It’s funny what a change in seasons can do to put a spring in your step. For some it’s the warmer days and the new leaves budding on trees, but for me, the change in seasons represents something bigger: it’s “showtime” in the games industry. Following its big holiday push months ago, March is typically when the games industry slowly comes out of hibernation with increasingly more game releases. It’s an exciting time to be a gamer, but if you’re a PC gamer, it’s even better, especially with the titles that are hitting this month.
March marks a bit of an inflection point in PC gaming. This month sees three of world’s leading game publishers bringing DirectX 10.1 games to market – a sign that developers are increasingly recognizing the quality and performance benefits that can be gained through DirectX 10.1, something we’ve already seen with GSC Gameworld’s S.T.A.L.K.E.R: Clear Sky. Earlier this month, Ubisoft released Tom Clancy’s H.A.W.X. to strong reviews, and next week will see the release of EA’s BattleForge and SEGA’s Stormrise. All three games make use of DirectX 10.1 and from our early looks, offer up either higher frames-per-second performance, better image quality or both compared to being played on DirectX 10 hardware. Definitely check them out.
Apart from all of the new games coming out, this month also plays host to the annual Game Developer Conference, giving developers a chance to show off new previews of forthcoming games. For AMD and a lot of other companies, Game Developer Conference, or GDC as it’s more commonly known, is a chance to tackle the pressing issues facing game makers today. The conference takes place this week in San Francisco, and interestingly I think we’re about to see another industry inflection point, one that once-and-for-all looks to knock down proprietary hardware barriers, and focus on standards-based approaches to game development. All game developers are looking for ways to make the most of their development resources – taking advantage of industry standards is a big part of that. While I can’t giveaway all our news just yet, it’s safe to say that AMD will be a key contributor to that conversation this week.
As a bit of a preview, if you’ll be at GDC and you’re planning the sessions you’d like to attend, definitely make sure to get this one on your calendar for next Thursday, March 26. Game physics once again returns to the spotlight at GDC as I’ll be joined on stage by OTOY’s Jules Urbach to explore standards-based game physics using OpenCL and ATI Stream technology, and the developer implications of server-side rendering using AMD Fusion Render Cloud. As a bonus, AMD’s Ward Tisdale will talk about how AMD is working with developers to make games accessible and educational through our “Changing the Game” program. Lastly, if you’re a Richard Huddy fan – and let’s face it, who isn’t? – join us at GamesBeat 2009 right around the corner on Tuesday to hear about the future of gaming hardware. Info on the 4 p.m. session can be found here.
Between a glut of fantastic DirectX 10.1 games, and the renewed emphasis on standards-based approaches to game development, hopefully you’ll agree with me that there’s a lot more change in the air this March than just the weather.
Neal Robison is Director, ISV Relationship Management at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.


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#1 by Wilfred Laurier - March 23rd, 2009 at 16:20
I’m very excited to hear AMD’s plans for standards-based GPU accelerated physics. I believe the reports are that it’ll be OpenCL based Havok. This is definitely the right approach to use since OpenCL is a standard supported by all major GPU makers such as AMD, Intel, and nVidia. Even PowerVR has announced OpenCL support in their GPUs so the same physics engine can be hardware accelerated in a cell phone. I don’t doubt that AMD will be supporting OpenCL across multiple operating systems from Windows (including Windows XP unlike DX11 Compute Shaders), Mac OS X, and Linux. Standards-based physics acceleration is definitely the way to drive adoption.
Being a both a Windows and a Mac user, I think it’ll be great to have Havok physics on a AMD GPU be one of the tech demos that Apple will undoubtedly use to show off OpenCL in Snow Leopard at the upcoming WWDC.
Hopefully we’ll hear more about the OpenCL Steam SDK soon.
#2 by Artem Berezovoy - March 25th, 2009 at 09:42
It’s just great to hear that AMD’s cards are going to support GPU accelerated physics !!!
#3 by Heath Ross - April 2nd, 2009 at 03:26
I’m using Windows (15%) and Linux (85%).
Windows Catalyst and the performance improvements are good.
Thanks.
Linux users don’t run PC games on Linux,
but they really want to see Blu-ray movies smoothly on Linux.
Nvidia offers VDPAU and MPlayer supports it.
http://www.mplayerhq.hu/design7/news.html
http://en.wikipedia.org/wiki/VDPAU
I heard you were developing XvBA and it works as a backend of VA API,
http://en.wikipedia.org/wiki/X-Video_Bitstream_Acceleration
but I couldn’t find any news about XvBA in your blog.
http://blogs.amd.com/play/?s=xvba
There is unofficial mplayer-vaapi.
http://www.splitted-desktop.com/~gbeauchesne/mplayer-vaapi/
I want to play this movie with GPU acceleration on AMD 780G.
Metal Gear Solid 4 Trailer (532MB)
http://file.4gamer.net/movie/MGS4_storyPV.zip
Will you offer GPU accelerated movie playback for Linux?
#4 by J.D. Mason - April 5th, 2009 at 12:03
I’m planning to buy a new Windows laptop and would prefer it to be an AMD/ATI dragon configuration.
As a gamer, my AMD mobile CPU choices are limited currently, but my ATI mobile GPU choices are plentiful.
Here’s my inquiry. I’ve heard that Nvidia now offers driver updates immediately upon release to people owning a mobile rig with Nvidia GPU’s by going to the Nvidia site.
This is super time savings over the ancient tradition of waiting six months til your OEM gets around to offering driver updates on their sites.
When do you think AMD/ATI may start offering ATI driver updates immediately upon their release to people owning a mobile rig with an ATI GPU by getting the updates at the ATI site?
Thanks for your help.
#5 by medangamer - April 19th, 2009 at 22:23
thanks
#6 by akki - May 11th, 2009 at 19:15
how can i up date my processor
PLEASE help
AMD Athlon 64 X2 Dual Core
#7 by Natasha Van Khouvers - June 16th, 2009 at 02:39
So AMD’s cards will support GPU accelerated physics !!! that’s great
#8 by Mia - August 16th, 2009 at 21:30
This is great news. Think of the next generation of physics and the capabilities which will be unlocked with this amount of power.
#9 by Marcel - November 5th, 2009 at 11:34
I always was an AMD fan, now I know why!