ADIT Episode #7: GDC 2010 Demos, Cloth, Destruction, Tesselation & More!
This month’s episode of the AMD Developer Inside Track brings AMD demo’s from the Game Developers Conference 2010 to you!
Saif Ali, Software Engineer in the Advanced Technology Group, walks us through three examples of how OpenCL can now offer even more realistic physics experiences thanks to Pixelux Entertainment and Bullet Physics adding significant support to the Open Physics ecosystem. Read the press release detailing the support that was added. Watch the video to see truly amazing cloth, destruction and fluid simulation in action!
Christopher Jess, Technology Director from Studio|GPU™, was in our booth demonstrating their lighting software MachStudio Pro. Until now, I had no idea that we bundled such amazing software with our Fire Pro graphics cards! Chris gives a walk through on what MachStudio Pro is and an example of how to use tessellation, currently an exclusive feature of ATI cards, to change the texture of a character in real time.
I was awe inspiring to see these demo’s in action and of think how far technology has come in making digital content look more and more realistic in shorter and shorter amounts of time.
-Sharon Troia, Sr. Developer Relations Engineer
Related Links:
- AMD Developer Inside Track Video Series
- Open Physics Initiative Press Release
- Introductory Tutorial to OpenCL
- Studio|GPU™
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The information presented in this document is for informational purposes only and may contain technical inaccuracies, omissions and typographical errors. Links to third party sites are for convenience only, and no endorsement is implied.
POSTED IN: Inside Track Video Series
TAGS: AMD Developer Inside Track, ATI FirePro, GPU, OpenCL





Dear Developers:
I’m very exited about these demos, even though this episode is kind of getting outdated. I do have to say you guys have really put in alot of awesome work into this project. I really loved the cloth demo, the wireframe and tesselation on the cloth was amazing, and it looked so realistic, it actually looked like it was a real cloth you would see in real life. It’s just amazing on how you do all that! Anyway, I can’t wait until you release one of the demos you were showing during the episode, because it just looks very… cool and unique.
I think that the demos look alot more realistic than nvidia’s physx, and so much more awesome, I couldn’t believe my eyes.