Posts tagged with Nexus
ATI Eyefinity’s Panoramic Future | Keep Watch
Posted by Simon Solotko in 2:21 PM
I was sent forth through the power and I have come to those who contemplate me.
I was found by those who sought after me.
Look upon me, you who contemplate me and you listeners, listen to me.
Those of you who pay heed to me, take me to yourselves.
And do not banish me from your sight, and do not cause your voice to imprecate me, or your hearing.
Do not be ignorant of me any place or any time. Keep watch!
From the Ancient Egyptian Poem The Thunder | Perfect Mind
ATI Eyefinity is a new technology from AMD that transforms the relationship of the PC and the display. It opens the door to entirely new avenues for home computing and simplifies the deployment of many commercial solutions. In the existing home computing paradigm, one user employs one PC with one workspace spanning one or two monitors. In the age of ATI Eyefinity, the paradigm evolves.
A computer of the future with a combination of entertainment, video productivity, and internet applications spanning multiple monitors.
There are at least three new use models availed or expanded by ATI Eyefinity. They modify the single-session | single person | single screen paradigm of old. The first I call Immersive, Panoramic Computing. Many displays for one person. The second and third I call Crowd Computing. Many displays for many people.
Immersive, Panoramic Personal Computing
The first model is single-session | single-person | multi-screen. One user surrounded with many displays creating an immersive reality or information environment. One user can enjoy information or visual simulations or real-time experiences, which were previously possible only with high-end workstations or simulators. Commercial or technical applications include simulation, design and analysis; equities trading, graphic design, intelligence analysis, and more. Consumer applications include gaming, advanced productivity, and impressing your friends.
In this video technology demonstration, ATI Eyefinity multi-monitor technology is driving an immersive, panoramic gaming experience. AMD’s Lauren Larose is playing Tom Clancy’s Hawks at an amazing 5760x2400 resolution spanning six monitors employing the Display Port 1.1 interface.
This video from the launch showces ATI Eyefinity with a combination of 3,6,and a whopping 24 display wall. You can see how multiple displays can bring people together and encourage collaboration and shared entertainment, which brings us to the next model.
Crowd Computing
The second model is single-session | multi-person | multi-screen. Many users enjoying the experience provided by a single computer with the added benefit of multiple-displays. For example, one user enjoying dual monitor productivity, and a second user or group of users enjoying a movie or game on a third or fourth screen. The central premise of this model is that it is a single session, one person is “driving” the visual environment -- one keyboard, one mouse -- kind of like a PC experience DJ who can launch applications for many to see. Adding the ability of each screen to have its own I/O and support for a separate user session, you arrive at the third model…
A computer of the future with panoramic 3D gaming, multiple video playback, and access to “cloud-based” resources on the internet on multiple displays.
In prior entries I have employed the term “digital nexus” or “central home computer” to describe the multi-session | multi-person | multi-screen model. This model requires a multi-session operating system, one aware of multiple inputs and multiple users, which can map a separate set of inputs (keyboard, mice, remotes, game controllers) to each user and each screen. Imagine the possibilities of a fully configurable I/O environment where a computer can support many keyboards, mice, and free-motion controllers. Dad can be in the den playing Tom Clancy’s Hawks (against his son) while his daughter is doing homework in her room and mom is managing finances in the office, all on the same, centrally managed PC. You can think of this model as multiple, simultaneous instances of single-session | single-person | single screen. The central computer would be capable of juggling multiple user sessions, multiple screens, and multiple input / output peripherals throughout the home.
I believe that we are on an inevitable path toward Crowd Computing. Many people, computing together, using many screens in many rooms with uniform and easy access to their user-settings, information, applications and powerful compute resources. The multi-monitor capability provided by ATI Eyefinity is an important piece of the puzzle, a powerful display adapter which can extend the computer to multiple separate displays in multiple positions or nearby locations.
In the meantime, the immersive, panoramic views offered by ATI Eyefinity will impress with panaramic, immersive, multi-screen 3D graphics, video and information. I believe ATI Eyefinity has a bright future. It’s the kind of innovation that encourages re-thinking the potential of a single computer. If you are looking for new directions for the PC, I would keep watch on ATI Eyefinity.
This is the fourth in a multi-part series.
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More information on ATI Eyefinity is available on the ATI Eyefinity technology page.
Simon Solotko is a Senior Advanced Marketing Manager at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.
The Home Central Computer | A Hypothetical Inteview
Posted by Simon Solotko in 9:56 PM
When a personal computer comes to exceed the capacity required by a single person, machines will “seek” new ways to spend their leisure time. And leisure time is not to be underestimated as either a cultural or an evolutionary force.
The first is to take on more complex tasks enabling a new kind of user experience.
The second is to serve many persons at once. Combined with the first, we now have persons who are sitting, standing and moving while working, interacting, and enjoying.
The first and second could consume many years of exponential improvements in computing capacity while serving humankind in new and compelling ways.
The third is for machines to idly dream of the day when they will divine their own purpose…
- “Inez Drew”
Q: Could you define the hypothetical home central computer?
A: A multi-user computer which supports several users at once, employing a single pool of computational resources and applications, from multiple locations. Applications may be installed once and used by each user. Settings may be set once and used in each location. User profiles can be customized and each user enjoys their own, separate usage session. The full computing experience is available in multiple locations and computing resources are shared by the group.
Q: What are the envisioned characteristics of a central computer versus a personal computer?
A: The personal computer is personal, being for one user at a time, on a single desktop, in one personal session, in one room. The central computer is designed for several users, each on their own screen, running multiple concurrent, but private sessions, anywhere in the home or beyond. Each user would own a session which encapsulates executing applications, each session mapped to a screen, each screen mapped to its input devices such as a pointer or video camera. Common resources including processing capability, software, data, and media and rich interaction would be available to each user.
Q: From a hardware perspective, how would a central computer differ from a personal computer?
A: A central computer requires additional general purpose computation to support multiple users, high peak-usage behavior to support demanding multimedia tasks while supporting multiple users, capability to accelerate and deliver 3D graphics and video to multiple screens, and multi I/O connectivity to support multiple screens and surfaces in multiple locations throughout the home and beyond.
Q: How might a central computer impact today’s digital home?
A: In today’s digital home a network binds together heterogeneous devices, which in turn are connected to screens, using common protocols such as TCP/IP, HTML, UPnP, and many media formats. In the central computing home, a single computer could be connected to many screens with local input devices. The central computer could be configured to see network devices, peripherals, or the web in a way that provides a personalized experience and uniform access on multiple screens. The benefits of centralized management are as described in prior entries in this series.
Q: How would the operating system of a central computer differ from that of a personal computer?
A: A central computer would require an OS with support for multiple concurrent user sessions on multiple screens, and able to manage personal and shared devices and storage. The OS could allow multiple instances of the same application to run in accordance with the license rights of each application. Concurrent user sessions might be fully virtualized for additional robustness. User settings, device connectivity, and web access could be centrally configured and customized for each user. Access could be restricted protecting private data or blocking unwanted or inappropriate content on a user by user basis.
Q: How would the applications of a central computer differ from those of a personal computer?
A: Applications could support environments from the living room to the desktop to the handheld. Imagine applications which provide a different interface depending on the screen size and its associated usage. We could manage our movie rental services while sitting at our desk, then browse and enjoy them while sitting in front of the big screen with an appropriate interface for each. We could install a game once and use it on each screen, in the living room, bedroom, or office. We could configure our and social media software at our desk and enjoy updates and shared photos and video in our living room. The central computer could benefit from standardized living-room appropriate input devices to provide a better interface to big-screen applications.
Q: How is the central computer concept different from a home file or media server?
A: A home server stores, serves and streams files to heterogeneous devices using standard protocols. It does little computing. A central computer could provide all of the compute capability and connectivity required to deliver a complete and powerful experience on each screen without those heterogeneous devices required to play back content on the remote screen. A central computer in this example is not a media server, it is a complete media and productivity experience delivered to each connected screen. Home storage could still benefit from a media server which intelligently and securely stores, archives and shares with the central computer and remote, web-based users.
Q: What are your assumptions about media access and digital rights management?
A: Two models: Local content and web-based content. I personally believe that services which provide online, web based viewing will supplant broadcast models, save for remote locations which lack broadband. Web content may be streamed, rented, or downloaded. Digital terrestrial and Satellite content could provide a good and adequate baseline of broadcast content. The central computer could provide full access to complex and evolving web-based content and be well prepared to support evolving media standards because, like today’s PC’s, it employs the flexibility of software to accomplish these tasks.
Q: Tell us about “uniform access” to content? Why is it important?
Today’s set -top media players and media-enabled game consoles have their own interfaces, their own ways of organizing content, and their own content support limitations. With a central computer, content access could be uniform. If you like a particular media environment, you could run it consistently on each screen in your home. Media compatibility might be limited only by the capabilities of the broad offering of media playback software available. Local content could be stored wherever, on network attached devices for example, but the central PC could provide uniform access and recognize that storage in a uniform fashion.
Q: How does a central computer change the gaming experience?
A: A central computer will be ready to play games and share them throughout the home, unlike today’s consoles and PCs which are bound to a single location. My sense is that gaming is moving quickly to digital content distribution – no need to buy duplicate hardware to run a game on each screen when we can purchase it once and run it on every screen. Also, with a central computer we might have ready access to games rendered remotely, on the web, providing a state of the art gaming experience without state-of-the art gaming hardware. PC games need no longer be bound the desktop – they could be available on every screen, big or small, sitting or standing.
Q: What is the relationship between central computing and cloud computing?
A: A central computer could provide uniform access to the cloud from many rooms in our home. It could provide the ability to ingest and interact with rich content from the web expanding the possibilities for the richness of the experience we enjoy from the cloud. Essentially, powerful web-browsers, media players, and plug-ins could be configured once and extended throughout the home, providing a powerful interface to the web and the resources in the cloud.
Yet, by having a powerful local resource, I could create my own local outpost for “the cloud” – a “home cloud.” I could serve games to my friends far away and play against them simultaneously in more than one room. Receive, store and manipulate information from the cloud from any room knowing that the data is in the same physical location, but easily accessed wherever I am. If I am away from home, I might easily access my information or even applications on my central computer which has been configured once for the task. My data could either be in the cloud or on my central computer. It could always be available.
Q: When do you believe we will see the first central computers? Why?
A: I think we are closer than we think. I believe there are a combination of likely events that will bring us to the verge, and some software and solution development which will then push us over the edge. I believe that the date range for these innovations and solutions is 2010-2015. This will be the subject of future entries. Much of the proof of concept already exists in the homes of today’s enthusiasts who endeavor to bring the worlds of computing, electronics, and entertainment closer together.
This is the third in a multi-part series.
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Simon Solotko is a Senior Advanced Marketing Manager at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.
Digital Nexus | An Evolution
Posted by Simon Solotko in 1:39 PM
There are two “personal” computing devices whose evolution is taking place as you sip coffee. The first is the decentralized personal assistant which holds and guards our personal experiences and our connections to society. We will carry it close to our bodies and employ it as a second mind and as a primary interface to the AI network. Its future is secure.
The fate of the second is tenuous and at risk. It is the centralized group assistant. It resides in our homes and offices, unifying the interfaces and screens therein. It is a repository of everything shared and will offer high intelligence, connectivity, and interactivity without the strict size, power, and ergonomic constraints of our smaller decentralized assistant. It is the “central computer” asserted by Futurists of the 20th century and it is at risk of a priori [before the fact] extinction. A fascination with aggressive, small and highly impendent devices is depleting the intellectual effort needed to advance powerful, shared, stationary ones. The fate of the central computer is in your hands.
- ”Inez Drew”
Inez suggests that we may have a choice, an opportunity to fulfill the promise of a powerful, shared computer that brings into harmony the people, screens, surfaces, and interfaces of our home. The evolution of today’s “desktop PC” into the “central computer” of the future is a high charge. But if it does not occur soon, the desktop PC risks losing its relevance in Darwin’s race to smaller and more nimble devices.
I offer a metaphor for the evolution of the PC. It was invented to make the power of computing useful to the individual. It succeeded. But individuals move around, so it shrank so that it could fit into our pocket or backpack. It developed a powerful wired network. Later, it learned how to speak over the airways so that as we moved from place to place it could retain access to the shared knowledge and social structures of humankind. These portable devices evolved along several paths each filling specific needs – the media player, the smart phone, the laptop – but they are converging and ultimately will converge to a single device, if we are to believe Inez.
The challenge is to undo the digital knot, an ease-of-use chasm created by computing devices which do not share common services, configurations, interfaces, capabilities, or network status. Inez suggests a centralized group assistant which is able to provide a uniform and powerful experience which can be shared within and outside the home. I suggest that the PC is poised to take on this role of the central computer, sooner than we may think. This evolutionary path is not without challenges and dangers, yet I have come to believe, after much thought, that this idea is a catalyst of change.
Will the PC still tethered, sitting watching the evolutionary progress of its portable offspring, have a second successful evolutionary path? That, Inez states, is in our hands. Her hypothesis is that in a future state, a central computer will bind our home together, joining together the technology deployed throughout and the occupants living therein. It will be secure, reliable, connected, powerful, able to rescue the information of our decentralized clients lost in a cafe in Bali. It will be our local outpost for the “cloud” and serve as a powerful but secure shared computing resource cataloging and interconnecting our shared digital memories from the present to the distant past.
Without such a change, I fear the digital home will stagnate while the desktop PC becomes a candidate for the endangered species list. I believe that the evolved PC must evolve into a digital nexus, a centralized group assistant instrumental in simplifying ease of use for our entire home computing and entertainment experience. The data is a flashing red light – the smaller devices are rapidly out-competing the desktop for share of wallet and share of mind. I suggest that a shared objective, a future state which directs our thought, our design and engineering will help speed the transformation before it is too late.
This is the second in a multi-part series.
<< –Click Here For Prior Entry || Click Here For Next Entry–>>
Simon Solotko is a Senior Advanced Marketing Manager at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.
Gordian Knot 2.0 | A Prequel
Posted by Simon Solotko in 4:32 PM
There was fair warning. That increasingly capable yet complex technology would form the Gordian knot of your age. The ancient legend reminds us that a knot too complex cannot be untied, it must be felled with a single, original stroke. By the fable, Alexander the Great sliced in two a yarn knot so complex it could never be untied, fulfilling a prophecy and beginning a new age. Your “digital home” has become a cacophony of complex, independent devices which I believe have become your “digital knot.” Alone each is capable, but together they challenge even the most technical minds to manage and navigate; to harmonize, to use and enjoy. Where is your sword? Where is your catalyst of change?
-”Inez Drew”
Has the muse told us no more, and no less than exactly what we needed to hear? Seeking out a catalyst of change, let us put aside today’s reality and ask how the ideal digital home should be experienced by ourselves, our families and friends?
In a departure from the “anytime, anywhere” vision of the internet, I suggest we focus on “experienced by anyone with ease”. While I wish to access stored knowledge and entertainment whenever and wherever, I want a daily experience that is simple and fluid, not diluted with the navigation of different technologies, interfaces, and navigational paths. When I enter my home, all applications and information are available on every screen, available to everyone in my home. Our experience – the consistent way in which we interact with stored knowledge, entertainment, social spaces, and applications – is configured once, in one place, accessed and enjoyed in every place. I want a singular compute resource able to power my experience wherever we are, with a consistent connection and navigational path to personal, shared, and web resources. I want to customize my experience so it is different from others, and create capabilities that can be shared with family and friends, broadcast to wherever we are. I wish to maintain privacy while blocking unwanted content and threats, creating an environment that is secure and safe regardless of which room, screen, or interface employed.
Information and Services are Secure and Available
Configuration is Uniform and Ubiquitous
My Experience is Personalized and Portable
A Shared Experience Creates Community Knowledge and Entertainment
Here are concrete examples of the experience that I seek. Any video can be played on any screen. Any application I own needs to be installed only once, configured once, and available to my entire family. We can navigate to information and applications by the same path no matter where we are, independent of device or physical location. If we have a new peripheral such as a printer or drive, I can install it and we can access it, in the same manner, from anywhere. When my child walks up to any screen, they have access only to the subset of data, applications, and the web that we have designated. When I walk into the home, my portable devices and my home devices act as one, fully synchronized. We can play all of our games on every screen, big or small.
Now that we have the technical means to solve usage problems individually, we can focus on how to make them work together in daily life. Easier to setup, share, and extend. Customizing our experiences and extending that experience wherever we are. Yet, the proliferation of devices, software, and web applications has moved in the opposite direction, each device with its own user interface, settings, capabilities – its own experience.
To turn the tide in the digital home may require a breakthrough innovation, or a novel evolutionary turn which tends toward the unification rather than the fragmentation of our everyday experience. Where is our sword? Our catalyst of change? Are they close at hand and close to home, or far from reach?
This is the first in a multi-part series. The second has now been published and you can continue by clicking here –>>
Simon Solotko is a Senior Advanced Marketing Manager at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.


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