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	<title>AMD at Play &#187; Neal Robison</title>
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		<title>Change is coming this month</title>
		<link>http://blogs.amd.com/play/2009/03/23/change-is-in-the-air-this-month/</link>
		<comments>http://blogs.amd.com/play/2009/03/23/change-is-in-the-air-this-month/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 15:10:18 +0000</pubDate>
		<dc:creator>Neal Robison</dc:creator>
				<category><![CDATA[Guest Bloggers]]></category>
		<category><![CDATA[Neal Robison]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Game Developer Conference]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Richard Huddy]]></category>
		<category><![CDATA[Tom Clancy]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=220</guid>
		<description><![CDATA[It’s funny what a change in seasons can do to put a spring in your step.  For some it’s the warmer days and the new leaves budding on trees, but for me, the change in seasons represents something bigger: it’s “showtime” in the games industry.  Following its big holiday push months ago, March is typically [...]]]></description>
			<content:encoded><![CDATA[<p>It’s funny what a change in seasons can do to put a spring in your step.  For some it’s the warmer days and the new leaves budding on trees, but for me, the change in seasons represents something bigger: it’s “showtime” in the games industry.  Following its big holiday push months ago, March is typically when the games industry slowly comes out of hibernation with increasingly more game releases.  It’s an exciting time to be a gamer, but if you’re a PC gamer, it’s even better, especially with the titles that are hitting this month.</p>
<p>March marks a bit of an inflection point in PC gaming.  This month sees three of world’s leading game publishers bringing DirectX 10.1 games to market – a sign that developers are increasingly recognizing the quality and performance benefits that can be gained through DirectX 10.1, something we’ve already seen with GSC Gameworld’s <a href="http://cs.stalker-game.com/en/">S.T.A.L.K.E.R: Clear Sky</a>.  Earlier this month, <a href="http://www.ubi.com/">Ubisoft</a> released <a href="http://www.hawxgame.com/">Tom Clancy’s H.A.W.X.</a> to <a href="http://g4tv.com/xplay/reviews/1936/Tom-Clancys-HAWX-Review.html">strong</a> <a href="http://www.gamespot.com/pc/action/tomclancyshawx/index.html?tag=result;title;0">reviews</a>, and next week will see the release of <a href="http://games.ea.com/">EA</a>’s <a href="http://www.battleforge.com/">BattleForge</a> and <a href="http://www.sega.com/">SEGA</a>’s <a href="http://www.sega.com/stormrise/">Stormrise</a>.  All three games make use of DirectX 10.1 and from our early looks, offer up either higher frames-per-second performance, better image quality or both compared to being played on DirectX 10 hardware.  Definitely check them out.</p>
<p>Apart from all of the new games coming out, this month also plays host to the annual <a href="http://www.gdconf.com/">Game Developer Conference</a>, giving developers a chance to show off new previews of forthcoming games.  For AMD and a lot of other companies, Game Developer Conference, or GDC as it’s more commonly known, is a chance to tackle the pressing issues facing game makers today.  The conference takes place this week in San Francisco, and interestingly I think we’re about to see another industry inflection point, one that once-and-for-all looks to knock down proprietary hardware barriers, and focus on <a href="http://www.khronos.org/opencl/">standards</a>-<a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=9F943B2B-53EA-4F80-84B2-F05A360BFC6A&amp;displaylang=en">based</a> approaches to game development.  All game developers are looking for ways to make the most of their development resources – taking advantage of industry standards is a big part of that.  While I can’t giveaway all our news just yet, it’s safe to say that AMD will be a key contributor to that conversation this week.</p>
<p>As a bit of a preview, if you’ll be at GDC and you’re planning the sessions you’d like to attend, definitely make sure to get this <a href="https://www.cmpevents.com/GD09/a.asp?option=C&amp;V=11&amp;SessID=9333">one</a> on your calendar for next Thursday, March 26.  Game physics once again returns to the spotlight at GDC as I’ll be joined on stage by OTOY’s Jules Urbach to explore standards-based game physics using <a href="http://www.khronos.org/opencl/">OpenCL</a> and <a title="ATI Stream" href="http://ati.amd.com/technology/streamcomputing/stream-consumer.html">ATI </a><span style="color: #000000;"><a title="ATI Stream" href="http://ati.amd.com/technology/streamcomputing/stream-consumer.html">Stream </a>technology, and the developer implications of server-side rendering using</span> <a href="http://www.youtube.com/watch?v=bzVCZdctASY">AMD Fusion Render Cloud</a>.  As a bonus, AMD’s Ward Tisdale will talk about how AMD is working with developers to make games accessible and educational through our “<a href="http://innovation.amd.com/learn/">Changing the Game</a>” program.  Lastly, if you’re a Richard Huddy <a href="http://video.google.com/videoplay?docid=6850810829379130955">fan</a> – and let’s face it, who isn’t? – join us at <a href="http://venturebeat.com/gamesbeat-2009/">GamesBeat 2009</a> right around the corner on Tuesday to hear about the future of gaming hardware.  Info on the 4 p.m. session can be found <a href="http://venturebeat.com/gamesbeat-2009/agenda/">here</a>.</p>
<p>Between a glut of fantastic DirectX 10.1 games, and the renewed emphasis on standards-based approaches to game development, hopefully you’ll agree with me that there’s a lot more change in the air this March than just the weather.</p>
<p><strong><em>Neal Robison is Director, ISV Relationship Management at AMD. </em></strong><em>His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.</em></p>
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