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	<title>Nigel Dessau &#187; gaming</title>
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		<title>What’s the Latest Thing the World Needs?</title>
		<link>http://blogs.amd.com/nigeldessau/2009/04/20/what%e2%80%99s-the-latest-thing-the-world-needs/</link>
		<comments>http://blogs.amd.com/nigeldessau/2009/04/20/what%e2%80%99s-the-latest-thing-the-world-needs/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 15:33:50 +0000</pubDate>
		<dc:creator>Nigel Dessau</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[OpenCL]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/nigeldessau/?p=211</guid>
		<description><![CDATA[My guess is your answer isn’t: “another proprietary standard!” OK, I agree ― but please bear with me.
I remember the days of SNA. It ruled, it worked, it offered a huge jump forward and it got killed by the Internet, or more exactly TCP/IP. I remember the debate at IBM about the difference between “open”, [...]]]></description>
			<content:encoded><![CDATA[<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">My guess is your answer isn’t: “another proprietary standard!” OK, I agree ― but please bear with me.</span></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">I remember the days of </span><a href="http://en.wikipedia.org/wiki/IBM_Systems_Network_Architecture"><span style="font-size: small; color: #800080;">SNA</span></a><span style="font-size: small;">. It ruled, it worked, it offered a huge jump forward and it got killed by the Internet, or more exactly </span><a href="http://en.wikipedia.org/wiki/TCP/IP"><span style="font-size: small; color: #800080;">TCP/IP</span></a><span style="font-size: small;">. I remember the debate at IBM about the difference between “open”, “proprietary” and “de facto” standards. It seemed to make a big difference (at the time).</span></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">In those days, hardware or software specifications that were controlled by one company were what today we call “proprietary” standards. When a proprietary standard becomes widely used, it generally becomes a &#8220;de facto&#8221; standard even though it is not governed by a standards organization. “Open” standards, on the other hand, are typically developed by a standards organization or a </span><a href="http://en.wikipedia.org/wiki/Consortium"><span style="font-size: small; color: #800080;">consortium</span></a><span style="font-size: small;"> and are (with thanks to </span><a href="http://www.techweb.com/encyclopedia?term=openstandards"><span style="font-size: small; color: #800080;">techweb</span></a><span style="font-size: small;">), “available to the public for developing compliant products, open standards imply ‘open systems’; that an existing component in a system can be replaced with that of another vendor.” </span></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">So, to the point of this blog: graphics and Stream computing standards. There are many, but I’d like to compare one that is widely considered de facto, one that is currently proprietary but would like to become de facto, and one that is open.</span></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">Let us start with </span><a href="http://en.wikipedia.org/wiki/DirectX"><span style="font-size: small; color: #800080;">DirectX</span></a></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">Among other things DirectX is a </span><a href="http://msdn.microsoft.com/en-us/directx/default.aspx"><span style="font-size: small; color: #800080;">Microsoft</span></a><span style="font-size: small;"> technology that gives the game player or video watcher accelerated graphics, video and sound performance within </span><a href="http://en.wikipedia.org/wiki/Windows"><span style="font-size: small; color: #800080;">Windows</span></a><span style="font-size: small;">. Today we are at DirectX 10.1 and heading to DirectX 11 later this year. DirectX and the similarly widely adopted </span><a href="http://www.khronos.org/"><span style="font-size: small; color: #800080;">Khronos Group’s</span></a><span style="font-size: small;"> </span><a href="http://en.wikipedia.org/wiki/OpenGL"><span style="font-size: small; color: #800080;">OpenGL</span></a><span style="font-size: small;"> have generally replaced proprietary standards like Glide from the former </span><a href="http://en.wikipedia.org/wiki/3dfx"><span style="font-size: small; color: #800080;">3dfx</span></a><span style="font-size: small;">. </span></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">While you could argue that DirectX too started as a proprietary standard, mass adoption has made it a de facto industry standard – like it or not.</span></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">Next up: </span><a href="http://en.wikipedia.org/wiki/CUDA"><span style="font-size: small; color: #800080;">CUDA</span></a><span style="font-size: small;"> vs. </span><a href="http://en.wikipedia.org/wiki/OpenCL"><span style="font-size: small; color: #800080;">OpenCL</span></a></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">There is a need in the PC world for a programming model that allows both the </span><a href="http://en.wikipedia.org/wiki/CPU"><span style="font-size: small; color: #800080;">CPU</span></a><span style="font-size: small;"> and the </span><a href="http://en.wikipedia.org/wiki/GPU"><span style="font-size: small; color: #800080;">GPU</span></a><span style="font-size: small;"> to work together to excite applications. At AMD we call this </span><a href="http://ati.amd.com/technology/streamcomputing/"><span style="font-size: small; color: #800080;">Stream or Accelerated Computing</span></a><span style="font-size: small;">. NVIDIA’s focus is on its proprietary standard CUDA, which competes with OpenCL ― which is the open standards-based approach, again governed by the Khronos group. </span></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">Recently at </span><a href="http://www.gdconf.com/"><span style="font-size: small; color: #800080;">GDC</span></a><span style="font-size: small;">, we demonstrated an OpenCL version of the </span><a href="http://ati.amd.com/technology/crossfire/physics/index.html"><span style="font-size: small; color: #800080;">Havok</span></a><span style="font-size: small;"> engine.<span style="mso-spacerun: yes;">  </span>And we expect to see more companies embracing OpenCL over time.</span></span></p>
<p style="background: #f8fcff;"><span style="font-size: small;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN">In the area of physics simulation, which is an example of Stream computing, NVIDIA links CUDA with its proprietary physics engine, PhysX, while AMD has chosen a different path in favor of open standards</span><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;;">. OpenCL, which could also be described as a language and a set of APIs, ushers in a new era of computing by allowing applications to call on CPUs and GPUs in unified manner, resulting in the right processor accelerating the workload. And unlike the proprietary PhysX, OpenCL also allows many companies to develop and offer physics engines and other plug-ins of their own. </span></span></p>
<p style="background: #f8fcff;"><span style="font-size: small;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN">In an industry that loves a war, the new one to take note of may be between CUDA with </span><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;;">PhysX against OpenCL and an army of numerous engines &amp; plug-ins from independent companies. <span style="mso-spacerun: yes;"> </span></span></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">In the end, the industry almost always comes to agreement on standards. In the PC industry we are currently driven by “de facto” standards, which generally come into use faster but can limit choice for users. When we all agree on “open” standards, on the other hand, we differentiate on a level playing field. </span></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">And history suggests that is really good for consumers. </span></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">The CUDA and OpenCL battle will be fought over the next few years, with applications and ― I suspect ― users as the battleground. In an ideal world we could all save time and money by agreeing on one or the other. Given that we believe in open standards, we vote for OpenCL.</span></span></p>
<p style="background: #f8fcff;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-bidi-font-family: Calibri; mso-ansi-language: EN;" lang="EN"><span style="font-size: small;">Which do you vote for?</span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; line-height: normal;"><span style="font-size: small;"><span style="font-family: Calibri;"><strong><em><span style="mso-bidi-font-family: Gulim; mso-fareast-font-family: Gulim; mso-fareast-language: KO;">Nigel Dessau is senior vice president and chief marketing officer at AMD</span></em></strong><em><span style="mso-bidi-font-family: Gulim; mso-fareast-font-family: Gulim; mso-fareast-language: KO;">. His postings are his own opinions and may not represent AMD&#8217;s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.</span></em></span></span><span style="mso-bidi-font-family: Gulim; mso-fareast-font-family: Gulim; mso-fareast-language: KO;"></span></p>
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		<title>At GDC09, Game On! with Open Standards and the Visual Experience</title>
		<link>http://blogs.amd.com/nigeldessau/2009/03/30/at-gdc09-game-on-with-open-standards-and-the-visual-experience/</link>
		<comments>http://blogs.amd.com/nigeldessau/2009/03/30/at-gdc09-game-on-with-open-standards-and-the-visual-experience/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 14:30:32 +0000</pubDate>
		<dc:creator>Nigel Dessau</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ATI FirePro]]></category>
		<category><![CDATA[ATI Radeon]]></category>
		<category><![CDATA[ATI Stream]]></category>
		<category><![CDATA[Cinema 2.0]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Havoc]]></category>
		<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[Ultimate Visual Experience]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/nigeldessau/?p=164</guid>
		<description><![CDATA[We kept ourselves busy last week at the Game Developers Conference 2009 ― the show of the year for game developers. While there was talk about some attendance drop-off as the economy takes its toll on what some consider a “recession-proof” industry, in some ways GDC is more relevant than ever.
Openness
Openness was a big theme [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">We kept ourselves busy last week at the </span><a href="http://www.gdconf.com/"><span style="font-size: small; color: #800080; font-family: Calibri;">Game Developers Conference 2009</span></a><span style="font-size: small; font-family: Calibri;"> ― the show of the year for </span><a href="http://game.amd.com/de-de/drivers_fusion.aspx?p=1"><span style="font-size: small; color: #800080; font-family: Calibri;">game developers</span></a><span style="font-size: small; font-family: Calibri;">. While there was talk about some attendance drop-off as the economy takes its toll on what some consider a “</span><a href="http://news.cnet.com/8301-13772_3-10107412-52.html?tag=mncol;txt"><span style="font-size: small; font-family: Calibri;">recession-proof</span></a><span style="font-size: small; font-family: Calibri;">” industry, in some ways GDC is more relevant than ever.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: 14pt; line-height: 115%;"><span style="font-family: Calibri;">Openness</span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">Openness was a big theme in our discussions at the show. <span style="mso-spacerun: yes;"> </span>When we engage with developers, open industry standards are always top of mind ―the industry wants standards that are open and interoperable – we understand this and want to help enable it. </span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">We applaud our friends at </span><a href="http://www.mozilla.org/"><span style="font-size: small; color: #800080; font-family: Calibri;">Mozilla</span></a><span style="font-size: small; font-family: Calibri;"> and </span><a href="http://www.khronos.org/"><span style="font-size: small; color: #800080; font-family: Calibri;">Khronos</span></a><span style="font-size: small; font-family: Calibri;"> who are working to create a </span><a href="http://www.theregister.co.uk/2009/03/24/3d_web_standards/"><span style="font-size: small; font-family: Calibri;">standard for accelerated 3D graphics on the Web</span></a><span style="font-size: small;"><span style="font-family: Calibri;">. While delivering web-based games with 3D graphics may be in a primitive state today, this could eventually provide the Web with a new visual dimension not only for online gaming but for applications yet to be created. The possibilities are endless and exciting.<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">We announced our own 3D graphics initiative last week with a beta release of AMD </span><a href="http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543~130716,00.html"><span style="font-size: small; font-family: Calibri;">GPU PerfStudio 2.0</span></a><span style="font-size: small; font-family: Calibri;">, a platform-agnostic development tool for 3D graphics technology. With the tool, debugging is free to all developers, and ― as you should expect ― is based on open standards.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: 14pt; line-height: 115%;"><span style="font-family: Calibri;">The Visual Experience</span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">Another big theme at GDC this year was the visual experience ― something I predict is only going to continue to gain in importance, and not just for gamers. As CNET keenly pointed out, </span><a href="http://news.cnet.com/8301-13506_3-10202889-17.html"><span style="font-size: small; font-family: Calibri;">game play trumps beauty every time</span></a><span style="font-size: small; font-family: Calibri;">. When you’re at the cutting edge of a technology, it’s easy to focus on form over function. </span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">At the same time, putting tools in the hands of developers to create cinema-quality games has delivered great innovation as well ― just look at </span><a href="http://ati.amd.com/ruby/index.html"><span style="font-size: small; font-family: Calibri;">Ruby</span></a><span style="font-size: small; font-family: Calibri;">. </span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">I spoke last July about the advent of </span><a href="http://blogs.amd.com/nigeldessau/2008/08/18/eye-def-computing/"><span style="font-size: small; font-family: Calibri;">Eye-Definition computing</span></a><span style="font-size: small; font-family: Calibri;"> when we launched our Cinema 2.0 initiative. How have we moved the needle since then? </span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;"><span style="mso-bidi-font-family: Calibri;"><span style="mso-list: Ignore;"><span style="font-size: small; font-family: Calibri;">-</span><span style="font: 7pt &quot;Times New Roman&quot;;">          </span></span></span><span style="font-size: small; font-family: Calibri;">Game realism, scale and reach are becoming increasingly advanced. Until recently the technology to deliver </span><a href="http://www.amd.com/us-en/Corporate/AboutAMD/0,,51_52_15438_15106,00.html"><span style="font-size: small; font-family: Calibri;">cinema-quality video games</span></a><span style="font-size: small; font-family: Calibri;"> was just not there. With our </span><a href="http://ati.amd.com/products/radeonhd4800/index.html"><span style="font-size: small; font-family: Calibri;">ATI Radeon™ HD 4800 series</span></a><span style="font-size: small; font-family: Calibri;"> our goal is to help developers make the most realistic games possible.<span style="mso-spacerun: yes;">  </span>And with over 1 TeraFLOPS of computing power in a single card, we’ve come much closer to achieving that goal.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo2;"><span style="mso-bidi-font-family: Calibri;"><span style="mso-list: Ignore;"><span style="font-size: small; font-family: Calibri;">-</span><span style="font: 7pt &quot;Times New Roman&quot;;">          </span></span></span><span style="font-size: small; font-family: Calibri;">As AMD’s Neal Robison and Jules Urbach discussed in their GDC session on game physics and realism, developers rely on the total computing resources available to deliver the best gaming experience possible. We’re </span><a href="http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543_15944~130759,00.html"><span style="font-size: small; color: #800080; font-family: Calibri;">working with Havok</span></a><span style="font-size: small; font-family: Calibri;"> to use their real-time physical simulations on ATI Stream technology to serve up unparalleled user experience. What’s great about this is that developers can access both CPU and GPU compute resources with OpenCL – bringing </span><a href="http://www.amd.com/us/fusion/Pages/index.aspx"><span style="font-size: small; color: #800080; font-family: Calibri;">Fusion</span></a><span style="font-size: small; font-family: Calibri;"> to life!</span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;"><span style="mso-bidi-font-family: Calibri;"><span style="mso-list: Ignore;"><span style="font-size: small; font-family: Calibri;">-</span><span style="font: 7pt &quot;Times New Roman&quot;;">          </span></span></span><span style="font-size: small; font-family: Calibri;">We also announced the availability of the </span><a href="http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543_15944~130765,00.html"><span style="font-size: small; color: #800080; font-family: Calibri;">ATI FirePro™ V7750 graphics accelerator for the high-end</span></a><span style="font-size: small; font-family: Calibri;">. <span style="mso-spacerun: yes;"> </span>For you graphics professionals, I urge you to give this a shot. Large models, shader-intense apps, the ATI FirePro V7750 has its cake and eats it too.<span style="mso-spacerun: yes;">  </span>No reason why you shouldn’t as well.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">Happy gaming!</span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;"><strong><em>Nigel Dessau is senior vice president and chief marketing officer at AMD</em></strong><em>. His postings are his own opinions and may not represent AMD&#8217;s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.</em></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
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