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Jun 26

3D For the Masses

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Historically as an industry, we would typically pigeon-hole 3D system capability into the categories of “games”, “design”, or “visual analysis”. While historically that was the case, in my opinion, we are about to experience a serious breakout in mainstream 3D. Many of the planets seem to be aligning on the content, interfaces, devices and back end services to make this a reality. For end users, they need to make sure they aren’t buying systems with under-powered graphics solutions.

One simple example is handsets. Almost every major phone maker has licenses some form of 3D technology for phones. Recent news regarding Freescale, STM, and QUALCOMM exemplify this and gives a sense of the future. The iPhone showed with its 3D (albeit, 2D engineered to look 3D) that the population as a whole prefers 3D. It makes sense, right? We see in 3D, so it makes sense that that we would prefer images that reflect our reality.

There are even more things going on in the PC space. It would make sense given the increase in monitor sizes, display resolutions, and the improvements to the 3D engines on mainstream systems. Larger average monitor size gives you the ability to see more on the screen. If you keep your resolution the same on that large display, everything will look huge. So you increase the resolution to, let’s say, 1920×1080 (1080p). Now you are set … except you need apps where you can actually benefit from the “z-axis”. For mainstream consumer computer users, games are obvious. Outside games, it may not be as obvious.

I have tested a few of these 3D apps and wanted to share them with you. Have fun!

  • SpaceTime- 3D web search with its own UI. Images, video, and tabbed browsing. Very useful … I love it.

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  • CoolIris Piclens- 3D web search, images and video, but start search in Internet Explorer or Firefox.

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  • Google Picasa- Has a few 3D enabled viewing and organizational capabilities.

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  • Google Earth- 3D flythrough of terrain, buildings, even galaxies. Also, they just added a Flight Simulator feature which is cool.
  • Google SketchUp- Simple way to create and share 3D models … like creating models for your deck, pool, or a home addition. You can embed these inside Google Earth also.
  • Microsoft Live Search Maps- 3D terrain, buildings, fly-throughs.
  • Microsoft Windows Vista Aero- Interface for Windows Vista Premium, Flip 3D features are most useful with a large monitor.
  • Tactile 3D- 3D flythrough of your data on your hard drive and network. Not for the tech weary. Recommend 20″ monitor and above.
  • AMD LIVE! TM Explorer- 3D media viewing of music, pictures, videos, and TV.

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As you can see, 3D is here and available to the mainstream user. It’s only a matter of time, in my opinion, before every app will be 3D-enabled in some way, shape or form.

As you are selecting your systems, make sure you get enough 3D horsepower to accomplish the right task. We offer many types of solutions at many different price points to boost your 3D mojo, whether they be ATI RadeonTM solutions for desktop, notebook, workstations, motherboard graphics, and even the Mac!

You don’t need to hear from me on how competitive we are in 3D …. hear it from some select product reviews below.

So there we have it …. 3D is becoming more and more important … and consumers are letting the industry know how seriously they take 3D. Case in point? The “Vista Capable” class action lawsuit!

Pat Moorhead is Vice President of Advanced Marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

 

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May 07

The Right CPU and GPU Combination for a Balanced Platform?

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In my last blog I talked about the importance of a balanced platform and what I believe consumers are doing with and aspiring to do with their systems. For this blog, I would like to discuss the required type of balance between the CPU and GPU required for some of the key usage models described below. I know I’m engaging in generalizations here, but the complete variation and dependency list is so large it could fill the Library of Congress. So please don’t hammer me for the brevity.

  • Content encoding and creation: While years back the exclusive domain of the enthusiasts, video, audio and photo encoding have been embraced by the mainstream. They just may not know it yet. Both iTunes and Windows Media Player offer video, audio, and photo re-encoding. This is currently 100% the domain of the CPU. While somewhat codec dependent, the better the CPU (e.g. quad core AMD Phenom™ X4), the better the encoding experience. I believe this will change in the future as the software stacks improve on the GPU to enable the parallelization of these tasks, particularly on the video encode.
  • Gaming: If you start with a high performance CPU like the Phenom X4, then many titles become more GPU-limited than CPU-limited. This means that they are aching for more graphics performance from the GPU (e.g. ATI Radeon™ HD 3870). The added GPU horsepower (which can be further optimized through the use of our proprietary ATI Hybrid Graphics) allows the user to play at improved frame rates, at higher resolutions, and with the eye candy turned on, ultimately translating into a more enjoyable gaming experience. (1) Try playing a decent game with a higher end CPU and the integrated graphics of our major competitor. Pain is the only thing that comes to my mind. This is well illustrated by an Arstechnica review here. See it in action in a video here. The only major relevant exception on the GPU and CPU rule I can think of are for Flash-based web games on sites like NickJr.com, Lego.com, and Disney.com. And these are scalable with the CPU, not the GPU.
  • High-def video playback: In my opinion, the most important thing to have is a graphics card or graphics chipset with special circuitry specially designed to decode (playback) and enhance the quality of high-def video like BluRay movies. Examples of this are the ATI Radeon™ HD 3000 Series graphics cards and the AMD 780 chipset, which both take advantage of AMD’s proprietary Unified Video Decoder technology. These free the CPU to do other tasks while playing back HD video. Generally, the better the graphics card family, the higher the 1080P BluRay visual quality as measured by third party tools such as Silicon Optix’s HQV Benchmark. While the CPU can certainly decode high-def video, a more efficient way to do it is with the GPU. In a recent Arstechnica review here, it shows how an AMD GPU + CPU system walloped our competitor’s platform by a 2:1 ratio when playing a BluRay movie. Click on the video here to see this is action.
  • Multi-tasking: Generally, scaling is based primarily on the software performance of the CPU like the Phenom X4. The more things you are running in the foreground or background simultaneously, the more CPU horsepower you will need. This is true for the single user model and gets even more complex for a family that shares a PC, even if the family members physically use it at different times. For example, my home CPU gets hammered when multiple family members remain logged in at the same time, and I find myself competing with Disney “ToonTown” cycles left on in another session. Take that even further when that same PC is being used as your home server to serve up content to all the other PCs or devices in the house. The big exception to this, of course, is if you are blending GPU-limited apps with CPU-limited apps, then it becomes a toss-up. For example, you need a solid CPU and GPU if you would want to watch a BluRay movie the same time you are doing something else in the background, such as content encoding. Same thing goes for game multitasking.
  • Social networking: Sites like MySpace and FaceBook have really become content showpieces for personal video, photos, and music. These sites are based on Flash, so they scale with CPU performance. As addressed in content creation above, this is the domain of the CPU.
  • Productivity: Like you, I sometimes have gotten my jollies debating “how fast can someone speed up word processing”, but in my opinion, productivity is still ripe for CPU and GPU enhancements. Presentations are turning into multimedia extravaganzas. I am a marketing guy, so I know. Just try and do a pitch without video, pictures, video, 3D text blocks, and 3D rendered backgrounds. A real snoozer, particularly in our fast-paced “give it to me now” society. Finally, it’s hard not to discuss multitasking when you are doing work. How many windows and programs do you have open right now? Are you using Windows Vista with Flip3D and all the GPU rendering tricks enabled? Do you have two or more monitors? Enough said. CPU and GPU both matter here.

I hope I have made the case that a balanced configuration with the right amount of CPU and GPU processing are critical to meet the needs of what users are doing or want to do in the near future. I think I have also shown the complexity as well, particularly for an end user to really know what they need. It’s true that in the majority of cases, end users get their PCs from AMD’s OEM’s and channel partners. I believe that AMD’s job is to better educate and train these OEM and channel partners so that they have the necessary insight to create balanced platforms, which can be configured for specific end user requirements. I will discuss a few of the ways we are doing this in future blogs.

1) http://www.hardocp.com/article.html?art=MTQ3MCwzLCxoZW50aHVzaWFzdA

Pat Moorhead is Vice President of Advanced Marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

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Apr 25

Why care about a balanced PC configuration?

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There has been an incredible amount of discussion in the high-tech community talking about “balanced platforms” or “optimized systems”. The conversation or press coverage has interestingly enough been more about which component is more relevant versus the need for a balanced platform. Statements or misquotes like “the CPU is dead”, the “GPU is not needed anymore”, or “no one needs 4 CPU cores” have been thrown around loosely in the past few weeks.

In my opinion, this is the wrong conversation to be having.

The right conversation is how the industry can optimize, deliver, and educate on the right balance of CPU, GPU and chipset to effectively and efficiently address the workloads or applications about which the customer cares most. In this and future blogs, I will frame and highlight a few of the challenges and offer some solutions to help address the issue.

It all starts with what consumers want to do or are actually doing with their PCs. Let’s look at some research from AMD and other sources, which I like to joke is sometimes like “grasping at the obvious”, because when you stand back, it looks so evident.

  • Digital media goes mainstream. Consumer client usage model growth is moving toward the heavy consumption, editing and sharing of digital media (1). That’s a broad statement, but the fact that this is now “mainstream” is incredible. The digital media wave started with music, moved to digital photos and now it is video. The popularity really makes sense given that digital media is also cutting horizontally across communities like MySpace and Facebook. My friend’s and family’s “spaces” are proudly adorned with their pictures, videos, and music which are entertaining (although some of their home-grown content can be a bit “scary” at times).
  • PC gaming goes mainstream. Sure, I have heard the conjecture that PC gaming is dead. The facts paint a very different picture. An employee of one of our biggest technology partners has informally told me that up to 83% of all Windows users play PC games. Recent research from NPD says that 72% of the entire U.S. population played games in 2007 and 90% of those who played online in 2007 reported using a PC to do so. NPD also described the PC as “the driving force in online gaming.” One fun fact that really exemplifies the casual gaming phenomenon is the popular title “The Sims.” This game franchise has sold over 100M copies, so by their calculations, this means that one out of seven homes in Europe and one out of three homes in America are likely have this PC game title. (2). It’s not time to call my co-workers who get up at 6A.M. every Saturday and tell them to stop playing COV/COH together.
  • Multitasking matters. Mainstream consumers understand the whole concept of doing many things at the same time and how it applies to their PC purchases (1). Enthusiasts I have talked with have embraced what we like to call megatasking or extreme multitasking, defined as running multiple, multi-threaded apps simultaneously.
  • Other stuff is peripheral. Consumers are still doing things like doing word processing, but they believe every PC can do this well (1). Of course.

I believe that effectively and efficiently delivering on these usage models requires the right balance of CPU, GPU and chipset. Some of the use cases above require a heavy duty CPU, some require a heavy duty GPU, some require a heavy duty chipset and some require all three. The industry needs to figure it out. While AMD can’t solve it independently, we plan to shine a big light on the issue, work with others and do our own part in the industry to help solve the problem.

In my next blog, I will be double-clicking on a few key usage models and generalize on the required balances of CPU and GPU. In the meantime, let me know what you think.

(1) Proprietary AMD Research 2005, 2007.

(2) Electronic Arts Press Release: http://info.ea.com/news/pr/pr1052.pdf

Pat Moorhead is Vice President of Advanced Marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

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