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	<title>Comments on: Real-time Gaming from the Cloud</title>
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	<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/</link>
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		<title>By: Nate Supplee</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-758</link>
		<dc:creator>Nate Supplee</dc:creator>
		<pubDate>Thu, 09 Jul 2009 10:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-758</guid>
		<description>&lt;a href=&quot;#comment-751&quot; rel=&quot;nofollow&quot;&gt;@Ian McNaughton&lt;/a&gt;, Oh yeah, I know it is real and is going to have it&#039;s place in the market... I just don&#039;t understand some of the inherent problems of having the extra jump in communications.  No one can really ever tell me (and I have asked a lot of people) how they deal with the extra lag.  And most tech demos I have seen (for OnLive at least) have been done about 50 miles from the host... which means little to no latency.  

Anyways, I am glad AMD is on the case and developing their own version of this.  You are right Ian, it is going to be a big deal for mobile and other things, so it is important to be on the cutting edge.</description>
		<content:encoded><![CDATA[<p><a href="#comment-751" rel="nofollow">@Ian McNaughton</a>, Oh yeah, I know it is real and is going to have it&#8217;s place in the market&#8230; I just don&#8217;t understand some of the inherent problems of having the extra jump in communications.  No one can really ever tell me (and I have asked a lot of people) how they deal with the extra lag.  And most tech demos I have seen (for OnLive at least) have been done about 50 miles from the host&#8230; which means little to no latency.  </p>
<p>Anyways, I am glad AMD is on the case and developing their own version of this.  You are right Ian, it is going to be a big deal for mobile and other things, so it is important to be on the cutting edge.</p>
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		<title>By: Nate Supplee</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-757</link>
		<dc:creator>Nate Supplee</dc:creator>
		<pubDate>Thu, 09 Jul 2009 10:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-757</guid>
		<description>&lt;a href=&quot;#comment-748&quot; rel=&quot;nofollow&quot;&gt;@Nick Jones&lt;/a&gt;, Are you sure, I thought Quake Live was processed by the client.  I need to check that out, I guess.</description>
		<content:encoded><![CDATA[<p><a href="#comment-748" rel="nofollow">@Nick Jones</a>, Are you sure, I thought Quake Live was processed by the client.  I need to check that out, I guess.</p>
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		<title>By: Ian McNaughton</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-751</link>
		<dc:creator>Ian McNaughton</dc:creator>
		<pubDate>Wed, 08 Jul 2009 14:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-751</guid>
		<description>Nate, great question!  I don&#039;t know the answer, but remember, Cloud computing is mobile devices as well. So, I believe that there will be a market for Cloud gaming, there will also be a continuing market for local PC gaming, as well as mobile device gaming.  They will all co-exist.  Its the beauty of innovation.</description>
		<content:encoded><![CDATA[<p>Nate, great question!  I don&#8217;t know the answer, but remember, Cloud computing is mobile devices as well. So, I believe that there will be a market for Cloud gaming, there will also be a continuing market for local PC gaming, as well as mobile device gaming.  They will all co-exist.  Its the beauty of innovation.</p>
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		<title>By: Ian McNaughton</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-750</link>
		<dc:creator>Ian McNaughton</dc:creator>
		<pubDate>Wed, 08 Jul 2009 14:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-750</guid>
		<description>Alos Nick, thanks for the follow on Twitter!</description>
		<content:encoded><![CDATA[<p>Alos Nick, thanks for the follow on Twitter!</p>
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		<title>By: Ian McNaughton</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-749</link>
		<dc:creator>Ian McNaughton</dc:creator>
		<pubDate>Wed, 08 Jul 2009 14:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-749</guid>
		<description>Thanks for the suggestion, will check it out.  Are there any users on this forum who are playing with Quake Live that can comment on the experience?</description>
		<content:encoded><![CDATA[<p>Thanks for the suggestion, will check it out.  Are there any users on this forum who are playing with Quake Live that can comment on the experience?</p>
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		<title>By: Nick Jones</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-748</link>
		<dc:creator>Nick Jones</dc:creator>
		<pubDate>Wed, 08 Jul 2009 14:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-748</guid>
		<description>&lt;a href=&quot;#comment-747&quot; rel=&quot;nofollow&quot;&gt;@Nate Supplee&lt;/a&gt;, if you have any interest in FPS&#039;s, take a look at Quake Live.  It&#039;s cloud computing based and utilizes XMPP for communications.  The game preforms very well even on lagging hotel connections.  Besides, most games use UDP and expect dropped or missing data.</description>
		<content:encoded><![CDATA[<p><a href="#comment-747" rel="nofollow">@Nate Supplee</a>, if you have any interest in FPS&#8217;s, take a look at Quake Live.  It&#8217;s cloud computing based and utilizes XMPP for communications.  The game preforms very well even on lagging hotel connections.  Besides, most games use UDP and expect dropped or missing data.</p>
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		<title>By: Nate Supplee</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-747</link>
		<dc:creator>Nate Supplee</dc:creator>
		<pubDate>Wed, 08 Jul 2009 10:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-747</guid>
		<description>Interesting article Ian.   One thing I do wonder is with the widely varying levels and qualities of internet connections in the world, how predictable is the performance (specifically latency) in these sorts of scenarios.  Any latency at all would become even more apparant, with the user commands needing to travel to the host and then back to see on screen.  I understand the OTOY is highly specialized to return a &quot;video feed&quot; to the user very quickly.  But, it can&#039;t do it any faster than real time.  

My example... I have 100 ms latency.  So, it takes 100 ms to travel to the host and 100 ms to travel back and give me video.  We are at 200 ms before I see my movements happen in game.  Which, if any one knows... that is too long.

But, none the less, it is very interesting and very intriguing technology.  I don&#039;t mean to sound like a naysayer, I just don&#039;t hear people talk about certain aspects of it very often.

-Nate</description>
		<content:encoded><![CDATA[<p>Interesting article Ian.   One thing I do wonder is with the widely varying levels and qualities of internet connections in the world, how predictable is the performance (specifically latency) in these sorts of scenarios.  Any latency at all would become even more apparant, with the user commands needing to travel to the host and then back to see on screen.  I understand the OTOY is highly specialized to return a &#8220;video feed&#8221; to the user very quickly.  But, it can&#8217;t do it any faster than real time.  </p>
<p>My example&#8230; I have 100 ms latency.  So, it takes 100 ms to travel to the host and 100 ms to travel back and give me video.  We are at 200 ms before I see my movements happen in game.  Which, if any one knows&#8230; that is too long.</p>
<p>But, none the less, it is very interesting and very intriguing technology.  I don&#8217;t mean to sound like a naysayer, I just don&#8217;t hear people talk about certain aspects of it very often.</p>
<p>-Nate</p>
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		<title>By: Aaron</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-731</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Fri, 03 Jul 2009 17:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-731</guid>
		<description>I am an AMD Fan through and through, BUT

Clouds are not the answer for 50% of the population, there in not reliable bandwidth outside major cities. Small towns ans rural America still doesn&#039;t have it and probably wont get it anytime soon.

So the whole 90% of apps already there 10% on the way. Doesnt matter if 50% of the U.S. population cant get it!!!!

I dont know about the rest of you but bill gates get enough of my money, last thing I want is to be paying monthly fees to use all Microsoft&#039;s programs and pay for there cloud server.

And what will thing do to Hardware industry if all rendering and computing is done server side, why would I need an awesome gaming rig. 

Just my thoughts</description>
		<content:encoded><![CDATA[<p>I am an AMD Fan through and through, BUT</p>
<p>Clouds are not the answer for 50% of the population, there in not reliable bandwidth outside major cities. Small towns ans rural America still doesn&#8217;t have it and probably wont get it anytime soon.</p>
<p>So the whole 90% of apps already there 10% on the way. Doesnt matter if 50% of the U.S. population cant get it!!!!</p>
<p>I dont know about the rest of you but bill gates get enough of my money, last thing I want is to be paying monthly fees to use all Microsoft&#8217;s programs and pay for there cloud server.</p>
<p>And what will thing do to Hardware industry if all rendering and computing is done server side, why would I need an awesome gaming rig. </p>
<p>Just my thoughts</p>
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		<title>By: Surya</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-702</link>
		<dc:creator>Surya</dc:creator>
		<pubDate>Fri, 26 Jun 2009 01:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-702</guid>
		<description>They are not only see this as the best opportunity to lead in cloud industry. AMD will lead in many sector become cloud with that powered with AMD products like entertainment, banking and financial, security, electronic bill with wireless, and long range controlled power saving industries.
But its not only that AMD had led semiconductor packaging industries partnered with Honeywell (they sale 29K RISC chip to them).</description>
		<content:encoded><![CDATA[<p>They are not only see this as the best opportunity to lead in cloud industry. AMD will lead in many sector become cloud with that powered with AMD products like entertainment, banking and financial, security, electronic bill with wireless, and long range controlled power saving industries.<br />
But its not only that AMD had led semiconductor packaging industries partnered with Honeywell (they sale 29K RISC chip to them).</p>
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		<title>By: Kimberly</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-699</link>
		<dc:creator>Kimberly</dc:creator>
		<pubDate>Thu, 25 Jun 2009 16:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-699</guid>
		<description>&lt;a href=&quot;#comment-689&quot; rel=&quot;nofollow&quot;&gt;@mark`&lt;/a&gt;, Mark is funny</description>
		<content:encoded><![CDATA[<p><a href="#comment-689" rel="nofollow">@mark`</a>, Mark is funny</p>
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		<title>By: mark`</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-689</link>
		<dc:creator>mark`</dc:creator>
		<pubDate>Thu, 25 Jun 2009 01:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-689</guid>
		<description>i always wonder.
are these words invented for people who think other people don&#039;t understand what a inter/intra network is?

isn&#039;t it a developers swear word? PR thinks: how many times can we get it in? 
Let me move over to a cloud.
See that cloud? there is where your software is running.
Clouds make you go bing (yup steve balmer, bing!).
If two clouds are connected, it starts to rain.
One cloud says to another: got online lately?
Clots sitting on clouds.
The clouds are filled with spam (watch the tins fall!)
If that ain&#039;t the grand daddy of all clouds! (prospector)
Would god be here on this cloud? 
Where u are clouds are too.
Clouds follow you wherever you are!

pr is funny.</description>
		<content:encoded><![CDATA[<p>i always wonder.<br />
are these words invented for people who think other people don&#8217;t understand what a inter/intra network is?</p>
<p>isn&#8217;t it a developers swear word? PR thinks: how many times can we get it in?<br />
Let me move over to a cloud.<br />
See that cloud? there is where your software is running.<br />
Clouds make you go bing (yup steve balmer, bing!).<br />
If two clouds are connected, it starts to rain.<br />
One cloud says to another: got online lately?<br />
Clots sitting on clouds.<br />
The clouds are filled with spam (watch the tins fall!)<br />
If that ain&#8217;t the grand daddy of all clouds! (prospector)<br />
Would god be here on this cloud?<br />
Where u are clouds are too.<br />
Clouds follow you wherever you are!</p>
<p>pr is funny.</p>
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		<title>By: Kimberly</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-688</link>
		<dc:creator>Kimberly</dc:creator>
		<pubDate>Wed, 24 Jun 2009 23:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-688</guid>
		<description>Why I am not good at drivers and such! AMD oy</description>
		<content:encoded><![CDATA[<p>Why I am not good at drivers and such! AMD oy</p>
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		<title>By: Kimberly</title>
		<link>http://blogs.amd.com/play/2009/06/24/real-time-gaming-from-the-cloud/comment-page-1/#comment-687</link>
		<dc:creator>Kimberly</dc:creator>
		<pubDate>Wed, 24 Jun 2009 22:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.amd.com/play/?p=512#comment-687</guid>
		<description>I am just excited by joining the ATI (best thing I&#039;ve done on the web as of late) and The Cloud exemplifies exactly what I think gaming is all about.I&#039;m new to the whole thing as well as those social network sites which I decided were good to peruse while clipping coupons or watching TV.Impatient to explore further but I wanted to say keep up the good work and keep me posted!</description>
		<content:encoded><![CDATA[<p>I am just excited by joining the ATI (best thing I&#8217;ve done on the web as of late) and The Cloud exemplifies exactly what I think gaming is all about.I&#8217;m new to the whole thing as well as those social network sites which I decided were good to peruse while clipping coupons or watching TV.Impatient to explore further but I wanted to say keep up the good work and keep me posted!</p>
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