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	<title>AMD at Play &#187; Guest Bloggers</title>
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	<link>http://blogs.amd.com/play</link>
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		<title>Putting The Pieces In Place</title>
		<link>http://blogs.amd.com/play/2009/11/11/putting-the-pieces-in-place/</link>
		<comments>http://blogs.amd.com/play/2009/11/11/putting-the-pieces-in-place/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 01:11:02 +0000</pubDate>
		<dc:creator>Matt Skynner</dc:creator>
				<category><![CDATA[Guest Bloggers]]></category>
		<category><![CDATA[Matt Skynner]]></category>
		<category><![CDATA[ATI Eyefinity]]></category>
		<category><![CDATA[ATI Radeon]]></category>
		<category><![CDATA[ATI Stream]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[DirectX 11]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=815</guid>
		<description><![CDATA[It’s an exciting time here at AMD with lots going on and even more of which to be proud.
Today, during our annual Financial Analyst Day, we announced that not only has AMD been named as an International CES Innovations 2010 Design and Engineering Awards recipient for the ATI Radeon HD 5870 graphics card, but the [...]]]></description>
			<content:encoded><![CDATA[<p>It’s an exciting time here at AMD with lots going on and even more of which to be proud.</p>
<p>Today, during our annual <a title="AMD Unprocessed: What a day, a Year, a Future" href="http://blogs.amd.com/unprocessed/2009/11/11/what-a-day-a-year-a-future/">Financial Analyst Day</a>, we announced that not only has AMD been named as an <a title="International CES Innovations 2010 Design and Engineering Award Honorees" href="http://www.cesweb.org/awards/innovations/2010honorees.asp">International CES Innovations 2010 Design and Engineering Awards</a> recipient for the <a title="ATI Radeon 5870" href="http://www.amd.com/us/products/desktop/graphics/ati-radeon-hd-5000/hd-5870/Pages/ati-radeon-hd-5870-overview.aspx">ATI Radeon HD 5870</a> graphics card, but the product was also awarded one of the highest scores in the Computer Hardware product category, ever! This is a testament to the efforts of everyone at AMD who worked on the product, and to the vibrant community from which we derived many of the design decisions that make the ATI Radeon HD 5870 GPU so great, as <a href="http://blogs.amd.com/play/2009/09/22/ati-radeon-hd-5800-series-graphics-cards-designed-by-the-community/">David pointed out back in September</a>.</p>
<p>In my mind, these trends and others signify that all of the pieces are lining up for AMD’s continued success.  Since September we’ve worked diligently to introduce our next-generation graphics products with features like DirectX 11 game support, <a title="ATI Eyefinity Technology" href="http://www.amd.com/us/products/technologies/eyefinity/Pages/eyefinity.aspx">ATI Eyefinity multi-display technology</a>, and <a title="ATI Stream technology" href="http://www.amd.com/us/products/technologies/stream-technology/Pages/stream-technology.aspx">ATI Stream technology</a>.  With the ATI Radeon HD 5800 series and ATI Radeon 5700 series, we’re thrilling our customers in the enthusiast and performance segments, and we’re on the cusp of bringing out something even better for those who crave the ultimate game experience.  For months, we’ve all heard about and had an opportunity to test drive the latest and greatest operating system from Windows 7.  Now it’s here for everyone.  Already there are two DirectX 11 games on the market receiving rave reviews, with two more slated to hit store shelves in the next month or so, and more than a dozen scheduled to arrive next year.  Now add to all of that a consumer buying appetite that, according to most, is trending upwards, mixed with the holiday buying season, and you can see why I think the chess board of the graphics industry is set up well for both AMD and consumers everywhere who stand to benefit from the great experiences AMD technology delivers.</p>
<p>I look forward to watching the endgame and see if I’m right in thinking we are on the cusp of something really amazing.</p>
<p><strong><em>Matt Skynner is Vice President &amp; General Manager, GPU Division at AMD.</em></strong><strong><em> </em></strong><em>His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.</em></p>
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		<title>And the Oscar goes to&#8230;</title>
		<link>http://blogs.amd.com/play/2009/04/23/and-the-oscar-goes-to/</link>
		<comments>http://blogs.amd.com/play/2009/04/23/and-the-oscar-goes-to/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 22:54:13 +0000</pubDate>
		<dc:creator>Charlie Boswell</dc:creator>
				<category><![CDATA[Charlie Boswell]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=367</guid>
		<description><![CDATA[AMD's director of digital media &#038; entertainment, Charlie Boswell, walks down the red carpet of potential when AMD hardware meets Sony Creative Studios new editing software, Sony Vegas Pro 9]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to thank the folks on AMD&#8217;s @Play blog, for giving me an opportunity to exercise my blogging skills. For those of you who don&#8217;t know me, my name is Charlie Boswell and I&#8217;m the director of Digital Media &amp; Entertainment at AMD. Yesterday, as you may have seen, our good friends at Sony Creative Software, announced a new piece of editing software called Sony Vegas Pro 9 that I&#8217;m really excited about and think you should be too.</p>
<p>Maybe you&#8217;re a filmmaker and you just shot the next blockbuster (or maybe the latest installment of your YouTube video series) and of course, you had the grand idea, the perfect storyline, dramatic acting and the killer ending. But right now, all you have is a ton of raw footage and you&#8217;re wondering &#8220;how the heck do I turn my amazing shots into something that people watching on their laptops, desktops, home theaters and movie theaters will say, &#8216;Wow, this is incredible! It is truly the best film/TV show/video I&#8217;ve ever watched!&#8217; without spending tons of hours and money in the editing studio?&#8221;</p>
<p>Well, with <a href="http://www.sonycreativesoftware.com/vegaspro">Sony Vegas Pro 9</a> spending hours editing your artistic vision just got a whole lot easier.</p>
<p>At AMD, it&#8217;s no secret that our hardware(both graphics and compute) benefits from amazing software taking advantages of the features we&#8217;ve built in the processors to enhance the overall user experience. While we love tweaking and fine tuning our processors, at the end of the day &#8211; if it doesn&#8217;t do a great job running the <a href="http://developer.amd.com/Pages/default.aspx">software</a>, then what&#8217;s the point?  That&#8217;s why we&#8217;ve been so proud to work closely with the team at Sony Creative Software to help them deliver dynamic video editing capabilities. But, this is about more than just creating great technology. It&#8217;s about the experience and the end product.</p>
<p>Think about the video editing process 10, 5 or even just 2 years ago. Previously, if you didn&#8217;t have the resources of a major studio, you were out of luck. Today, the barrier for entry is much lower, and with an <a href="http://www.amd.com/us-en/Processors/ProductInformation/0,,30_118_8826,00.html">AMD-based workstation or PC</a> and Sony Creative Software you-the novice or professional filmmaker-has the power to create amazing video content with ease. This includes creating killer content with features like customizable real-time audio effects, HD authoring, ripple editing, tilting technology and multi-camera editing. Meaning you can create more compelling content from a variety of sources, encouraging people without a studio  backed project to create truly Oscar or buzz worthy content-fulfilling their artistic and professional visions.</p>
<p>But, what&#8217;s so special about the way Sony Creative Software runs on AMD-based systems? It may sound a bit geeky, but it comes down to things like <a href="http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543_15008~118952,00.html">multi-threading</a> capabilities and advanced memory technology. This is something that a filmmaker may not necessarily think about, but we do specifically so that they don&#8217;t have to. When you&#8217;re editing complex video content, mixing in audio and adding special features &#8211; it&#8217;s a lot for a CPU and GPU to handle. Sony Creative Software&#8217;s Vegas Pro is one of the first non-linear editing technologies that is specifically designed for 64-bit computing environments. The power and efficiency of AMD&#8217;s <a href="http://www.amd.com/multicore">multicore</a> and <a href="http://ati.amd.com/products/home-office.html">ATI graphics</a> processors really shine here &#8211; delivering the user an experience that is smooth and seamless. And, that&#8217;s exactly what they&#8217;ll need if they want to compete with the big boys like <a href="http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_566~74596,00.html">Robert Rodriguez</a>.</p>
<p>Speaking of Robert, my team and I recently interviewed Robert&#8217;s art department.  You can see the video that we produced using Sony Vegas <a href="http://www.youtube.com/watch?v=awAjeyyOISU">here</a>.  In addition, I directed a movie for Dweezil Zappa, one of AMD&#8217;s artists, called &#8220;Son of Roxy &amp; Elsewhere.&#8221;  A sneak peek montage trailer can be seen <a href="http://www.youtube.com/watch?v=8wb-b4s-0ps">here</a>.</p>
<p><strong><em><img class="alignleft size-full wp-image-375" title="charlie_boswell" src="http://blogs.amd.com/play/wp-content/uploads/2009/04/charlie_boswell.jpg" alt="charlie_boswell" width="122" height="160" />Charlie is Director of Digital Media and Entertainment at AMD</em></strong>. His postings are his own opinions and may not represent AMD&#8217;s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.</p>
<p><strong> </strong></p>
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		<title>Change is coming this month</title>
		<link>http://blogs.amd.com/play/2009/03/23/change-is-in-the-air-this-month/</link>
		<comments>http://blogs.amd.com/play/2009/03/23/change-is-in-the-air-this-month/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 15:10:18 +0000</pubDate>
		<dc:creator>Neal Robison</dc:creator>
				<category><![CDATA[Guest Bloggers]]></category>
		<category><![CDATA[Neal Robison]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Game Developer Conference]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Richard Huddy]]></category>
		<category><![CDATA[Tom Clancy]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=220</guid>
		<description><![CDATA[It’s funny what a change in seasons can do to put a spring in your step.  For some it’s the warmer days and the new leaves budding on trees, but for me, the change in seasons represents something bigger: it’s “showtime” in the games industry.  Following its big holiday push months ago, March is typically [...]]]></description>
			<content:encoded><![CDATA[<p>It’s funny what a change in seasons can do to put a spring in your step.  For some it’s the warmer days and the new leaves budding on trees, but for me, the change in seasons represents something bigger: it’s “showtime” in the games industry.  Following its big holiday push months ago, March is typically when the games industry slowly comes out of hibernation with increasingly more game releases.  It’s an exciting time to be a gamer, but if you’re a PC gamer, it’s even better, especially with the titles that are hitting this month.</p>
<p>March marks a bit of an inflection point in PC gaming.  This month sees three of world’s leading game publishers bringing DirectX 10.1 games to market – a sign that developers are increasingly recognizing the quality and performance benefits that can be gained through DirectX 10.1, something we’ve already seen with GSC Gameworld’s <a href="http://cs.stalker-game.com/en/">S.T.A.L.K.E.R: Clear Sky</a>.  Earlier this month, <a href="http://www.ubi.com/">Ubisoft</a> released <a href="http://www.hawxgame.com/">Tom Clancy’s H.A.W.X.</a> to <a href="http://g4tv.com/xplay/reviews/1936/Tom-Clancys-HAWX-Review.html">strong</a> <a href="http://www.gamespot.com/pc/action/tomclancyshawx/index.html?tag=result;title;0">reviews</a>, and next week will see the release of <a href="http://games.ea.com/">EA</a>’s <a href="http://www.battleforge.com/">BattleForge</a> and <a href="http://www.sega.com/">SEGA</a>’s <a href="http://www.sega.com/stormrise/">Stormrise</a>.  All three games make use of DirectX 10.1 and from our early looks, offer up either higher frames-per-second performance, better image quality or both compared to being played on DirectX 10 hardware.  Definitely check them out.</p>
<p>Apart from all of the new games coming out, this month also plays host to the annual <a href="http://www.gdconf.com/">Game Developer Conference</a>, giving developers a chance to show off new previews of forthcoming games.  For AMD and a lot of other companies, Game Developer Conference, or GDC as it’s more commonly known, is a chance to tackle the pressing issues facing game makers today.  The conference takes place this week in San Francisco, and interestingly I think we’re about to see another industry inflection point, one that once-and-for-all looks to knock down proprietary hardware barriers, and focus on <a href="http://www.khronos.org/opencl/">standards</a>-<a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=9F943B2B-53EA-4F80-84B2-F05A360BFC6A&amp;displaylang=en">based</a> approaches to game development.  All game developers are looking for ways to make the most of their development resources – taking advantage of industry standards is a big part of that.  While I can’t giveaway all our news just yet, it’s safe to say that AMD will be a key contributor to that conversation this week.</p>
<p>As a bit of a preview, if you’ll be at GDC and you’re planning the sessions you’d like to attend, definitely make sure to get this <a href="https://www.cmpevents.com/GD09/a.asp?option=C&amp;V=11&amp;SessID=9333">one</a> on your calendar for next Thursday, March 26.  Game physics once again returns to the spotlight at GDC as I’ll be joined on stage by OTOY’s Jules Urbach to explore standards-based game physics using <a href="http://www.khronos.org/opencl/">OpenCL</a> and <a title="ATI Stream" href="http://ati.amd.com/technology/streamcomputing/stream-consumer.html">ATI </a><span style="color: #000000;"><a title="ATI Stream" href="http://ati.amd.com/technology/streamcomputing/stream-consumer.html">Stream </a>technology, and the developer implications of server-side rendering using</span> <a href="http://www.youtube.com/watch?v=bzVCZdctASY">AMD Fusion Render Cloud</a>.  As a bonus, AMD’s Ward Tisdale will talk about how AMD is working with developers to make games accessible and educational through our “<a href="http://innovation.amd.com/learn/">Changing the Game</a>” program.  Lastly, if you’re a Richard Huddy <a href="http://video.google.com/videoplay?docid=6850810829379130955">fan</a> – and let’s face it, who isn’t? – join us at <a href="http://venturebeat.com/gamesbeat-2009/">GamesBeat 2009</a> right around the corner on Tuesday to hear about the future of gaming hardware.  Info on the 4 p.m. session can be found <a href="http://venturebeat.com/gamesbeat-2009/agenda/">here</a>.</p>
<p>Between a glut of fantastic DirectX 10.1 games, and the renewed emphasis on standards-based approaches to game development, hopefully you’ll agree with me that there’s a lot more change in the air this March than just the weather.</p>
<p><strong><em>Neal Robison is Director, ISV Relationship Management at AMD. </em></strong><em>His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.</em></p>
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		<title>Compromise-free Mobile Computing</title>
		<link>http://blogs.amd.com/play/2009/03/02/compromise-free-mobile-computing/</link>
		<comments>http://blogs.amd.com/play/2009/03/02/compromise-free-mobile-computing/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 23:23:00 +0000</pubDate>
		<dc:creator>Rick Bergman</dc:creator>
				<category><![CDATA[Rick Bergman]]></category>
		<category><![CDATA[ATI Radeon]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Notebook Graphics]]></category>

		<guid isPermaLink="false">/play/archive/2009/03/02/compromise-free-mobile-computing.aspx</guid>
		<description><![CDATA[

Well, it is a pleasure to share my first blog post with you on the occasion of AMD leading the graphics industry transition to 40nm graphics processors. I lead the AMD Graphics Products Group, which means I&#8217;m responsible for the worldwide management of AMD discrete graphics products, including the ATI Radeon™ family of graphics processors [...]]]></description>
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<div class="ExternalClass7FFC681DCA484D648879B6014FC4162F">
<p>Well, it is a pleasure to share my first blog post with you on the occasion of AMD leading the graphics industry transition to 40nm graphics processors. I lead the AMD Graphics Products Group, which means I&#8217;m responsible for the worldwide management of AMD discrete graphics products, including the ATI Radeon™ family of graphics processors for the notebook, desktop, workstation, multimedia and game console markets.</p>
<p>The popularity of notebooks is no secret &#8211; it&#8217;s well documented that notebooks have surpassed desktops in worldwide sales. The reason for this is clear: people demand portability and wireless technology. Without a doubt, the fact that notebooks are now capable of doing so much more in smaller and sleeker packages have consumers really excited to take their computing experience on the road. The soon-to-arrive <a href="http://www.youtube.com/watch?v=3gJC9jLClHg">HP Pavilion dv2</a> featuring the low-power AMD platform for ultrathin notebooks is a great example of this &#8211; consumers will have access to a stylish, powerful yet affordable mobile computing experience. Mobile computing no longer must be achieved by making compromises. Just last week I read a great story from <a href="http://www.anandtech.com/weblog/showpost.aspx?i=569">Jarred Walton of Anandtech</a> discussing how far notebook LCDs have progressed. As a &#8220;graphics guy&#8221; who focuses on visual computing, hearing that Dell managed to create a notebook LCD that surpasses what many of the best desktop LCDs achieve is nothing short of incredible.</p>
<p>My team here at AMD also plays a huge role in pushing the visual experience on notebooks to new levels. Today we announced a milestone by launching the world&#8217;s first 40nm graphics processors, the ATI Mobility RadeonTM HD 4860 and ATI Mobility RadeonTM HD 4830. This is the fifth consecutive time that AMD is first to launch graphics processors based on a new process node, but the first time we&#8217;ve chosen to make such a debut in the mobile market. (Not to worry desktop fans: 40nm desktop parts are coming soon.) Shrinking these chips smaller and smaller means that OEM partners are able to pack more graphics horsepower into smaller notebooks, so that consumers can enjoy all the goodness of DirectX® 10.1 games, home theater-quality HD multimedia on HD displays and energy-efficient features for long battery life on a wide range of notebook form factors.</p>
<p>It&#8217;s not just 40nm process technology that makes these chips so potent, they are based on the same award-winning TeraScale engine of our ATI Radeon™ HD 4800 desktop series. Combining this gaming power with our ATI Avivo™ HD technology and Unified Video Decoder will keep all your HD content humming along at full 1080p resolution with bright colors and seamless playback on your HD display. We&#8217;ve also packed in our power-saving technologies like ATI PowerPlayTM, ATI PowerXpressTM, and ATI Switchable Graphics™ technologies so that you can keep gaming, watching and surfing a little longer.</p>
<p>You won&#8217;t have to wait too long to experience this mobile goodness &#8211; laptops featuring these new processors are scheduled for the second quarter of 2009.</p>
<p>We really are entering into an era of compromise-free mobile computing.</p>
<p><strong><em><a href="http://blogs.amd.com/play/wp-content/uploads/2009/03/rick-bergman.jpg"><img class="alignleft size-full wp-image-136" style="border: 0pt none; margin-left: 10px; margin-right: 10px;" title="rick-bergman" src="http://blogs.amd.com/play/wp-content/uploads/2009/03/rick-bergman.jpg" alt="rick-bergman" width="129" height="163" /></a>Rick Bergman is Senior VP &amp; General Manager of AMD&#8217;s Graphics Products Group</em></strong>. His postings are his own opinions and may not represent AMD&#8217;s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.</div>
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		<title>Alienware is &#8220;amped&#8221; about Radeon 4800</title>
		<link>http://blogs.amd.com/play/2008/11/11/alienware-amped-about-ati-radeon-4800/</link>
		<comments>http://blogs.amd.com/play/2008/11/11/alienware-amped-about-ati-radeon-4800/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 10:40:00 +0000</pubDate>
		<dc:creator>Guest Blogger</dc:creator>
				<category><![CDATA[Dell]]></category>
		<category><![CDATA[Guest Bloggers]]></category>
		<category><![CDATA[Alienware]]></category>
		<category><![CDATA[ATI Radeon]]></category>

		<guid isPermaLink="false">/play/archive/2008/11/10/alienware-is-amped-about-radeon-4800.aspx</guid>
		<description><![CDATA[
If you&#8217;re a truly hardcore gamer, we know you&#8217;re gaming on a desktop. It&#8217;s where you get the ultimate gaming experience. Desktops are where customization, cooling innovation, and the latest and greatest technology all combine for one amazing immersive experience. Paired with a 30 inch display with above HD resolutions and a 7.1 speaker system, [...]]]></description>
			<content:encoded><![CDATA[<div class="ExternalClassDFE4506C3D7F4E358A2FAC19EA2405DB">
<p><strong>If you&#8217;re a truly hardcore gamer, we know you&#8217;re gaming on a desktop</strong>. It&#8217;s where you get the ultimate gaming experience. Desktops are where customization, cooling innovation, and the latest and greatest technology all combine for one amazing immersive experience. Paired with a 30 inch display with above HD resolutions and a 7.1 speaker system, you are now speaking the sweet language of gaming.</p>
<p>Alienware has been leading gaming innovations for more than a decade. With all of the noise being made about our products over the years, you might be thinking that, since it&#8217;s become the norm, we’d be getting a little used to it and might slack off just a bit. You&#8217;d be dead wrong about that &#8211; especially lately. </p>
<p>The latest ATI Radeon™ 4800 series GPUs can be configured into the <a href="http://www.alienware.com/products/area-51-desktop.aspx?SysCode=PC-AREA51-R6&amp;SubCode=SKU-DEFAULT" target="_blank">Area-51</a> and <a href="http://www.alienware.com/products/area-51-alx-desktop.aspx?SysCode=PC-AREA51-ALX-R8&amp;SubCode=SKU-DEFAULT" target="_blank">Area-51 ALX</a>, which has the Alienware team even more amped up than usual (just be glad you&#8217;re not trapped in the office with us – it&#8217;s kind of like being in a room full of kids on a sugar high!). If you want, you can go check out some <a href="http://www.alienware.com/microsite/ati/ati-radeon-4800-series.aspx" target="_blank">screen shots and benchmarks (scroll down a bit)</a> for <i><a href="http://en.wikipedia.org/wiki/Age_of_Conan">Age of Conan</a></i> and <i><a href="http://en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion">Oblivion</a></i>, both running on their highest settings.</p>
<p><strong>Using dual ATI graphics cards with multiple GPUs is incredibly versatile.</strong> You might not be the kind of person who wants to run four monitors at a time, but, if you are, using dual ATI graphics cards allows you to do just that. For those of you interested in pushing your graphics to the limit, <a href="http://en.wikipedia.org/wiki/ATI_CrossFire" target="_blank">ATI CrossFireX™ technology</a> allows you to run to ATI Radeon HD 4000 series cards co-operatively on a single monitor which will produce incredible frame rates. </p>
<p>The ATI Radeon™ HD 4870 X2 are the highest grade of graphics cards available, and they&#8217;ll handle pretty much anything you can throw at them. They&#8217;ve each got 2.4 teraFLOPS of graphics horsepower, 1600 stream processors and 2 GB of GDDR5 memory. Their increased video memory delivers incredibly detailed graphics, sharp images and smooth video. If you&#8217;re really serious about experiencing all that these GPUs have to offer, you might consider getting an Alienware Area-51 ALX with a few of those ATI Radeon HD 4870 X2s inside.</p>
<p>Now, we know that you might spend a lot of your time gaming (fortunately my wife games with me, so I&#8217;m one off the hook there) but we choose to believe you are a very well rounded kind of person who does a lot of other important things on your computer. Using ATI multi-GPUs allows you to accomplish multiple tasks simultaneously and effortlessly. That means you can get more accomplished in less time (which leaves you more time for gaming!). </p>
<p>Definitely look into what ATI has to offer. <a href="http://www.xbitlabs.com/articles/video/display/radeon-hd4870-x2.html">Read up on what others are saying about these graphics processors</a>. We think you&#8217;ll find it all pretty interesting &#8211; especially if you love gaming as much as we do.</p>
<p><em><b>Marc Diana is Alienware&#8217;s Product Marketing Manager for Desktops.</b> As the product marketing manager for the desktop segment, Marc is responsible for all marketing strategy and execution activities for desktop computers. An avid gamer and cutting-edge PC hardware fanatic, Marc joined the Alienware team in 2004. When Marc isn&#8217;t working hard on promoting Alienware&#8217;s latest-and-greatest offerings, he transforms into Aryutar, a night elf rouge on WOW&#8217;s HellScream server. </em></p>
<p><em>His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.</em></p>
</div>
<p><img src="http://feeds2.feedburner.com/~r/AmdAtPlay/~4/RVbBDF2J9DA" height="1" width="1"/></p>
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		<title>The GPGPU Chronicles</title>
		<link>http://blogs.amd.com/play/2008/11/05/the-gpgpu-chronicles/</link>
		<comments>http://blogs.amd.com/play/2008/11/05/the-gpgpu-chronicles/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 17:35:00 +0000</pubDate>
		<dc:creator>Guest Blogger</dc:creator>
				<category><![CDATA[Guest Bloggers]]></category>
		<category><![CDATA[General Purpose GPU]]></category>

		<guid isPermaLink="false">/play/archive/2008/11/05/the-gpgpu-chronicles-part-1.aspx</guid>
		<description><![CDATA[What is GPGPU computing and why all the fuss now?Ok, so what is GPGPU? It stands for general purpose, graphics processing unit. What a mouthful! In simple terms, it means using the GPU for things other than graphics. So, let’s go back in history a bit and see why we are even discussing this.
In the [...]]]></description>
			<content:encoded><![CDATA[<div class="ExternalClass8104A0DA67A743D29D5DA632E16FC985"><strong>What is GPGPU computing and why all the fuss now?</strong>Ok, so what is GPGPU? It stands for <strong>general purpose, graphics processing unit</strong>. What a mouthful! In simple terms, it means using the GPU for things other than graphics. So, let’s go back in history a bit and see why we are even discussing this.</p>
<p>In the old days, the only processor in the PC that could do floating point math was the CPU (forget about co-processors for now). Floating point is critical for more precise computations. Also, the CPU was designed to undertake general purpose math; it could be used or programmed for just about anything. At this time, 3D hardware used fixed point, not floating point math for all the 2D and 3D workload. These GPU’s were also very specifically &#8220;hard-wired&#8221; for graphics processing</p>
<p>Then, in 2001, with the advent of Microsoft’s DirectX 9, or more commonly know as just DX9, things started to change. DX9 started the revolution towards floating point math on the GPU. All the &#8220;shaders&#8221; or &#8220;mini-cores&#8221; on a GPU were becoming more programmable. From this point on, all modern GPU’s were capable, at least in theory, of being used for more than fixed function graphics processing.</p>
<p>Fast forward to 2008 and it&#8217;s all about the magnitude of these new GPU&#8217;s. With 800 parallel shading or processing units in one ATI Radeon™ HD 4800 series graphics chip, you have huge compute power. <strong>That&#8217;s up to</strong> <strong>1.2 trillion floating point calculations per second!</strong> So, we now have one huge, general purpose compute capable GPU. In some ways it is more powerful than the most up to date quad core CPU. It is also massively parallel or &#8220;multi-core&#8221; with up to 800 of these processing units, each capable of executing at the same time.</p>
<p>It took some time, but AMD (thanks to its acquisition of ATI) was a forerunner in this field with research projects going back over 5 years; to see what else could be efficiently and effectively computed on this growing number of processing units. With the launch of the R520 GPU in September 2005, ATI successfully demonstrated the first applications of GPGPU compute to the world. But it is not all that easy; most software is written to execute serially, not in parallel. AMD has been working hard to ensure that the majority of today’s processes or applications can work on first dual core, now quad core and say up to 8, 16 or 32 cores (CPU cores or GPU cores) in the next few years. In fact, all the key companies in this area are working very hard with internal and external groups to find better ways to program both CPU and GPU cores in this new world of massively parallel compute opportunity.</p>
<p>And let&#8217;s not forget cost and accessibility from the equation. In 1996, an Intel Pentium Pro-based computer with 10,000 processors, the size of a large room, delivered 1 TeraFLOPS and consumed 500 Kilowatts of power. Today, the ATI Radeon™ HD 4870 X2 delivers 2.4 TeraFLOPS, costs less than $600 and only consumes 285 watts of power. This just makes it all so much more accessible.</p>
<p>So, in simple terms, over the last 10 – 15 years, as the GPU has evolved from low performance, single core, fixed point math capable to massively parallel, fully floating point math enabled with up to 64-bit precision. <strong>It is now an intensely powerful (but hugely underutilized) piece of computer kit and is sitting inside millions of PCs.</strong> It’s just begging to be used, not just when playing the latest intense 3D games, but for all the other massively parallel tasks we do each day.</p>
<p><strong>But, there is one final part to the questions I posed at the beginning – why all the fuss now?</strong></p>
<p>Well, as I have said, the opportunity has arrived now with performance, availability and price coming together. But there is another side too. <strong>It also comes down to competition</strong>. In my opinion, Nvidia and AMD are locked in a brutal battle for supremacy in the traditional GPU market place. The performance crown has gone back and forth between the two companies over the years. Today, ATI is seen as the leader again, with the whole range of ATI Radeon HD 4000 series GPU&#8217;s. With this kind of battle raging in the market, all potential weapons, including new uses for GPU’s are fair game to create buzz and interest. Nvidia’s strong marketing around GPGPU is probably part of this. So, that&#8217;s my thoughts on what GPGPU is and why it is legitimately important and finally why it is so talked about today.</p>
<p>Come back soon for more on this subject!</p>
<p><strong><em> Paul Ayscough was Director of Advanced Marketing at AMD</em></strong><em> and an evangelist for graphics and gaming.  His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.</em></div>
<p><img src="http://feeds2.feedburner.com/~r/AmdAtPlay/~4/jM2n-HbQO4E" alt="" width="1" height="1" /></p>
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		<title>A balanced PC – is it just about balancing the CPU and GPU, or are other components important too?</title>
		<link>http://blogs.amd.com/play/2008/09/23/a-balanced-pc-cpu-gpu/</link>
		<comments>http://blogs.amd.com/play/2008/09/23/a-balanced-pc-cpu-gpu/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 17:59:00 +0000</pubDate>
		<dc:creator>Guest Blogger</dc:creator>
				<category><![CDATA[Guest Bloggers]]></category>
		<category><![CDATA[CPU]]></category>
		<category><![CDATA[Graphics Card]]></category>

		<guid isPermaLink="false">/play/archive/2008/09/23/a-balanced-pc.aspx</guid>
		<description><![CDATA[

Following on from my first two blogs, there is one more question I am often asked by gamers, LAN house/cyber cafe owners and just friends and family…. Do I just need a good GPU and CPU? Does the rest of the PC hardware make a difference or is it just wasted money?

As I discussed in [...]]]></description>
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<div class="ExternalClassB0573691556144419C3AFC0C8AE7823F">
<p class="ExternalClass753DE2F4C30045B38A766EF1C07A1E81"><b>Following on from my first two blogs, there is one more question I am often asked by gamers, LAN house/cyber cafe owners and just friends and family…. Do I just need a good GPU and CPU? Does the rest of the PC hardware make a difference or is it just wasted money?</b></p>
<p class="ExternalClass753DE2F4C30045B38A766EF1C07A1E81"><b></b></p>
<p class="ExternalClass753DE2F4C30045B38A766EF1C07A1E81">As I discussed in my <a href="http://blogs.amd.com/play/2008/08/08/simple-rules-are-the-best/" target="_blank">first blog</a>, in my opinion, balance between CPU and GPU is almost always important. For non 3D applications, the CPU is often more important than GPU, for 3D gaming, GPU is most important, but a better CPU helps out in real games, not so much in synthetic benchmarks. <strong><em>What other hardware components actually make a difference?</em></strong></p>
<p class="ExternalClass753DE2F4C30045B38A766EF1C07A1E81">So, I assembled a good rig, using “good” components as a starting point. Without counting case, monitor, OS or peripherals, the <strong>total cost was about $900 without tax</strong>. Here is the specification and costs:</p>
<div class="ExternalClass753DE2F4C30045B38A766EF1C07A1E81">
<ul>
<li><strong>Motherboard: </strong>Foxxcon 790GX<strong> &#8211; $125</strong> </li>
<li><strong>Power supply: </strong>Thermaltake 750 watt <strong>- $160</strong> </li>
<li><strong>GPU: </strong>ATI Radeon™ HD 4870<strong> &#8211; $260</strong> </li>
<li><strong>CPU: </strong>AMD Phenom™ 9600 <strong>- $140</strong> </li>
<li><strong>Memory: </strong>4 GB PC8500 1066MHz <strong>- $110</strong> </li>
<li><strong>HD: </strong>SATA 500 Gig 7200, (32mb buffer)<strong> &#8211; $100</strong> </li>
<li><strong>OS: </strong>Windows Vista 64 </li>
</ul>
</div>
<p><strong>I then benchmarked this rig with three tests</strong> – <a href="#results">results below</a>.</p>
<p>Next, I substituted cheaper, less capable components one at a time. So, for example, I tested with just with cheaper GPU. Then I put the better GPU back in and tested with just the cheaper CPU; I continued this until I had tested all the weaker components one by one. Now we can see what effect trading any single component for a weaker component makes to the overall good, balanced PC.</p>
<p>One further note: <strong>I did not change the motherboard in these tests</strong>, but started with a good one; fully capable of supporting all the performance components. I believe that if we had chosen a cheaper, lower speed and quality motherboard, it too would have had an impact on the tests.</p>
<p><strong>The cheaper components were: </strong></p>
<ul>
<li><strong>GPU: </strong>ATI Radeon™ HD 3850 &#8211; <strong>$100</strong> </li>
<li><strong>CPU: </strong>AMD Athlon™ 64 X2 5200+ &#8211; <strong>$65</strong> </li>
<li><strong>Memory: </strong>2 GB Same PC8500, (1066Mhz)<strong> &#8211; $50</strong> </li>
<li><strong>Memory: </strong>2 GB PC8000, (800MHz) <strong>- $40</strong> </li>
<li><strong>HD: </strong>SATA 320 Gig, 7200 (8mb buffer)<strong> &#8211; $70</strong> </li>
</ul>
<p><strong>OK, so we then performed 3 tests on each hardware configuration:</strong></p>
<ul>
<li><strong>Test 1:</strong> <a href="http://en.wikipedia.org/wiki/3DMark#3DMark_Vantage">3DMark Vantage</a> Performance Test (probably the most accepted synthetic test suite; created by a consortium of OEM’s, Microsoft and many hardware companies such as Intel, AMD and Nvidia) – overall score </li>
<li><strong>Test 2:</strong> <a href="http://en.wikipedia.org/wiki/Crysis">Crysis</a>, fps SAME DEMO LOOP, (I took the minimum fps to see where the system was “waiting”). </li>
<li><strong>Test 3:</strong> <a href="http://en.wikipedia.org/wiki/Transcode" target="_blank">Transcoding</a> a 4 minute, MPEG2 DVD quality format video at 780 X 480 resolution to MP4 @ 480 X 208 final resolution (minutes – remember smaller is better)! </li>
</ul>
<h3><a name="results"></a>Results (click on the graphs to enlarge the image):</h3>
<p align="center"><strong>3DMark Vantage – 3D synthetic benchmark:</strong></p>
<p align="center"><b></b></p>
<p align="center"><a href="http://blogs.amd.com/play/wp-content/uploads/Play/3dmark_vantage_test.jpg" target="_blank"><img height="165" alt="3DMark Vantage Test Results" src="http://blogs.amd.com/play/wp-content/uploads/Play/3dmark_vantage_test.jpg" width="240"></a> </p>
<p align="center"><strong>Crysis – 3D game:</strong></p>
<p align="center"><b><a href="http://blogs.amd.com/play/wp-content/uploads/Play/crysis_test_2.jpg" target="_blank"><img height="177" alt="Crysis Test Results" src="http://blogs.amd.com/play/wp-content/uploads/Play/crysis_test_2.jpg" width="240"></a> </b></p>
<p align="center"><strong>Transcoding test:</strong></p>
<p align="center"><b><a href="http://blogs.amd.com/play/wp-content/uploads/Play/transcode_test_2.jpg" target="_blank"><img height="166" alt="Transcoding Test Results" src="http://blogs.amd.com/play/wp-content/uploads/Play/transcode_test_2.jpg" width="240"></a> </b></p>
<h3>What do we see in the three tests?</h3>
<ol>
<li>Starting with the 3DMark Vantage test, we see quite simply that <strong>nothing except the 3D card makes any significant difference in this test</strong>. Simple and clear. I honestly believe that the 1% or 2% ups and downs to the scores are just noise. </li>
<li>In the Crysis test, an intensive 3D game, we again see that the <strong>3D card is by far the most important determinant of minimum fps</strong> during the time trial. However, here we see some other interesting points:
<ul>
<li>Both quantity of system RAM and speed of system RAM are both important. <strong>Faster RAM helps and more RAM helps too</strong>. </li>
<li><strong>CPU is also important </strong>– though not the biggest issue. A mid priced quad core CPU helps over a similar speed dual core CPU – I believe that Crysis must be compiled to use more than 2 cores in a CPU. (In my opinion, as we move towards 2009, we will see many more games utilizing all four cores in quad core CPU’s) </li>
<li>In this game, as in 3DMark Vantage, we see that having <strong>a bigger buffer hard drive seems to make little or no difference at all</strong>. </li>
</ul>
</li>
<li>Finally, the Video Transcode test. This test is a non 3D test. In this case transcoding was done using <a href="http://en.wikipedia.org/wiki/XviD" target="_blank">XviD4PSP</a> software, version 5.0.34. Here we looked at the time to transcode a video – so, smaller is better. Wow! Everything counts here! Starting with best case set up it takes 10 mins to do Transcode the 4 min video. Swap ANY hardware out and you move to 15 mins or more!
<ul>
<li>Let’s start with the CPU, here is the most important piece of hardware; changing for a quad core AMD CPU to a dual core slows the test down by close to 150%! </li>
<li>Memory, again more and faster memory make significant differences to the speed of transcoding </li>
<li>Now we get to things that surprised me: A bigger buffer on the hard drive also makes a significant difference </li>
<li>Finally, we see that there is some GPU support, when we moved from an <a href="http://ati.amd.com/products/radeonhd4800/index.html" target="_blank">ATI Radeon HD 4800 series</a> to an <a href="http://ati.amd.com/products/radeonhd3800/index.html" target="_blank">ATI Radeon HD 3800 series</a>, we see that it takes almost 40% longer to complete the task. </li>
</ul>
</li>
</ol>
<h3>Overall conclusions:</h3>
<p><strong>So, let’s keep this simple:</strong></p>
<ul>
<li>For some synthetic benchmarks such as 3DMark Vantage, graphics tests and overall scores, only the GPU really counts. But who cares? <strong>3D game players play games, not benchmarks</strong>. </li>
<li>Crysis, one of the most intensive 3D workload games we have: Here, again, we see that the <strong>3D card is the most important part of the mix; but that the CPU counts significantly</strong>, followed almost equally by quantity and speed of system RAM </li>
<li>For a non 3D application that is compute intensive, we see that all the key components have a significant effect on the overall scores. </li>
</ul>
<p><strong>So, where does this leave us?</strong></p>
<p>In my opinion, if you want a <em>truly great 3D game machine only</em>, <strong>spend your dollars on GPU first, CPU second, memory third</strong>, (don’t forget a good motherboard) and just buy as much hard drive space as you need.</p>
<p>If you want a <em>truly great general purpose machine</em>, that you do NOT intend to play 3D games on, then <strong>spend your money in this order: CPU first, memory second, GPU third</strong> (even surprised me how much of a differences this make), better or faster hard drive forth. (Again, don’t forget the good quality motherboard)</p>
<p>Finally, If you are like me, and you run 3D games and video transcoding and everything else, seems that you need to balance the PC purchase overall, put any low end part in the overall platform and you will see a big difference. <strong>Again, balance is king!</strong></p>
<p><strong>Notes:</strong></p>
<ul>
<li>All prices were taken from <a href="http://www.newegg.com/" target="_blank">Newegg</a> the week of 1<sup>st</sup> September. I took cheapest price where there were similar products. I did NOT factor in any mail-in rebates or other promotions. </li>
<li>All tests were performed over the last month. <strong>All tests were performed twice and an average score was taken.</strong> My accomplice and I are not professional testers; we hope that we made no mistakes! </li>
</ul>
<p></p>
<p><strong><i><img style="margin:0px 10px 0px 0px" height="105" src="http://blogs.amd.com/play/wp-content/uploads/Play/paul_ayscough.jpg" width="104" align="left"> Paul Ayscough is Director of Advanced Marketing at AMD</i></strong><i> and an evangelist for graphics and gaming.  His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.</i></p>
</div>
</div>
<p><img src="http://feeds2.feedburner.com/~r/AmdAtPlay/~4/Gz-6sJ8ItfU" height="1" width="1"/></p>
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		<title>All gamers should have access to modern graphics technology and great game play, where ever they live.</title>
		<link>http://blogs.amd.com/play/2008/08/19/access-modern-graphics-technology/</link>
		<comments>http://blogs.amd.com/play/2008/08/19/access-modern-graphics-technology/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 22:30:00 +0000</pubDate>
		<dc:creator>Guest Blogger</dc:creator>
				<category><![CDATA[Guest Bloggers]]></category>
		<category><![CDATA[ATI Radeon]]></category>
		<category><![CDATA[Graphics Card]]></category>

		<guid isPermaLink="false">/play/archive/2008/08/20/all-gamers-should-have-access.aspx</guid>
		<description><![CDATA[
Many of my friends live in developing countries, where the price of a high end gaming rig can be more than  3 or even 6 months average salary. There is no way they can buy such a system. But their love of games is huge. Can they enjoy the same level of graphic richness that [...]]]></description>
			<content:encoded><![CDATA[<div class="ExternalClassE8F13819D09D4438817AF0B5BC8CC929">
<p><b>Many of my friends live in developing countries, where the price of a high end gaming rig can be more than  3 or even 6 months average salary. There is no way they can buy such a system. But their love of games is huge. Can they enjoy the same level of graphic richness that wealthier first world players enjoy today?</b></p>
<p>I have earned more air miles in the last 5 years than most; with time spend in much of Latin America, Asia and the Middle East. I have visited over 100 LAN houses, small technology markets and shows where I love to talk to gamers. One thing is for sure, you find gamers who really love the PC gaming experience everywhere. Another thing is that many of these people cannot afford say $2000 &#8211; $4000 for a fast, “state of the art” rig. What’s to be done? Are these people doomed to be relegated to 2<sup>nd</sup> class game play?</p>
<p>Well, no. <strong>I think everyone who can afford an average PC can now have a great gaming experience.</strong> I think price and technology allows fast and furious game play on a PC at a reasonable price. </p>
<h3>Here are my 3 main reasons:</h3>
<ol>
<li><strong>Resolution -</strong> Many people in developing countries are using older style and smaller resolution monitors. Using Brazil as an example, the fastest selling monitors are now LCD; finally taking over from CRT, but only recently. Most people still use and play on 15”, 17” or recently 19”monitors. Both 4:3 and 16:10 format monitors are still popular. My guess is that 1280&#215;1024 or 1440&#215;900 are probably the most common resolutions.
<p>If you take the total pixels being processed at these two most common resolutions, 1.3 million pixels each approximately and then compare with the resolutions we are pushing today in the USA, say 1920&#215;1200 or even 2560&#215;1600, which give 2.3 and even 4.1 million pixels, you see a huge disparity. We are designing new high end GPUs to push 2 or 3 times more pixels. Put it another way, you don’t need to pay for 3 X the capability you actually need; allowing most users the opportunity to stay with mid-priced discrete graphics cards. Yes, there is more to it than the number of pixels, but, this is probably the biggest determinant in fps (frames per second). </p>
</li>
<li><strong>Performance for the Masses </strong>- With AMD’s new philosophy of creating smaller, more efficient graphics cores in the upper mainstream first, you have immediate access to all the latest graphics technology from the start. AMD’s best technology, state of the art graphics is now available in the mainstream <i>first</i>. Only later is it migrated to the extreme gamer with dual GPU cards for the high end gamers. So, all the DirectX 10.1 technology features used by the best game designers are available to hard core gamers, from day one, at prices that make a real game playing rig for little more than a lower-end PC.
</li>
<li><strong>Competition</strong> &#8211; Finally, AMD and Nvidia, the two competitors for great gaming cards compete vigorously for the gamers $$’s in the mainstream and higher end gaming card segments. This yields some incredible benefits for the consumer. For example, today, it is possible to buy significantly more gaming horsepower than was possible only 3 months ago, for the same $ spent.</li>
</ol>
<p>So, to wrap up, my view is that gamers today, anywhere in the world, have access to really fast game playing cards that can give great frame rates at accessible prices. The days when you needed to struggle with low end chips, out dated, two or even three year old graphics technology seem to have gone. Almost anyone who can afford a new PC can now afford one that plays today’s newest games at great frame rates. </p>
<p>Enjoy! We have never had it so good!</p>
<p><em><font size="1"><strong><img style="margin:5px 10px 10px" height="101" alt="Paul Ayscough is Director of Advanced Marketing at AMD " src="http://blogs.amd.com/play/wp-content/uploads/Play/paul_ayscough.jpg" width="100" align="left"> Paul Ayscough is Director of Advanced Marketing at AMD</strong> and an evangelist for graphics and gaming.  His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.</font></em></p>
</div>
<p><img src="http://feeds2.feedburner.com/~r/AmdAtPlay/~4/OQfj2GVrXN0" height="1" width="1"/></p>
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		<title>Simple rules are the best: for every $1 you spend on a graphics card, spend another $1 on the CPU</title>
		<link>http://blogs.amd.com/play/2008/08/08/simple-rules-are-the-best/</link>
		<comments>http://blogs.amd.com/play/2008/08/08/simple-rules-are-the-best/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 17:07:00 +0000</pubDate>
		<dc:creator>Guest Blogger</dc:creator>
				<category><![CDATA[Guest Bloggers]]></category>

		<guid isPermaLink="false">/play/archive/2008/08/08/simple-rules-are-the-best.aspx</guid>
		<description><![CDATA[

Paul Ayscough is Director of Advanced Marketing at AMD and an evangelist for graphics and gaming. 
Welcome to my first blog, I am not engineer, but I have been in the graphics and CPU space for over 15 years. I have seen the industry advance and grow from my early days in the game consol [...]]]></description>
			<content:encoded><![CDATA[<div class="ExternalClassF3FAE110BDEA467297C5506EB5E621E0">
<div class="ExternalClassFD970C7153FD492BBCB5E4EBFA83C9D1">
<p><p><em><strong>Paul Ayscough </strong>is Director of Advanced Marketing at AMD and an evangelist for graphics and gaming. </em></p>
<p><b>Welcome to my first blog, I am not engineer, but I have been in the graphics and CPU space for over 15 years. I have seen the industry advance and grow from my early days in the game consol area, to working closely with API’s and game developers , to running marketing and communications at the old ATI and recently spending 3 years in one of the “<a href="http://en.wikipedia.org/wiki/BRIC">BRIC</a>” countries setting up and running sales and marketing for the old ATI.  Now, I work in advanced marketing, with the time to listen, think and talk about fun areas of our industry. My views tend to be simple – but hopefully clear, balanced and always open to debate!</b></p>
<p><b></b></p>
<p>There have been many words spoken and written about which is more important – the CPU or the GPU (graphics card) over the last 3 or 4 months.  Most words in this argument tend to take an extreme view, often the case when two sides have vested interests or just when two people argue.</p>
<p>Also, it is an old debate; one fueled by the ever increasing performance of CPU’s and GPU’s.  On the GPU side, we were all in wonder of the original film “Toy Story” when it first came out, today we can do more complicated graphics than Toy Story and in real time, and so the debate has moved on. Suffice to say, in my view, we have at least 10 years – maybe much longer &#8211; before we end up with ultra high resolution, totally immersive 3D renderings of the real world which are as good as those we can see with our very human eyes.  Who knows, by then, we may be working with “real 3D displays” of one type or another. On the CPU side, I once wondered why we would need more than a 386 class of processor; today with high frequencies and quad cores, we still have huge needs for more CPU processing power for AI and Physics in games, HD video, coding, decoding and transcoding in this multitasked Windows Vista-enabled world.  </p>
<p>For this bog, I will not be talking about advanced load balanced computing models based on CPU and GPU working together, (I will discus the area of Physics on GPU and or CPU in a future blog).</p>
<p>When I look at the competing views from two very significant companies, I always see ‘one side’ of the debate’ – actually both sides, but both sides tend to be very one sided!  In my opinion, games will likely always need more graphics performance (today on the GPU), some other applications will need more CPU performance; but even extreme gamers will always use their pc’s for more than just games and the workhorse, road-warrior laptop is often used to play games or watch a great movie. </p>
<p>So, I tried to think of reasons when balance is not the right answer in life, why one extreme would be right and the other wrong. Would you pay $2000 for an old car and then spend $5000 on the most cool audio system? (OK, yes I have that friend too).  Would you buy a $5,000 dress and mate it with last year’s $50 shoes. Well I don’t buy dresses, but you get the point!</p>
<p>So, in the PC space, would you mate a $40 entry level CPU with a $200 GPU? – no, the graphics card would be spending all it’s time waiting for data from the CPU – especially in games. Would you mate a high speed multi core CPU with an entry level graphics card – again, the GPU would likely not have the pixel pushing power to get the frame rates and quality you expect from the shiny new machine. Do you use your PC for just games or never for games – probably something in between…</p>
<p>And I am not just talking desktop PC’s – but mobiles or laptops too.  How many mid priced laptops have a great dual core CPU, but have extremely limited integrated graphics. This one drives me insane!  Spend $1000 on a laptop and you get a decent CPU but you usually only receive a low end integrated graphics chip! (This is starting to change – Integrated is getting better, look up reviews of the new AMD 780G integrated graphics chipsets in the <a href="http://www.amd.com/us-en/Processors/ComputingSolutions/0,,30_288_15660,00.html">AMD Puma platform</a> and see that the graphics are actually good enough for many 3D intensive games and Blu Ray video playback).</p>
<p>So, I tried my simple theory with a few combinations of AMD CPU’s and AMD ATI Radeon GPU’s.</p>
<p>Caveat: I am no technical genius, all tests done with a friend, I had to change the motherboard for the Phenom CPU’s; however all other things were equal, 2 GB DDR2 etc and I used the CPU’s and GPU’s I could find around the office. <a href="#test">See more technical details of the tests below…</a></p>
<p><strong>CPU’s used and prices: <br /></strong>Low end: AMD ATHLON LE1600 $35.00 <br />Mid range: AMD Athlon 64 X2 5200+ $80.00 <br />High end: AMD Phenom 8750 $190.00</p>
<p><strong>GPU’s used and prices: <br /></strong>Low end: AMD ATI Radeon HD 3450 256mb $34.00 <br />Mid range: AMD ATI Radeon HD 3850 256mb $85.00 <br />High end AMD ATI Radeon HD 4850 512mb $180.00</p>
<p><strong>Prices: <br /></strong>As can be seen, we 3 well matched CPU and GPU price combinations, one low end pair, one mid range pair and one higher end pair with CPU/GPU pricing equivalence.</p>
<p><strong>We tested with 3 applications: <br /></strong>Test one: <a href="http://www.futuremark.com/products/3dmark06/">3DMark ’06</a> <br />Test two: <a href="http://www.ea.com/crysis/">Crysis</a> <br />Test three: 4 min VOB file to MPEG4 <a href="http://en.wikipedia.org/wiki/Transcode">transcode</a>.</p>
<p><strong>Results (click on a graph below for a larger image):</strong></p>
<p> </p>
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<p><strong>3D Mark ‘06</strong></p>
<p><a href="http://blogs.amd.com/play/wp-content/uploads/Play/3dmark_test.jpg" target="_blank"><img style="margin:0px 5px 5px" height="164" alt="3DMark 06 Test Results" src="http://blogs.amd.com/play/wp-content/uploads/Play/3dmark_test.jpg" width="240"></a></p>
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<td valign="top" width="339">
<p><strong>Crysis</strong></p>
<p><a href="http://blogs.amd.com/play/wp-content/uploads/Play/crysis_test.jpg" target="_blank"><img style="margin:0px 5px 5px" height="161" alt="Crysis Test Results" src="http://blogs.amd.com/play/wp-content/uploads/Play/crysis_test.jpg" width="240"></a></p>
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<p><strong>Transcode Test:</strong></p>
<p><a href="http://blogs.amd.com/play/wp-content/uploads/Play/transcode_test.jpg" target="_blank"><img style="margin:0px 5px 5px" height="161" alt="VOB Transcoding Test Results" src="http://blogs.amd.com/play/wp-content/uploads/Play/transcode_test.jpg" width="240"></a></p>
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<p> </p>
<h3>So, what do we see?</h3>
<p>In the graphically intensive test, 3D Mark ’06, we see that GPU is hugely more important than the CPU, in Crysis, the GPU is more important, but better CPU helps. In the transcode test, the CPU is the only important element. All scale as you would expect, higher end parts, better scores.</p>
<p>More importantly, we see that if you have a high end CPU and a low end GPU, your CPU is completely wasted in both the 3D Mark ’06 and Crysis tests.</p>
<p>And if you have a low end CPU and high end GPU, your 3DMark tests and Crysis score show that the GPU is waiting for the CPU</p>
<p>With the transcoding test (CPU intensive), the GPU is close to irrelevant.</p>
<p>Finally, if you use a balanced system, with CPU and GPU price equivalence, you have scores in all 3 tests that are in the middle; no weak link. </p>
<p><b>So, with an unbalanced system, either the CPU or the GPU is underutilized in any 3D intensive task. And for a system that can do 3D tasks and non 3D based tasks, again, having a balance seems the best way to use the $’s spent. It’s only if you never expect to do any 3D at all that a CPU centric system makes sense.</b></p>
<p><b></b></p>
<p>So, someone will always find an edge case where the rule can be broken. But for 90% of people who do a variety of different things on their PC, not just email and Skype, balance would seem to be the right way.</p>
<p>One thing I am happy with is that the debate is good and very overdue. I personally think we were too CPU centric for too long and the time has come to balance the system, especially in this new era of media centric computing!</p>
<p><a name="test"></a></p>
<p><strong>Test specifics:</strong></p>
<ol>
<li>3D Mark 2006 at 1680 X 1050 resolution. ATI Radeon 4850 and 3850 were done using 8X AA. ATI Radeon 3450 at 4X AA, due to limits on the board </li>
<li>Crysis game was run at 1680 X1050 resolution, level “contact” was used for test. “<a href="http://www.fraps.com/">Fraps</a>” was used to check frame rates. An average frame rate was used. </li>
<li>VOB file was 4 mins in duration. Original resolution was 780 X 480. Decode resolution for the MGEP4 was 480 X 208 </li>
</ol>
<p><strong>Pricing:</strong> Prices were taken from <a href="http://www.newegg.com/">Newegg</a>, Week of July 28<sup>th</sup> 2008. Lowest prices were taken when more than one was available </p>
<p><i><strong><img style="margin:5px 10px 10px" height="101" alt="Paul Ayscough is Director of Advanced Marketing at AMD" src="http://blogs.amd.com/play/wp-content/uploads/Play/paul_ayscough.jpg" width="100" align="left"> <font size="1">Paul Ayscough is Director of Advanced Marketing at AMD</font></strong><font size="1"> and an </font></i><i><font size="1">evangelist for graphics and gaming.  His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.</font></i></p>
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		<title>PC Gaming to world: “I’m not dead yet!”</title>
		<link>http://blogs.amd.com/play/2008/07/28/pc-gaming-not-dead-yet/</link>
		<comments>http://blogs.amd.com/play/2008/07/28/pc-gaming-not-dead-yet/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 16:03:00 +0000</pubDate>
		<dc:creator>Guest Blogger</dc:creator>
				<category><![CDATA[Guest Bloggers]]></category>

		<guid isPermaLink="false">/play/archive/2008/07/28/pc-gaming-to-world-im-not-dead-yet.aspx</guid>
		<description><![CDATA[

Welcome to the &#34;Guest Blog&#34;, where people from AMD as well as the general industry will stop by from time-to-time to post about gaming and technology.  Today&#8217;s post is by Andy Glover, who is a ProjectManager at AMD for GAME.AMD.COM, among many other things. 
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Hi y’all, let me introduce myself. I’m Andy Glover, I work here [...]]]></description>
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<p class="MsoNormal" style="margin:0in 0in 0pt"><span><span><font face="Arial"><font size="2"><em><font color="#c0c0c0">Welcome to the &quot;Guest Blog&quot;, where people from AMD as well as the general industry will stop by from time-to-time to post about gaming and technology.  Today&#8217;s post is by Andy Glover, who is a ProjectManager at AMD for GAME.AMD.COM, among many other things.<span> </span></font></em></font></font></span></span></p>
<p class="MsoNormal" style="margin:0in 0in 0pt" align="center"><span style="font-size:10pt;font-family:Verdana"><span style="font-size:9pt;font-family:Verdana"><span><font color="#c0c0c0">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</font></span></span></span></p>
<p class="MsoNormal" style="margin:0in 0in 10pt"><font size="2">Hi y’all, let me introduce myself. I’m Andy Glover, I work here at AMD, and I play games as often as I can. I own an XBox 360 and one gaming PC. I typically try to save money when buying both games and computer parts and I usually upgrade rather than buy new systems. With new games, I’ll even typically wait a while after they come out unless it’s a game I HAVE to have (Orange Box was one of these and Fallout 3 is a game I’ll buy the day it’s released.) I’ve recently been into Neverwinter Nights 2 and Guild Wars/Guild Wars Factions (I found both of these games at a pretty substantial discount.)</font></p>
<p class="MsoNormal" style="margin:0in 0in 10pt"><font size="2">I’ve heard a lot of people predicting the death of PC gaming so I figured I’d do a rundown of why I prefer gaming on the PC. First, after the initial investment in hardware, my belief is you’re looking at some significant cost advantages to PC gaming:</font></p>
<div class="ExternalClass79AB8EA895FD4A9C99D6187400E3D938">
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<div class="MsoNormal" style="margin:0in 0in 10pt"><font size="2"><span><strong>Games</strong>: </span>I don’t have any hard data for this, but<span>  </span>my observation is that games for consoles are more expensive.<span>  </span>For example, it appears to me that console games typically cost somewhere around $59 in the US.<span>  </span>Games for PCs typically cost about $49.</font></div>
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<p class="MsoNormal" style="margin:0in 0in 10pt"><span><font size="2"><strong>Online gaming</strong>: <span style="line-height:115%;font-family:'Calibri','sans-serif'"><font face="Verdana">Depending on the console, playing non-MMORPGs online can cost you up to <a href="http://www.xbox.com/en-US/live/memberships/subscriptioncards.htm">$7.99 a month</a>.<span>  </span>On a PC, non-MMORPs are free. You can even run the server yourself.</font></span></font></span></p>
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<div class="MsoNormal" style="margin:0in 0in 10pt"><span><span><span style="line-height:115%;font-family:'Calibri','sans-serif'"></p>
<p class="MsoNormal" style="margin:0in 0in 10pt"><font face="Verdana"><font size="2"><span><strong>MMORPs</strong>: </span>On a console, they’re practically nonexistent.<span>  </span>On a PC, they’re quite popular.  (I know this isn’t a price/performance argument, but it had to be said.)</font></font></p>
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<div class="MsoNormal" style="margin:0in 0in 10pt"><span><span><span style="line-height:115%;font-family:'Calibri','sans-serif'"></p>
<p class="MsoNormal" style="margin:0in 0in 10pt"><font face="Verdana"><font size="2"><span><strong>Freedom</strong>: </span>Freedom is priceless, right? Our founding fathers would certainly have purchased PCs rather than being stuck on one network vs. another! <span> </span>I’m sure there’s an undiscovered Federalist Paper somewhere talking about Madison’s love for the PC because he loved the mod scene! <span> </span>Also, you can play free Flash games like <a href="http://www.jeannettevejarano.com/games/tower-defence.html">Desktop Tower Defence</a></font></font><font face="Verdana" size="2"> and buy games via <a href="http://www.steampowered.com/">Steam</a></font><font face="Verdana"><font size="2">. </font></font></p>
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<div class="MsoNormal" style="margin:0in 0in 10pt"><span><span><span style="line-height:115%;font-family:'Calibri','sans-serif'"></p>
<p class="MsoNormal" style="margin:0in 0in 10pt"><font face="Verdana"><font size="2"><span><strong>Future upgrades</strong>: </span>Look, let’s just admit right now that a gaming system isn’t going to last forever. However, neither would a console. Eventually some killer game is going to come out that either isn’t written for the console or is simply too rich for your system which has become clunky and slow. <br />You’re going to need to eventually give up more cash for the never ending cycle of improvement. If you build smart, you’ll be able to upgrade this system with an additional graphics card or a faster processor. Try that on a console!<br />In my house I “pay it forward” too. When I get an upgrade, my wife gets the hand-me-downs, my friends and family get her hand-me-downs, and their broken-down machines go to the Goodwill computer store. There’s no way my grandmother is going to benefit from me buying a PS3 five years from now. But when I buy a new 790FX motherboard I can look forward to giving it to grandma in a few years and telling her that her Internet will be twice as fast.</font></font></p>
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<div class="MsoNormal" style="margin:0in 0in 10pt"><span><span><span style="line-height:115%;font-family:'Calibri','sans-serif'"></p>
<p class="MsoNormal" style="margin:0in 0in 10pt"><font face="Verdana"><font size="2"><span><strong>Backwards compatibility</strong>: </span>If I wanted to, I could go snag my old Quake II CD and install it right now. PCs are the masters of backwards compatibility. In fact, I’ve got to be going. I have a quick game of Leisure Suit Larry to play before I write some more COBOL.</font></font></p>
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<p><span><span><span style="line-height:115%;font-family:'Calibri','sans-serif'"></p>
<p class="MsoNormal" style="margin:0in 0in 10pt"><span style="line-height:115%"><em><font face="Arial"><font size="1"><font color="#c0c0c0">Andy Glover is a Project Manager at AMD who manages GAME.AMD.COM as well as other web properties.<span>  </span><span>His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.</span></font></font></font></em></span></p>
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