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	<title>Game Blog</title>
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	<description>The fun begins here! Find out how to get the most from your AMD Radeon graphics technology, build a super-fast PC or learn more about the gaming industry.</description>
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		<title>60 Days of Graphics Core Next: An Overview</title>
		<link>http://blogs.amd.com/play/2012/05/14/60-days-of-graphics-core-next-an-overview/</link>
		<comments>http://blogs.amd.com/play/2012/05/14/60-days-of-graphics-core-next-an-overview/#comments</comments>
		<pubDate>Mon, 14 May 2012 17:47:57 +0000</pubDate>
		<dc:creator>Guest Blogger</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Advanced Micro Devices]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[AMD Radeon™ HD 7970]]></category>
		<category><![CDATA[GCN Architecture]]></category>
		<category><![CDATA[Graphics Core Next]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=5545</guid>
		<description><![CDATA[As we approach the six month anniversary of the award-winning GCN Architecture, we thought we’d take a minute to look at what has made this one of our most successful GPU architectures of all time, starting today with a high-level overview.

Now, when people ask us for the five-second version of the story, the GCN Architecture’s success really comes down to one thing: performance. Be it in absolute frames per second, visual fidelity, or efficiency—topics we’ll cover at length in the weeks ahead—every one of the many innovations in the GCN Architecture is all about giving you the best possible product.]]></description>
			<content:encoded><![CDATA[<p><strong>By Robert Hallock, Product Marketing Manager at AMD.</strong></p>
<p>As we approach the six month anniversary of the award-winning <a href="http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx">GCN Architecture</a>, we thought we’d take a minute to look at what has made this one of our most successful GPU architectures of all time, starting today with a high-level overview.</p>
<p>Now, when people ask us for the five-second version of the story, the GCN Architecture’s success really comes down to one thing: performance. Be it in absolute frames per second, visual fidelity, or efficiency—topics we’ll cover at length in the weeks ahead—every one of the many innovations in the GCN Architecture is all about giving you the best possible product.</p>
<p>Moving from last generation’s AMD Radeon™ HD 6970, the GCN Architecture’s radical re-design yields radical numbers: Up to 4.5x the compute performance, up to 2.5x the tessellation performance, and up to 95% lower idle GPU power consumption.<sup>1-3</sup></p>
<p style="text-align: center"><a href="http://blogs.amd.com/play/files/2012/05/Graphics1.png"><img class="size-full wp-image-5546 aligncenter" src="http://blogs.amd.com/play/files/2012/05/Graphics1.png" alt="" width="614" height="346" /></a></p>
<h2><strong>Massive Compute Performance</strong></h2>
<p>Enabling 350% better compute performance was a matter of building the right GPU at the right time.<sup>3</sup> As open compute languages like <a href="http://developer.amd.com/zones/openclzone/Pages/default.aspx">OpenCL</a>™ and C++ AMP take flight, Graphics Core Next helps AMD build the graphics cards destined to power the killer apps of tomorrow.</p>
<p>We achieved such a dramatic improvement by optimizing first for higher utilization of compute resources. At every opportunity, a product based on the GCN Architecture intelligently manages workloads in a way that yields more performance to applications.</p>
<p>Efficiency was a corollary goal. By transitioning to the industry’s first 28nm process, we could enable an architecture that not only packed more compute units into a given space, but more complicated and capable compute units. Any of our GPUs can offer more performance than analogous products from prior architectures, and our biggest dies offer a positively stunning 3.79 TFLOPS of compute performance with the <a href="http://www.amd.com/us/products/desktop/graphics/7000/7970/Pages/radeon-7970.aspx">AMD Radeon™ HD 7970</a>.</p>
<p>Most importantly, we made this power easy to utilize. With support for major industry languages, like OpenCL™ and C++ AMP as I mentioned, we simplified coding for the GPU with standardized scheduling and optimizations. In other words, we strive to provide consistent and predictable performance to minimize the effort of designing GPGPU applications.</p>
<p>The proof lies in the incredible software being produced by AMD’s partners, each supporting an array of GPU-acceleration features.</p>
<div id="attachment_5547" class="wp-caption aligncenter" style="width: 624px"><a href="http://blogs.amd.com/play/files/2012/05/Graphics2.png"><img class="size-full wp-image-5547  " src="http://blogs.amd.com/play/files/2012/05/Graphics2.png" alt="" width="614" height="346" /></a>
<p class="wp-caption-text">From browsers to video editing, AMD Radeon™ products can leverage GPU acceleration in some of today’s best and brightest applications.</p>
</div>
<h2><strong>Built for ULTRA Settings</strong></h2>
<p>Today’s enthusiasts expect more of their GPU than ever before, and rightfully so. The last year has introduced a string of titles with fabulous graphics, like The Elder Scrolls V: Skyrim and Battlefield 3. When designing the AMD Radeon™ HD 7970, the ultimate form of the GCN Architecture, we knew we had to build a GPU that was primed to power games like these at ultra settings.</p>
<p>With new features like SSAA and MLAA 2.0, an industry-leading 3GB frame buffer, and blistering performance at resolutions like 5760&#215;1080 (or higher), the AMD Radeon™ HD 7970 enables the experiences gamers deserve.</p>
<div id="attachment_5548" class="wp-caption aligncenter" style="width: 624px"><a href="http://blogs.amd.com/play/files/2012/05/Graphics3.png"><img class="size-full wp-image-5548  " src="http://blogs.amd.com/play/files/2012/05/Graphics3.png" alt="" width="614" height="346" /></a>
<p class="wp-caption-text">From 3GB of ultra-fast GDDR5 and a slew of new image quality features, our press agree that the AMD Radeon™ HD 7970 knows how to play the game.</p>
</div>
<h2><strong>The DNA of Efficiency</strong></h2>
<p>And who says a high-performance GPU can’t be green? Beginning with all of the 28nm AMD Radeon™ HD 7000 Series desktop products, we’ve designed and implemented a great feature called AMD ZeroCore Power technology.<sup>4</sup></p>
<p>AMD ZeroCore Power allows a single GPU to virtually shut down when your monitor goes into the long-idle suspend state with an amber light. Instead of consuming 18-24 watts&#8211;as is the case with our past and competing products&#8211;AMD ZeroCore Power-enabled products consume less than 3W. That’s a reduction in idle power of up to 95%.<sup>3</sup></p>
<p><a href="http://sites.amd.com/us/game/technology/Pages/crossfirex.aspx">AMD CrossFire™ </a>technology users benefit even further. Upon exiting a game, AMD ZeroCore Power will dynamically migrate all secondary GPUs to the low-power AMD ZeroCore state. These secondary GPUs are available for activation at any time, but they consume virtually no power while they remain idle—even their fans stop spinning!</p>
<div id="attachment_5549" class="wp-caption aligncenter" style="width: 624px"><a href="http://blogs.amd.com/play/files/2012/05/Graphics4.png"><img class="size-full wp-image-5549  " src="http://blogs.amd.com/play/files/2012/05/Graphics4.png" alt="" width="614" height="346" /></a>
<p class="wp-caption-text">AMD ZeroCore Power technology is exclusive to AMD products, and reduces idle GPU power consumption by up to 95% versus past and competing products.</p>
</div>
<h2><strong>Just the Beginning</strong></h2>
<p>Today’s overview is just a taste of the cutting-edge technology woven into the fabric of the <a href="http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx">GCN Architecture</a>. As we move through May into June, I’ll be exploring many and more of these topics in fine detail to fully illustrate how the world’s fastest and most advanced graphics leverages <em>Graphics Core Next</em> to enable truly next-gen experiences in gaming and compute.<sup>5</sup></p>
<p>Never settle, friends.</p>
<p><strong><em>Robert Hallock is a Product Marketing Manager at AMD. </em></strong><em>His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only.  Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.</em></p>
<p><strong>Substantiation:</strong></p>
<ol>
<li>Results based on average FPS measurements in SiSoftware Sandra 2010 Pro (AES256) benchmark at 1920&#215;1080 comparing an AMD Radeon™ HD 7970 (23.1) vs. an AMD Radeon™ HD 6970 graphics (5.1) on the following system: Intel Core i7 (3.3GHz), MSI X79A-GD65, 16GB DDR3-1600 9-9-9-24, Windows 7 Ultimate RTM 64-bit. [GDRT-9]</li>
<li>Results based on average FPS measurements in Unigine “Heaven” benchmark at 2560&#215;1600 set to extreme tessellation and no anti-aliasing comparing an AMD Radeon™ HD 7970 (80) vs. an AMD Radeon™ HD 6970  graphics (30.6) on the following system: Intel Core i7 (3.3GHz), MSI X79A-GD65, 16GB DDR3-1600 9-9-9-24, Windows 7 Ultimate RTM 64-bit. [GDRT-10]</li>
<li>Results based on average FPS measurements in SiSoftware Sandra 2010 Pro (AES256) benchmark at 1920&#215;1080 comparing an AMD Radeon™ HD 7970 (23.1) vs. an AMD Radeon™ HD 6970 graphics (5.1) on the following system: Intel Core i7 (3.3GHz), MSI X79A-GD65, 16GB DDR3-1600 9-9-9-24, Windows 7 Ultimate RTM 64-bit. [GDRT-9]</li>
<li>AMD PowerPlay™, AMD PowerTune and AMD ZeroCore Power are technologies offered by certain AMD Radeon™ products, which are designed to intelligently manage GPU power consumption in response to certain GPU load conditions. Not all products feature all technologies – check with your component or system manufacturer for specific model capabilities.</li>
<li>Based on GCN Architecture, the world’s first 28nm graphics architecture, the AMD Radeon™ HD 7970 and HD 7950 graphics achieve 3DMark® 11 scores in excess of X2700 and X2200, respectively. These results are the two highest scores achieved by single-GPU graphics cards on stock platforms as of 26 January, 2012. System configuration: Intel Core i7-3960X (3.3GHz), MSI X79A-GD65 8D, 16GB DDR3-1600 (9-9-9-24) and Windows® 7 64-bit. Testing based on AMD Catalyst™ 8.921.2. The NVIDIA® GeForce® GTX 580, NVIDIA’s highest performing single-GPU graphics card, was evaluated using NVIDIA ForceWare 290.53 BETA and scored X2124. GRDT-4</li>
</ol>
<p>The GCN Architecture and its associated features (PCI Express® 3.0, AMD ZeroCore Power technology, DDM Audio, and 28nm production) are exclusive to the AMD Radeon™ HD 7900, HD 7800 and HD 7700 Series Graphics.</p>
<p><strong><em> </em></strong></p>
<p><strong><em> </em></strong></p>
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			<wfw:commentRss>http://blogs.amd.com/play/2012/05/14/60-days-of-graphics-core-next-an-overview/feed/</wfw:commentRss>
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		<title>Meet the 2nd Generation AMD A- Series APU codenamed “Trinity,” powering your ultrathin-and-light gaming machine</title>
		<link>http://blogs.amd.com/play/2012/05/10/meet-the-2nd-generation-amd-a-series-apu-codenamed-%e2%80%9ctrinity%e2%80%9d-powering-your-ultrathin-and-light-gaming-machine/</link>
		<comments>http://blogs.amd.com/play/2012/05/10/meet-the-2nd-generation-amd-a-series-apu-codenamed-%e2%80%9ctrinity%e2%80%9d-powering-your-ultrathin-and-light-gaming-machine/#comments</comments>
		<pubDate>Thu, 10 May 2012 21:29:31 +0000</pubDate>
		<dc:creator>Neal Robison</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Advanced Micro Devices]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[AMD APU]]></category>
		<category><![CDATA[AMD Radeon]]></category>
		<category><![CDATA[APU]]></category>
		<category><![CDATA[HP ENVY Sleekbook]]></category>
		<category><![CDATA[Radeon]]></category>
		<category><![CDATA[Trinity]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=5527</guid>
		<description><![CDATA[As a fan of PC gaming, I am constantly amazed by how gorgeous and advanced today’s top titles have become. As games become more visually stunning, most gamers believe that in order to play the latest top titles, you either need a desktop system running discrete AMD Radeon™ graphics or a hulking notebook with short battery life.]]></description>
			<content:encoded><![CDATA[<p>As a fan of PC gaming, I am constantly amazed by how gorgeous and advanced today’s top titles have become. As games become more visually stunning, most gamers believe that in order to play the latest top titles, you either need a desktop system running discrete AMD Radeon™ graphics or a hulking notebook with short battery life.</p>
<p>With our upcoming launch of “Trinity” (<a href="http://blogs.amd.com/fusion/2012/04/19/amd-%E2%80%9Ctrinity%E2%80%9D-and-%E2%80%9Cbrazos-2-0%E2%80%9D-heading-your-way/">now shipping!</a>), we are excited to report that, in addition to an outstanding multimedia experience delivered by the <a href="http://blogs.amd.com/fusion/2012/03/06/amd%E2%80%99s-2nd-generation-apu-codenamed-%E2%80%9Ctrinity%E2%80%9D-will-enable-superior-multimedia-experience-for-our-%E2%80%9Cconnected%E2%80%9D-generation/">AMD HD Media Accelerator</a>, users can finally game on an ultrathin-and-light notebook with great battery life.   We don’t just mean play any old game at minimal-quality settings, either—you can play today’s hottest new titles, like <a href="http://www.battlefield.com/">Battlefield 3</a> from <a href="http://www.dice.se/">DICE</a> and <a href="http://www.codemasters.com/uk/dirtshowdown/360/">DiRT Showdown</a> from <a href="http://www.codemasters.com/uk">Codemasters</a>, in stunning high definition. “Trinity” powers a brilliant gaming experience, with an increase in graphics performance of up to 70% over the competition, thanks to the latest AMD Radeon graphics technology.<a href="http://blogs.amd.com/Users/E023200/AppData/Local/Microsoft/Windows/Temporary%20Internet%20Files/Content.Outlook/DTAL4JG1/Gaming%20on%20Trinity%20blog%20v2.docx#_edn1">[i]</a> Suffice it to say, our partners at Codemasters are excited for “Trinity” as well!</p>
<p>“Graphics power today’s entertainment lifestyle and with the AMD A-Series APUs, customers will have a richer visual experience when playing DiRT Showdown,” said Clive Moody, Executive Producer, DiRT Showdown. “The arrival of the Second-Generation AMD A-Series APUs delivers a superior visual quality and outstanding performance with a full panel DirectX 11® gaming experience that’s second to none.”</p>
<p>If you’re like Codemasters and you can’t wait to get your hands on “Trinity” then we highly encourage you to take a look at the new HP ENVY Sleekbook, just announced by HP (pictures below). As thin as 19.8 mm and starting at less than 4 pounds, the new, 15.6” HP ENVY Sleekbook, powered by “Trinity,” delivers an incredible gaming and multimedia experience with outstanding battery life. For more on the HP ENVY Sleekbook, stay tuned to the HP ENVY home page, as the HP ENVY Sleekbook with AMD “Trinity” is expected to be available in the United States on June 20 with an MSRP starting at $599.99 <a href="http://www.hp.com/hpinfo/newsroom/press/2012/120509c.html?mtxs=rss-corp-news">per HP’s recent major announcement</a>.</p>
<p style="text-align: center"><a href="http://blogs.amd.com/play/files/2012/05/hp1.jpg"><img class="size-full wp-image-5529 aligncenter" src="http://blogs.amd.com/play/files/2012/05/hp1.jpg" alt="" width="512" height="436" /></a></p>
<p style="text-align: left"><a href="http://blogs.amd.com/play/files/2012/05/Hp2.jpg"><img class="size-full wp-image-5530 aligncenter" src="http://blogs.amd.com/play/files/2012/05/Hp2.jpg" alt="" width="519" height="441" /></a>For years, PC gamers have clamored for an affordable, ultrathin-and-light notebook with great battery life that is capable of playing the latest games. With “Trinity,” gamers’ dreams are finally coming true!</p>
<p><strong><em>Neal Robison is the director of ISV Relationship Management at AMD. </em></strong><em>His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only.  Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.</em></p>
<hr size="1" /><a href="http://blogs.amd.com/Users/E023200/AppData/Local/Microsoft/Windows/Temporary%20Internet%20Files/Content.Outlook/DTAL4JG1/Gaming%20on%20Trinity%20blog%20v2.docx#_ednref1">[i]</a> Testing performed by AMD Performance Labs as of 2/17/2012 using the 2012 “Manaslu” Reference Design with 2 x 2G DDR3 1600 MHz memory, 250GB 5400rpm HDD (SATA) and Windows 7 Home Premium.  Results from 3D Mark11 Performance show the AMD A6-4455M APU to score 626 3D marks.  The high-end Intel Core i5 Ivy Bridge mobile processor is projected to show a 3D Mark11 Performance score of 530.  This assumes approximately the same gain in graphics performance from Nehalem to Sandy Bridge and is extrapolated based on Intel’s public statements of anticipated performance gains. This provides the AMD A6-4455M APU an 18.1% performance advantage over the projected Intel Ivy Bridge score.  The 3D Mark 2011 Performance score for the A10-4600M APU is 899.  This is 70% better than the projected Ivy Bridge score.  TR-28</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.amd.com/play/2012/05/10/meet-the-2nd-generation-amd-a-series-apu-codenamed-%e2%80%9ctrinity%e2%80%9d-powering-your-ultrathin-and-light-gaming-machine/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>DiRT Showdown</title>
		<link>http://blogs.amd.com/play/2012/05/07/dirt-showdown/</link>
		<comments>http://blogs.amd.com/play/2012/05/07/dirt-showdown/#comments</comments>
		<pubDate>Mon, 07 May 2012 19:12:05 +0000</pubDate>
		<dc:creator>David Doel</dc:creator>
				<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[Dirt Showdown]]></category>
		<category><![CDATA[Game Partners]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[AMD CrossfireX]]></category>
		<category><![CDATA[AMD Eyefinity technology]]></category>
		<category><![CDATA[AMD HD3D]]></category>
		<category><![CDATA[DirectX 11]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=4740</guid>
		<description><![CDATA[Developed by: Codemasters Published by: Codemasters © 2012 The Codemasters Software Company Limited (&#8220;Codemasters&#8221;). All rights reserved. &#8220;Codemasters&#8221;®, the Codemasters logo and “DiRT”® are registered trademarks owned by Codemasters. “DiRT Showdown”™ and “EGO”™ are trademarks of Codemasters. Ford Motor Company Trademarks and Trade Dress used under license to Codemasters. All other copyrights or trademarks are [...]]]></description>
			<content:encoded><![CDATA[<div class="accordion">
<h2 >Get Dirt Showdown Free</h2>
<div class="pane" >
<h3>Buy a select AMD product and receive a copy of Dirt® Showdown™ <strong>FREE!</strong></h3>
<ul>
<li><a href="http://www.cyberpowerpc.com/LandingPages/AMD/DiRTShowdown/">CyberPower</a></li>
<li><a href="http://www.ibuypower.com/info/amd-dirt-showdown.aspx">iBuyPower</a></li>
<li><a href="http://www.maingear.com/amdshowdown/">Maingear</a></li>
<li>NewEgg
<ul style="text-decoration: underline">
<li><a href="http://promotions.newegg.com/VGA/12-1657/index.html">Graphics Cards</a></li>
<li><a href="http://www.newegg.com/amdshowdownapu">Accelerated Processors</a></li>
</ul>
</li>
<li><a href="http://www.smoothcreationsonline.com/amdshowdown/">Smooth Creations</a></li>
<li>SuperBiiz
<ul style="text-decoration: underline">
<li><a href="https://www.superbiiz.com/landing.php?id=6cb172b7896464bf90e29ab72c50241ebc3d498e2ae995ccb46732d1d56b3e43">Graphics Cards</a></li>
<li><a href="https://www.superbiiz.com/landing.php?id=48ca42a8a21a83546f6bc096e750a45b78f49ad790a9ab0afb4defbccb4c7403">Accelerated Processors</a></li>
</ul>
</li>
<li><a href="http://www.velocitymicro.com/amdshowdown.php">VelocityMicro</a></li>
</ul>
</div>
<h2 class='current' >Overview</h2>
<div class="pane" style='display:block'>
<a href="http://store.steampowered.com/app/201700"><span style="color: #ffffff;font-size: medium;text-decoration: underline">&gt;&gt; Play the demo on Steam!</span></a><br />
DiRT Showdown is a brand new dive in and drive adrenaline rush of speed, style and destruction from the creators of the multi-award winning DiRT series. Players jump into a new world of arcade racing with pick up and play controls, speeding, tricking and smashing their way to ‘Showdown’ finals to compete against rivals in front of thousands of fans in a vibrant festival atmosphere.</p>
<p>There are three broad categories to DiRT Showdown’s stunning world of action-sport racing. Players will use nitrous to blast past rivals and negotiate courses filled with ramps, multiple routes and obstacles in racing events. Gaming’s most advanced damage engine is pushed to its limits in demolition derby events, where players smash and crash their way to victory in jaw-dropping, bone-jarring style. Finally, in Hoonigan events gamers can demonstrate their freestyle driving skill in huge free-roaming stunt parks with new accessible controls.</p>
<p>In the career mode, globe-trotting Showdown players will travel from Miami to San Francisco, London to Tokyo and other famous locations earning the adulation of the crowd at hyper-energised, frenzied, unsanctioned race events. Over 50 different events across four championships challenge gamers in a variety of conditions – sun, snow, and rain -- through the day and under the floodlights at night.</p>
<p>With an exciting mix of licensed and bespoke cars and powered by the EGO Game Technology Platform for phenomenal graphical performance and stunning damage, DiRT Showdown will be the new standard for arcade driving delirium.</p>
<p style="text-align: center"><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=k7kqc69nVv0&fmt=18">www.youtube.com/watch?v=k7kqc69nVv0</a></p></p>
</div>
<h2 >Features</h2>
<div class="pane" >
<ul>
<li>The talent that brought the world Colin McRae DiRT, Colin McRae DiRT 2, The BAFTA Award winning Race Driver GRID™ and DiRT 3 (Metacritic: 87) is developing DiRT Showdown. Using the award winning EGO Game Technology Platform known for its killer visuals, weather, and damage system, DiRT Showdown sets the new technical benchmark for arcade racing thrills.</li>
<li>Accessible, pick up and play controls combine with spectacular events and stunning graphics to deliver high octane, dive in and drive thrills from event one.</li>
<li>Ken Block’s all new Gymkhana 4 HFHV Ford Fiesta debuts alongside a varied selection of vehicles across a range of classes. From saloons and muscle cars to pick-up trucks, hearses and vans.</li>
<li>Courses are littered with obstacles, pinch points, multiple-routes and ramps.</li>
<li>Players will crash, smash and bash their way through a range of demolition derby themed events.</li>
<li>A new accessible handling system lets players let loose in free-roaming, freestyle stunt parks. Perform trick runs to competitive stunt events, explorations challenges and more.</li>
<li>Issue Showdown Challenges so players can test themselves against their friends whether they are online or not.</li>
<li>From San Francisco to Miami, Nevada to Michigan, Tokyo to London, each of DIRT Showdown’s locations delivers a unique atmosphere for a wide range of events.</li>
<li>Whenever a large crash happens, players can see ‘kill cams’ from several angles showing how the carnage unfolds. In single player events, gamers can also upload clips direct to YouTube.</li>
</ul>
</div>
</div>
<p style="text-align: center"><img class="alignnone size-full wp-image-4623" src="http://blogs.amd.com/play/files/2012/02/48836F_AMD_EyeFin_MDT_lockup_L_E_RGB.png" alt="" width="182" height="58" /> <img class="alignnone size-full wp-image-4939" src="http://blogs.amd.com/play/files/2012/03/AMD_HD3D.png" alt="" width="183" height="58" /> <img class="alignnone size-large wp-image-4977" src="http://blogs.amd.com/play/files/2008/03/MS_DirectX11_logo-237x75.png" alt="" width="187" height="59" /></p>
<p><a href='http://blogs.amd.com/play/2012/05/07/dirt-showdown/ap_03_shot_12/' title='DirtShowdown1'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/ap_03_shot_12-114x64.jpg" class="attachment-medium" alt="DirtShowdown1" title="DirtShowdown1" /></a><br />
<a href='http://blogs.amd.com/play/2012/05/07/dirt-showdown/ap_03_shot_10/' title='DirtShowdown2'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/ap_03_shot_10-114x64.jpg" class="attachment-medium" alt="DirtShowdown2" title="DirtShowdown2" /></a><br />
<a href='http://blogs.amd.com/play/2012/05/07/dirt-showdown/ap_03_shot_08/' title='DirtShowdown3'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/ap_03_shot_08-114x64.jpg" class="attachment-medium" alt="DirtShowdown3" title="DirtShowdown3" /></a><br />
<a href='http://blogs.amd.com/play/2012/05/07/dirt-showdown/ap_03_shot_07/' title='DirtShowdown4'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/ap_03_shot_07-114x64.jpg" class="attachment-medium" alt="DirtShowdown4" title="DirtShowdown4" /></a><br />
<a href='http://blogs.amd.com/play/2012/05/07/dirt-showdown/ap_03_shot_05/' title='DirtShowdown5'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/ap_03_shot_05-114x64.jpg" class="attachment-medium" alt="DirtShowdown5" title="DirtShowdown5" /></a></p>
<p style="text-align: center"><img class="alignnone size-full wp-image-5510" src="http://blogs.amd.com/play/files/2012/05/CM_Racing_RGB.png" alt="" width="307" height="71" /></p>
<hr /><span style="color: #ffff00"><strong><br />
</strong></span></p>
<p><strong>Developed by:</strong> Codemasters</p>
<p><strong> Published by:</strong> Codemasters</p>
<p>© 2012 The Codemasters Software Company Limited (&#8220;Codemasters&#8221;). All rights reserved. &#8220;Codemasters&#8221;®, the Codemasters logo and “DiRT”® are registered trademarks owned by Codemasters. “DiRT Showdown”™ and “EGO”™ are trademarks of Codemasters. Ford Motor Company Trademarks and Trade Dress used under license to Codemasters. All other copyrights or trademarks are the property of their respective owners and are being used under license. Developed and published by Codemasters.</p>
]]></content:encoded>
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		<title>Fast track your knowledge with training that enhances your game development skills</title>
		<link>http://blogs.amd.com/play/2012/05/07/fast-track-your-knowledge-with-training-that-enhances-your-game-development-skills/</link>
		<comments>http://blogs.amd.com/play/2012/05/07/fast-track-your-knowledge-with-training-that-enhances-your-game-development-skills/#comments</comments>
		<pubDate>Mon, 07 May 2012 13:16:20 +0000</pubDate>
		<dc:creator>Terry Makedon</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[AMD Radeon]]></category>
		<category><![CDATA[APU]]></category>
		<category><![CDATA[DirectX 11]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=5419</guid>
		<description><![CDATA[Immerse yourself into the world of heterogeneous computing. Come to the AMD Fusion12 Developer Summit (AFDS) June 11-14, Bellevue, WA for tips and techniques that will help push your gaming developments to the limit.]]></description>
			<content:encoded><![CDATA[<p>Immerse yourself into the world of heterogeneous computing. Come to the AMD Fusion12 Developer Summit (AFDS) June 11-14, Bellevue, WA for tips and techniques that will help push your gaming developments to the limit.</p>
<p><strong>Why You Should Attend</strong><br />
AFDS is not a marketing event. It’s not about selling one brand or component. AFDS is where you discover the latest technology advancement from the experts who are redefining where the industry is headed.</p>
<p><strong>Who Attends AFDS</strong><br />
The best in the industry converge at AFDS to share what they are working on and to collaborate with you. Here’s just a small sample of companies expected to attend AFDS. Microsoft, ARM, Square Enix, Nixxes Software, Corel, ALTELL, ArcSoft, MulticoreWare Inc, Adobe, ViVu, Sony Computer Entertainment, and Nuvixa.</p>
<p><strong>What You’ll Learn</strong><br />
Get actionable, hands-on training in:</p>
<ul>
<li>OpenCL™</li>
<li>Multi-GPU</li>
<li>OpenGL</li>
<li>GPU/APU</li>
</ul>
<p>Claim your seat at our most popular sessions for gamers<br />
<strong><em> </em></strong></p>
<p><strong><em>Compute in the Future of Gaming</em></strong><br />
With DX11 capable hardware now the norm for gamer spec PCs and the next generation of consoles on the horizon, AAA games development is about to take a very interesting turn towards compute-based solutions.  This talk will offer an insight into some of the techniques now possible with compute and what this means for games over the next 5 years.</p>
<p>See David Perry, Chief Executive Officer &amp; Co-Founder, Gaikai deliver his keynote <strong><em>Delivering Console Quality Video Games from the Cloud</em></strong></p>
<p><strong><em> </em></strong>Perry will present Gaikai’s progress on trying to help grow the video game industry by using virtual CPU and GPU cycles in the cloud.  This talk would be of interest to people interested in the topics: video games, high performance clouds, custom servers, broadband usage, IPTV, Facebook, Tablets, proximity networks, low latency experiences, low friction experiences &amp; accessibility.</p>
<p><a href="http://developer.amd.com/afds/pages/default.aspx">Learn more and Register</a></p>
<p><a href="http://www.amd.com/afds"><img src="http://blogs.amd.com/play/files/2012/05/AFDS_728x90_banner_generic.gif" alt="" width="728" height="90" class="alignnone size-full wp-image-5452" /></a></p>
<hr /><em><strong>Terry Makedon is a Manager of Software Marketing at AMD.</strong> His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.</em></p>
]]></content:encoded>
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		<title>Building on AMD Hardware</title>
		<link>http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/</link>
		<comments>http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/#comments</comments>
		<pubDate>Tue, 01 May 2012 11:00:14 +0000</pubDate>
		<dc:creator>David Tjong</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[7970]]></category>
		<category><![CDATA[AMD hardware]]></category>
		<category><![CDATA[Computer Cases]]></category>
		<category><![CDATA[Computer Chassis]]></category>
		<category><![CDATA[CrossFire]]></category>
		<category><![CDATA[PSU]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=5307</guid>
		<description><![CDATA[Take 3 Enthusiast Chassis, throw in some AMD gear, and you’ve got yourself a photo-shoot]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://blogs.amd.com/play/files/2012/06/Chassis_CF_Header.jpg"><img class="aligncenter size-full wp-image-5361" src="http://blogs.amd.com/play/files/2012/06/Chassis_CF_Header.jpg" alt="" width="550" height="188" /></a></p>
<p style="text-align: left">Try to remember how your PC looked 10 years ago. Mine was grey, beige and had a green button for power. Today, the computer’s physical appearance and performance (eg. cooling) is just as important as the computational performance you get on screen. With an AMD Radeon™ HD 7970 graphics card you’re getting amazing hardware that only deserves a matching setup.</p>
<p style="text-align: left">In this article I’m going to look at a couple builds that are definitely not dull grey boxes. We’ve taken our AMD CPU, RAM, and Video Cards and installed them in 3 different chassis. I just need to throw in a hard drive and wire everything together and I’ve got myself a LAN party.</p>
<p style="text-align: left"><em>All images are for illustrative purposes only and no endorsement of AMD or by AMD is implied.</em></p>
<p style="text-align: left"><strong> </strong></p>
<p style="text-align: left"><strong>Common Hardware:</strong></p>
<p style="text-align: left">Processor:  AMD FX 8150 Processor with Liquid CPU Cooling System</p>
<p style="text-align: left">RAM:  AMD  Radeon™ Memory Entertainment Edition 4GB DDR3 x 2</p>
<p style="text-align: left">Video Cards:  AMD Radeon™ HD 7970 graphics card x 2</p>
<p style="text-align: left">Motherboard:  ASUS Crosshair V Formula</p>
<p style="text-align: left">For all the following builds I’ll be using AMD hardware. This includes everything from the AMD Radeon™ HD 7970 Graphics card to the AMD branded Liquid CPU Cooling System.</p>
<p><a href='http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/chassis_intenal-components/' title='Chassis_Intenal-Components'><img width="635" height="497" src="http://blogs.amd.com/play/files/2012/06/Chassis_Intenal-Components-635x497.jpg" class="attachment-large" alt="Chassis_Intenal-Components" title="Chassis_Intenal-Components" /></a></p>
<p style="text-align: left">On to our first setup…</p>
<p style="text-align: left"><strong> </strong></p>
<p style="text-align: left">
<p style="text-align: left"><strong><span style="text-decoration: underline">Setup A:</span></strong><br />
Chassis: Cooler Master Cosmos II<br />
PSU: Seasonic Platinum Series 860W</p>
<p style="text-align: left">When the ATI Radeon™ HD 5970 GPU was released 2009, I was in awe. The ATI Radeon™ HD 5970 GPU was a beast; not only in sheer performance, but also in physique, spanning just over 12 inches. This graphic card was definitely no lightweight and was troublesome (if not impossible) to fit into certain chassis.</p>
<p style="text-align: left">Fast forward to 2012, we have the AMD Radeon™ HD 6990 GPU and the AMD Radeon HD 7970 GPU. I measured these boards to be roughly 12 and 11 inches in length respectively. So for the moment the largest cards haven’t gotten bigger, but do we still have the same trouble fitting these graphics cards into a chassis?</p>
<p style="text-align: left">With our first setup, there is definitely no issue fitting the AMD Radeon™ HD 7970 GPU. The race-car inspired Cosmos II is a self-proclaimed Ultra-Tower. Supporting up to 10 fans and 13 HDDs, as you can see below the chassis also comfortably fits 2 of our AMD Radeon HD 7970 GPU’s in AMD CrossFireX™ technology mode.</p>
<p><a href='http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/chassis_cm_2_3/' title='Chassis_CM_2_3'><img width="237" height="281" src="http://blogs.amd.com/play/files/2012/06/Chassis_CM_2_3-237x281.jpg" class="attachment-medium" alt="Chassis_CM_2_3" title="Chassis_CM_2_3" /></a><br />
<a href='http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/chassis_cm_front/' title='Chassis_CM_Front'><img width="237" height="292" src="http://blogs.amd.com/play/files/2012/06/Chassis_CM_Front-237x292.jpg" class="attachment-medium" alt="Chassis_CM_Front" title="Chassis_CM_Front" /></a><br />
<a href='http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/chassis_cm_side/' title='Chassis_CM_Side'><img width="237" height="253" src="http://blogs.amd.com/play/files/2012/06/Chassis_CM_Side-237x253.jpg" class="attachment-medium" alt="Chassis_CM_Side" title="Chassis_CM_Side" /></a></p>
<p style="text-align: left">
<p style="text-align: left">
<p style="text-align: left"><strong><span style="text-decoration: underline">Setup B:</span></strong><br />
Chassis: Enermax Fulmo &amp; Enermax Fulmo GT<br />
PSU: Enermax Revolution87+ 850W</p>
<p style="text-align: left">Sure, extra space is great in chassis’ for routing cables and better airflow, but if you’re like me and living space is a bit more limited, opting for a Mid-Tower over a Big Tower is a reasonable compromise.</p>
<p style="text-align: left">Our 2 x AMD Radeon™ HD 7970 GPUs fit quite well in Fulmo (Mid Tower) chassis. For those of you still debating whether to go mid or big, Enermax has made it easier (or more difficult) to make the decision with a nearly identical bigger brother Fulmo GT (Big Tower).</p>
<p><a href='http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/chassis_em_2_3/' title='Chassis_EM_2_3'><img width="237" height="243" src="http://blogs.amd.com/play/files/2012/06/Chassis_EM_2_3-237x243.jpg" class="attachment-medium" alt="Chassis_EM_2_3" title="Chassis_EM_2_3" /></a><br />
<a href='http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/chassis_em_front/' title='Chassis_EM_Front'><img width="237" height="275" src="http://blogs.amd.com/play/files/2012/06/Chassis_EM_Front-237x275.jpg" class="attachment-medium" alt="Chassis_EM_Front" title="Chassis_EM_Front" /></a><br />
<a href='http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/chassis_em_side/' title='Chassis_EM_Side'><img width="237" height="222" src="http://blogs.amd.com/play/files/2012/06/Chassis_EM_Side-237x222.jpg" class="attachment-medium" alt="Chassis_EM_Side" title="Chassis_EM_Side" /></a></p>
<p style="text-align: left">
<p style="text-align: left">
<p style="text-align: left"><strong><span style="text-decoration: underline">Setup C:</span></strong></p>
<p style="text-align: left">Chassis:  Thermaltake Level 10 GT</p>
<p style="text-align: left">PSU:  Thermaltake Toughpower Grand 1200W</p>
<p style="text-align: left">A big focus on this article has been on fitting the components inside the chassis’, but what if you’re looking for maximum style points? For those who want the red and black color scheme and curvy style inside and out. The Level 10 GT is a definite option.</p>
<p style="text-align: left">Another thing to point out is that I’ve paired each of these chassis’ with a matching power supply unit. All selected PSUs have also gone through our <a href="http://sites.amd.com/us/game/products/certified/Pages/certified-power-supplies.aspx">AMD Gold Certification</a> to ensure they are up to the task of running our graphic cards in AMD CrossFire™ Technology mode, but I’ll throw out some brownie points to Thermaltake with their Toughpower Grand 1200W. The design complements our AMD hardware quite nicely.</p>
<p><a href='http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/chassis_tt_2_3/' title='Chassis_TT_2_3'><img width="237" height="166" src="http://blogs.amd.com/play/files/2012/06/Chassis_TT_2_3-237x166.jpg" class="attachment-medium" alt="Chassis_TT_2_3" title="Chassis_TT_2_3" /></a><br />
<a href='http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/chassis_tt_front/' title='Chassis_TT_Front'><img width="185" height="300" src="http://blogs.amd.com/play/files/2012/06/Chassis_TT_Front-185x300.jpg" class="attachment-medium" alt="Chassis_TT_Front" title="Chassis_TT_Front" /></a><br />
<a href='http://blogs.amd.com/play/2012/05/01/building-on-amd-hardware/chassis_tt_side/' title='Chassis_TT_Side'><img width="237" height="179" src="http://blogs.amd.com/play/files/2012/06/Chassis_TT_Side-237x179.jpg" class="attachment-medium" alt="Chassis_TT_Side" title="Chassis_TT_Side" /></a></p>
<p style="text-align: left">It also comes in white. (Snow Edition)</p>
<p style="text-align: left">
<p style="text-align: left">These enthusiast chassis’ definitely had little issue fitting our AMD hardware, and look great while doing so. So which setup is your favorite?</p>
<p style="text-align: left">
<p style="text-align: left"><strong><em>David Tjong is on the Technical Marketing team at AMD.</em></strong> <em>His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only.  Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.</em></p>
]]></content:encoded>
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		<title>Sniper Elite V2</title>
		<link>http://blogs.amd.com/play/2012/04/30/sev2/</link>
		<comments>http://blogs.amd.com/play/2012/04/30/sev2/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 13:00:25 +0000</pubDate>
		<dc:creator>David Doel</dc:creator>
				<category><![CDATA[Game Partners]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Sniper Elite V2]]></category>
		<category><![CDATA[AMD CrossfireX]]></category>
		<category><![CDATA[AMD Eyefinity technology]]></category>
		<category><![CDATA[AMD HD3D]]></category>
		<category><![CDATA[DirectX 11]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=4825</guid>
		<description><![CDATA[The sequel to Rebellion’s highly-acclaimed 2005 game Sniper Elite, Sniper Elite V2 continues to offer gamers the most authentic World War II sniping experience by putting them in the middle of war-torn Berlin amidst the frenzied final battle between German and Russian forces.]]></description>
			<content:encoded><![CDATA[<h2><a href="http://store.steampowered.com/app/63380/"><span style="color: #ff0000">&gt;&gt; Now Available on Steam!</span></a></h2>
<p>The sequel to Rebellion’s highly-acclaimed 2005 game Sniper Elite, Sniper Elite V2 continues to offer gamers the most authentic World War II sniping experience by putting them in the middle of war-torn Berlin amidst the frenzied final battle between German and Russian forces.</p>
<p>With an emphasis on learning to handle the anticipation and pressure of the hunt, players are forced to use skill, patience and cunning to achieve their missions as they find themselves facing life-altering choices.</p>
<p>The celebrated “bullet cam” from Sniper Elite makes its return and will be more gratifying than ever. Skilful shots are rewarded with a slow-motion sequence of the bullet running its full trajectory from barrel to target as well as featuring graphic detail of the effects of the bullet entering and destroying a target.</p>
<p style="text-align: center"><span class="youtube">
<object width="480" height="295">
<param name="movie" value="http://www.youtube.com/v/TRJ4LkrZSeo&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;hd=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="transparent" src="http://www.youtube.com/v/TRJ4LkrZSeo&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;hd=1" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="295"></embed>
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=TRJ4LkrZSeo&fmt=18">www.youtube.com/watch?v=TRJ4LkrZSeo</a></p></p>
<p><strong>Features:</strong></p>
<ul>
<li>Detailed sniping simulation with advanced ballistics, taking into account gravity, wind, velocity, bullet penetration, aim stability and more.</li>
<li>Amazing “kill cam” technology showcases what really happens when a bullet enters an enemy’s body.</li>
<li>Authentic World War II Berlin locations as well as vehicles, weapons, and uniforms modelled after the original versions.</li>
<li>AMD Eyefinity support gives you full awareness of your surroundings.</li>
<li>DirectX 11 support provides the ultimate visual treat.</li>
</ul>
<p style="text-align: center"><!---space--><br />
<a rel="attachment wp-att-4977" href="http://blogs.amd.com/play/2012/04/30/sev2/ms_directx11_logo/"><img class="alignnone size-large wp-image-4977" src="http://blogs.amd.com/play/files/2008/03/MS_DirectX11_logo-237x75.png" alt="" width="182" height="58" /></a> <a rel="attachment wp-att-4623" href="http://blogs.amd.com/play/2012/02/14/alan-wake/48836f_amd_eyefin_mdt_lockup_l_e_rgb/"><img class="alignnone size-full wp-image-4623" src="http://blogs.amd.com/play/files/2012/02/48836F_AMD_EyeFin_MDT_lockup_L_E_RGB.png" alt="" width="182" height="58" /></a></p>
<p style="text-align: left"><strong>Screenshots:</strong></p>
<p><a href='http://blogs.amd.com/play/2012/04/30/sev2/church/' title='Sniper Elite V2 - 1'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/Church-114x64.jpg" class="attachment-medium" alt="Sniper Elite V2 - 1" title="Sniper Elite V2 - 1" /></a><br />
<a href='http://blogs.amd.com/play/2012/04/30/sev2/flak/' title='Sniper Elite V2 - 2'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/Flak-114x64.jpg" class="attachment-medium" alt="Sniper Elite V2 - 2" title="Sniper Elite V2 - 2" /></a><br />
<a href='http://blogs.amd.com/play/2012/04/30/sev2/killcam/' title='Sniper Elite V2 - 3'><img width="114" height="74" src="http://blogs.amd.com/play/files/2012/03/Killcam-114x74.jpg" class="attachment-medium" alt="Sniper Elite V2 - 3" title="Sniper Elite V2 - 3" /></a><br />
<a href='http://blogs.amd.com/play/2012/04/30/sev2/overwatch/' title='Sniper Elite V2 - 4'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/Overwatch-114x64.jpg" class="attachment-medium" alt="Sniper Elite V2 - 4" title="Sniper Elite V2 - 4" /></a><br />
<a href='http://blogs.amd.com/play/2012/04/30/sev2/sev2_2/' title='Sniper Elite V2 - 5'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/Sev2_2-114x64.jpg" class="attachment-medium" alt="Sniper Elite V2 - 5" title="Sniper Elite V2 - 5" /></a><br />
<a href='http://blogs.amd.com/play/2012/04/30/sev2/sev2_4/' title='Sniper Elite V2 - 6'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/Sev2_4-114x64.jpg" class="attachment-medium" alt="Sniper Elite V2 - 6" title="Sniper Elite V2 - 6" /></a><br />
<a href='http://blogs.amd.com/play/2012/04/30/sev2/facility/' title='Sniper Elite V2 – 7'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/Facility-114x64.jpg" class="attachment-medium" alt="Sniper Elite V2 – 7" title="Sniper Elite V2 – 7" /></a><br />
<a href='http://blogs.amd.com/play/2012/04/30/sev2/kubelwagon/' title='Sniper Elite V2 – 8'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/03/Kubelwagon-114x64.jpg" class="attachment-medium" alt="Sniper Elite V2 – 8" title="Sniper Elite V2 – 8" /></a></p>
<p><!---space--><br />
<a rel="attachment wp-att-4852" href="http://blogs.amd.com/play/2012/04/30/sev2/505games-logo-orangegrey-transparant/"></a></p>
<p style="text-align: center"><a rel="attachment wp-att-4846" href="http://blogs.amd.com/play/2012/04/30/sev2/rebellion-logo-no-shadow/"><img class="alignnone size-large wp-image-4846" style="margin-left: 10px;margin-right: 10px" src="http://blogs.amd.com/play/files/2012/03/Rebellion-Logo-No-Shadow-237x104.png" alt="" width="213" height="94" /></a></p>
<hr /><strong>Developed by:</strong> <a href="http://www.rebellion.co.uk/">Rebellion</a><br />
<strong>Published by:</strong> <a href="http://www.rebellion.co.uk/">Rebellion</a></p>
<p><strong>Official Website:</strong> <a href="http://sniperelitev2.com">SniperEliteV2.com</a></p>
<p><a rel="attachment wp-att-3905" href="http://blogs.amd.com/play/2011/11/01/two-worlds-ii/esrb-m/"><img class="alignnone size-medium wp-image-3905" src="http://blogs.amd.com/play/files/2011/11/ESRB-M-114x167.png" alt="" width="68" height="100" /></a></p>
<p><em>©2012 Rebellion. The Rebellion name and logo and the Sniper Elite name and logo and the Sniper Elite Eagle are trademarks of Rebellion and may be registered trademarks in certain countries. All rights Reserved. Uses Bink Video. Copyright © 1997-2012 by RAD Game Tools, Inc.</em></p>
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		<title>DisplayPort 1.2 – The future of displays and what you might  be missing out on</title>
		<link>http://blogs.amd.com/play/2012/04/26/displayport-1-2-%e2%80%93-the-future-of-displays-and-what-you-might-be-missing-out-on/</link>
		<comments>http://blogs.amd.com/play/2012/04/26/displayport-1-2-%e2%80%93-the-future-of-displays-and-what-you-might-be-missing-out-on/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 17:48:48 +0000</pubDate>
		<dc:creator>David Tjong</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[4K2K]]></category>
		<category><![CDATA[AMD Radeon™ Graphics]]></category>
		<category><![CDATA[DisplayPort 1.2]]></category>
		<category><![CDATA[MST Hub]]></category>
		<category><![CDATA[Multi Monitor]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=5281</guid>
		<description><![CDATA[I know you’ve been waiting for DisplayPort 1.2 MST hubs. Now you’re eager for 4K2K resolution. 
How can you get more pixel real estate?
]]></description>
			<content:encoded><![CDATA[<p><strong>By David Tjong, Technical Marketing team at AMD</strong></p>
<p>Since the launch of the AMD Radeon™ HD 6000 series, AMD introduced support for DisplayPort 1.2, but it hasn’t been until CES 2012 where the technology has been demonstrated with the AMD GPUs.</p>
<p>Let’s take a look at some of the display technologies that were shown at CES this year.</p>
<p><span style="text-decoration: underline">Multi-Display Technology</span><br />
Notebooks are great on the road: Portable, Wireless, and Convenient; but when you bring it home, why limit yourself to just with just one monitor? When you can have 4?</p>
<p>Don’t worry about messing with multiple cables. We’re talking about a single cable from your notebook. DisplayPort 1.2 enables this with Multi Stream Transport (MST) Hubs and Daisy-Chain monitors. Don’t get these confused with the DisplayPort 1.1 MST Hubs already in the market. DisplayPort 1.2 MST Hubs have support for monitors of different size, resolution, and orientation. (eg. 2 x FHD in portrait &amp; 1 x WQXGA in landscape)</p>
<p style="text-align: center"><a href="http://blogs.amd.com/play/files/2012/04/graphicsblog1.jpg"><img class="size-full wp-image-5289 aligncenter" src="http://blogs.amd.com/play/files/2012/04/graphicsblog1.jpg" alt="" width="550" height="175" /></a></p>
<p style="text-align: center"><a href="http://blogs.amd.com/play/files/2012/04/graphicsblog2.jpg"><img class="size-full wp-image-5282 aligncenter" src="http://blogs.amd.com/play/files/2012/04/graphicsblog2.jpg" alt="" width="841" height="503" /></a></p>
<p>There’s no magic going on here. As you can see we have 3 monitors each individually connected to our DisplayPort 1.2 MST Hub. The only cable that is connected to the notebook is the connector on the DisplayPort 1.2 MST Hub.</p>
<p style="text-align: center"><a href="http://blogs.amd.com/play/files/2012/04/graphicsblog3.jpg"><img class="size-full wp-image-5283 aligncenter" src="http://blogs.amd.com/play/files/2012/04/graphicsblog3.jpg" alt="" width="817" height="407" /></a></p>
<p>Don’t get too excited just yet. This illustrated image of the DisplayPort 1.2 MST Hub is just a mockup of the possible future design. The current prototype is significantly larger and requires an external power adapter. It is expected that this technology would get smaller as the product is finalized, or perhaps even disappear if monitor manufacturers embed this technology directly into the monitor. (ie. Daisy Chaining)</p>
<p style="text-align: center"><a href="http://blogs.amd.com/play/files/2012/04/graphicsblog41.jpg"><img class="size-full wp-image-5299 aligncenter" src="http://blogs.amd.com/play/files/2012/04/graphicsblog41.jpg" alt="" width="451" height="268" /></a><a href="http://blogs.amd.com/play/files/2012/04/graphicsblog61.jpg"><img class="size-full wp-image-5300 aligncenter" src="http://blogs.amd.com/play/files/2012/04/graphicsblog61.jpg" alt="" width="484" height="269" /></a></p>
<p><span style="text-decoration: underline">4K2K resolution</span></p>
<p>Looking to move onto the next generation of display resolution?</p>
<p>At CES, one of the buzzwords floating around was 4K2K. 4K2K loosely refers to 4060&#215;2160 or 3840&#215;2160 (QFHD) resolutions, and various TV manufacturers showed their 4K2K TVs. It’s now the waiting game for them to be released. If you’re eager for a 4k2k monitor today you can pick up the Eizo Radiforce RX840 for a roughly $38,000. Although this model requires 2 DisplayPort 1.1 cable inputs.</p>
<p>With DisplayPort 1.2 bandwidth is effectively doubled, so why do 2 cables when we can do 1? At CES, VESA demonstrated a modified version of the monitor that accepted a single DisplayPort 1.2 cable input. That’s 4096&#215;2160@60Hz resolution with a single cable. Needless to say, that’s a lot of pixel going through a single cable.</p>
<p><a href="http://blogs.amd.com/play/files/2012/04/graphicsblog5.jpg"><img class="size-full wp-image-5285 aligncenter" src="http://blogs.amd.com/play/files/2012/04/graphicsblog5.jpg" alt="" width="683" height="512" /></a></p>
<p><span style="text-decoration: underline">HDMI (Yes, we haven’t forgotten about you)</span><br />
Haven’t jumped on the DisplayPort bandwagon yet? Or do you want to cling onto your HDMI cables a bit longer? The AMD Radeon™ HD 7000 series has your answer for that too. Supporting the optional implementations in the HDMI specification, the AMD Radeon™ HD 7000 series supports up to 4096&#215;2160@24Hz. You’ll also need a TV/Monitor that supports the same optional implementation in the HDMI specification. For example, available in the market is the Sony VPL-VW1000ES 4K2K projector that will support 4096&#215;2160@24Hz over HDMI.</p>
<p>Keep in mind, with a maximum refresh rate of 24Hz, it’s recommended only for media consumption such movies or videos. If you’re looking for a smooth gaming experience you’ll want at least a 60Hz refresh rate.</p>
<p>So what Display Technology are you most looking forward to?</p>
<p><em><strong>David Tjong is on the Technical Marketing team at AMD. </strong> His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only.  Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.</em></p>
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		<title>AMD Catalyst™ 12.4 driver &#8211; What&#8217;s New</title>
		<link>http://blogs.amd.com/play/2012/04/25/amd-catalyst%e2%84%a2-12-4-driver-whats-new/</link>
		<comments>http://blogs.amd.com/play/2012/04/25/amd-catalyst%e2%84%a2-12-4-driver-whats-new/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 18:23:56 +0000</pubDate>
		<dc:creator>David Doel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[AMD Catalyst]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=5258</guid>
		<description><![CDATA[We have just released AMD Catalyst™ 12.4 for Windows 7, Windows Vista, Windows XP and Linux platforms. Download here. Feature highlights of the AMD Catalyst™ 12.4 driver: Windows XP support for the AMD Radeon HD 7900 Series, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series In addition to Windows 7 and Windows Vista [...]]]></description>
			<content:encoded><![CDATA[<p>We have just released AMD Catalyst™ 12.4 for Windows 7, Windows Vista, Windows XP and Linux platforms. <a href="http://sites.amd.com/us/game/downloads/Pages/downloads.aspx">Download here</a>.</p>
<hr />
<h2>Feature highlights of the AMD Catalyst™ 12.4 driver:</h2>
<p><strong>Windows XP support for the AMD Radeon HD 7900 Series, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series</strong></p>
<ul>
<li>In addition to Windows 7 and Windows Vista support, Catalyst 12.4 now also introduces Windows XP (64-bit/32-bit) support for the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series</li>
</ul>
<p><strong>Super Sampling Anti-Aliasing: Level of Detail (LOD) Image Quality enhancements</strong></p>
<div>
<ul>
<li>Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series</li>
<li>LOD Image quality enhancements for Super Sample Anti-Aliasing and Adaptive Anti-Aliasing through the AMD Catalyst™ Control Center for DirectX® 10 and DirectX® 11 applications.</li>
<li>Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the Catalyst Control Center is not supported for DirectX 10 and DirectX 11 applications)</li>
<li>Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series•	LOD Image quality enhancements for Super Sample Anti-Aliasing and Adaptive Anti-Aliasing through the AMD Catalyst™ Control Center for DirectX® 10 and DirectX® 11 applications.</li>
<li>Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the Catalyst Control Center is not supported for DirectX 10 and DirectX 11 applications)</li>
</ul>
</div>
<p><strong>Morphological Anti-Aliasing (MLAA):  Significant performance enhancements</strong></p>
<ul>
<li>Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, AMD Radeon HD 7700 Series, AMD Radeon HD 6000 Series, and AMD Radeon HD 5000 Series</li>
<li>MLAA now operates up to 80% faster than previous versions</li>
</ul>
<div><strong>Texture filtering quality improvements</strong></div>
<div>
<div>
<ul>
<li>Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series</li>
<li>Improvements have been made to the texture filtering algorithm (for both DirectX9 and DirectX10/DirectX11 applications) to increase the quality of rendered textures, with no impact to performance</li>
</ul>
</div>
</div>
<div>
<div><strong>This release of AMD Catalyst™ Linux introduces support for the following new operating systems</strong></div>
<div>
<ul>
<li>Ubuntu 12.04 early look support</li>
<li>openSuse 12.1 production support</li>
</ul>
</div>
</div>
<hr />
<h2>Resolved issues:</h2>
<ul>
<li>Elder Scolls: Skyrim : flickering square corruption is no longer observed.</li>
<li>Rage : Vsync is no longer disabled after task switching.</li>
<li>Enemy Territory:  Quake Wars : no longer crashes when launched in High Performance Mode.</li>
<li>Stalker – Call of Pripyat : flickering is no longer observed in trees with specific Catalyst Control Center settings.</li>
<li>Tearing is no longer observed on the third screen in 3&#215;1 and 1&#215;3 Eyefinity configurations.</li>
</ul>
<hr /><strong><em>David Doel is on the marketing team at AMD Gaming Evolved. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.</em></strong></p>
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		<title>Never Settle. Get this AMD Eyefinity wallpaper.</title>
		<link>http://blogs.amd.com/play/2012/04/18/never-settle-get-this-amd-eyefinity-wallpaper/</link>
		<comments>http://blogs.amd.com/play/2012/04/18/never-settle-get-this-amd-eyefinity-wallpaper/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 18:04:42 +0000</pubDate>
		<dc:creator>David Doel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[AMD Eyefinity technology]]></category>
		<category><![CDATA[AMD Radeon]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=5226</guid>
		<description><![CDATA[The popularity of AMD Eyefinity technology continues to grow strong. Websites like Widescreen Gaming Forum help to push the importance of AMD Eyefinity into the conscious mind of developers, publishers, and gamers. Of course we believe AMD Eyefinity is important too, which is why we&#8217;ve elected to simultaneously soothe and shock your eyes with this incredible 3X1 [...]]]></description>
			<content:encoded><![CDATA[<p>The popularity of <a href="http://www.amd.com/us/products/technologies/amd-eyefinity-technology/Pages/eyefinity.aspx">AMD Eyefinity technology</a> continues to grow strong. Websites like <a href="http://www.wsgf.org/">Widescreen Gaming Forum</a> help to push the importance of AMD Eyefinity into the conscious mind of developers, publishers, and gamers. Of course we believe AMD Eyefinity is important too, which is why we&#8217;ve elected to simultaneously soothe and shock your eyes with this incredible 3X1 AMD Radeon™ wallpaper. AMD takes no responsibility for the drool left on your keyboard.</p>
<p><a href="http://blogs.amd.com/play/files/2012/04/3by1TestRenderSceneGlow.jpg">&gt;&gt; Download Now (5760X1200)</a></p>
<p><a href='http://blogs.amd.com/play/2012/04/18/never-settle-get-this-amd-eyefinity-wallpaper/3by1testrendersceneglow/' title='3X1_AMDRadeon'><img width="635" height="132" src="http://blogs.amd.com/play/files/2012/04/3by1TestRenderSceneGlow-635x132.jpg" class="attachment-large" alt="3X1_AMDRadeon" title="3X1_AMDRadeon" /></a></p>
<p><strong>Other resolutions:</strong><br />
<a href="http://download.amd.com/graphics/wallpaper/amdradeon-1920x1200.jpg">1920X1200</a><br />
<a href="http://download.amd.com/graphics/wallpaper/amdradeon-eyefinity5x1-6000x1200.jpg">6000X1200</a><br />
<a href="http://download.amd.com/graphics/wallpaper/amdradeon-eyefinity5x1-9600x1200.jpg">9600X1200</a><br />
<a href="http://download.amd.com/graphics/wallpaper/amdradeon-iphone-960x640.jpg">960X640</a> (iPhone)</p>
<hr /><em><strong>David Doel is on the marketing team at AMD Gaming Evolved.</strong> His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.</em></p>
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		<title>Nexuiz</title>
		<link>http://blogs.amd.com/play/2012/04/04/nexuiz/</link>
		<comments>http://blogs.amd.com/play/2012/04/04/nexuiz/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 16:00:11 +0000</pubDate>
		<dc:creator>David Doel</dc:creator>
				<category><![CDATA[Game Partners]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nexuiz]]></category>
		<category><![CDATA[THQ]]></category>
		<category><![CDATA[AMD Eyefinity technology]]></category>
		<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[DirectX 11]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=4660</guid>
		<description><![CDATA[&#62;&#62; Now Available on Steam! For centuries the Kavussari and the Forsellians have waged war. They have a fragile truce but due to their seething disgust of each other they still pit their warriors against each other in arenas rather than on the fields of war. Those episodes of lethal combat are now broadcast throughout [...]]]></description>
			<content:encoded><![CDATA[<h2><a href="http://store.steampowered.com/app/96800/"><span style="color: #ff0000">&gt;&gt; Now Available on Steam!</span></a></h2>
<p>For centuries the Kavussari and the Forsellians have waged war. They have a fragile truce but due to their seething disgust of each other they still pit their warriors against each other in arenas rather than on the fields of war.</p>
<p>Those episodes of lethal combat are now broadcast throughout the galaxy, as entertainment… a spectacle known as… The Nexuiz Competition: An arena based first person shooter where you can alter the rules of the match and laws of physics while you dominate opponents in ever-changing hostile environments bleeding with hatred.</p>
<p style="text-align: center"><span class="youtube">
<object width="480" height="295">
<param name="movie" value="http://www.youtube.com/v/-AGpeQumigk&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;hd=1&amp;w=700&amp;h=386" />
<param name="allowFullScreen" value="true" />
<embed wmode="transparent" src="http://www.youtube.com/v/-AGpeQumigk&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;hd=1&amp;w=700&amp;h=386" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="295"></embed>
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=-AGpeQumigk&fmt=18">www.youtube.com/watch?v=-AGpeQumigk</a></p></p>
<p><strong>Features:</strong></p>
<ul>
<li>Technology focused – supports AMD Eyefinity, DirectX 11, and running on CryEngine 3</li>
<li>Arena FPS is back – inspired by the giants of the Arena FPS genre, Nexuiz reinvents twitch gaming for the PC</li>
<li>Over 100 ‘Dynamic Mutators’ serve as game-changing power-ups – Jetpacks, Uber-Nuke, Low Gravity, Big Head Mode and many more&#8230;</li>
<li>9 deadly arenas – powered by CryENGINE 3, Nexuiz sets a new graphical benchmark for a digital-only release</li>
<li>Designed for competitive play -- a superbly balanced weapon set, classic game modes, and extensive stat tracking, Medals and Leaderboard support</li>
<li>Play solo or online – hone your skills against bots, then wage war online against the best in 4v4 multiplayer matches</li>
</ul>
<p style="text-align: center"><a rel="attachment wp-att-4977" href="http://blogs.amd.com/play/2008/03/20/protected/ms_directx11_logo/"><img class="alignnone size-large wp-image-4977" src="http://blogs.amd.com/play/files/2008/03/MS_DirectX11_logo-237x75.png" alt="" width="182" height="58" /></a> <a rel="attachment wp-att-4623" href="http://blogs.amd.com/play/2012/02/14/alan-wake/48836f_amd_eyefin_mdt_lockup_l_e_rgb/"><img class="alignnone size-full wp-image-4623" src="http://blogs.amd.com/play/files/2012/02/48836F_AMD_EyeFin_MDT_lockup_L_E_RGB.png" alt="" width="182" height="58" /></a></p>
<p><a href='http://blogs.amd.com/play/2012/04/04/nexuiz/fancyshot2/' title='Nexuiz1'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/02/FancyShot2-114x64.jpg" class="attachment-medium" alt="Nexuiz1" title="Nexuiz1" /></a><br />
<a href='http://blogs.amd.com/play/2012/04/04/nexuiz/fancyshot3/' title='Nexuiz2'><img width="114" height="61" src="http://blogs.amd.com/play/files/2012/02/FancyShot3-114x61.jpg" class="attachment-medium" alt="Nexuiz2" title="Nexuiz2" /></a><br />
<a href='http://blogs.amd.com/play/2012/04/04/nexuiz/fancyshot4/' title='Nexuiz3'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/02/FancyShot4-114x64.jpg" class="attachment-medium" alt="Nexuiz3" title="Nexuiz3" /></a><br />
<a href='http://blogs.amd.com/play/2012/04/04/nexuiz/fancyshot5/' title='Nexuiz4'><img width="114" height="64" src="http://blogs.amd.com/play/files/2012/02/FancyShot5-114x64.jpg" class="attachment-medium" alt="Nexuiz4" title="Nexuiz4" /></a></p>
<p><!-- space--></p>
<p style="text-align: center"><a rel="attachment wp-att-4696" href="http://blogs.amd.com/play/2012/04/04/nexuiz/illfonic_logotype_neg/"><img class="alignnone size-medium wp-image-4696" src="http://blogs.amd.com/play/files/2012/03/ILLFONIC_LOGOTYPE_NEG-114x91.png" alt="" width="114" height="91" /></a><a rel="attachment wp-att-3193" href="http://blogs.amd.com/play/2011/09/01/warhammer-40000-space-marine/thqlogo/"><img class="alignnone size-large wp-image-3193" style="margin-left: 15px;margin-right: 15px;margin-top: 10px;margin-bottom: 10px" src="http://blogs.amd.com/play/files/2011/11/THQLogo-237x110.png" alt="" width="142" height="66" /></a><a rel="attachment wp-att-5057" href="http://blogs.amd.com/play/2012/04/04/nexuiz/ce3logo_weye_cmyk_inverted_lf/"><img class="alignnone size-medium wp-image-5057" src="http://blogs.amd.com/play/files/2008/03/CE3Logo_wEye_CMYK_Inverted_LF-237x167.png" alt="" width="142" height="100" /></a><a rel="attachment wp-att-5049" href="http://blogs.amd.com/play/2012/04/04/nexuiz/ersb/"><img class="alignnone size-full wp-image-5049" style="margin-top: 20px;margin-bottom: 20px" src="http://blogs.amd.com/play/files/2008/03/ERSB.png" alt="" width="113" height="54" /></a><!-- space--></p>
<hr /><strong>Developed by:</strong> <a href="http://www.illfonic.com/">Illfonic</a><br />
<strong>Published by:</strong> <a href="http://www.thq.com/">THQ</a></p>
<p><strong>Official Website:</strong> <a href="http://www.nexuiz.com/">Nexuiz.com</a></p>
<p>© 2012 IllFonic, LLC. All Rights Reserved. IllFonic, the IllFonic logo are trademarks or registered trademarks of IllFonic, LLC throughout the world. The Nexuiz game contains some copyrightable material owned by Alientrap Software used under license. Portions of this software are included under license © 2004-2012 Crytek GmbH. Exclusively published and distributed by THQ Inc. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logos, and copyrights are property of their respective owners.</p>
<p><!-- space--></p>
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