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	<title>Game Blog &#187; AMD Radeon</title>
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	<link>http://blogs.amd.com/play</link>
	<description>The fun begins here! Find out how to get the most from your AMD Radeon graphics technology, build a super-fast PC or learn more about the gaming industry.</description>
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		<title>Power efficiency is making a difference!</title>
		<link>http://blogs.amd.com/play/2012/01/30/power-efficiency-is-making-a-difference/</link>
		<comments>http://blogs.amd.com/play/2012/01/30/power-efficiency-is-making-a-difference/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 04:02:22 +0000</pubDate>
		<dc:creator>Guest Blogger</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[AMD Radeon]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[PowerTune]]></category>
		<category><![CDATA[ZeroCore Power]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=4486</guid>
		<description><![CDATA[Power efficiency may be a paramount feature in consumer electronics, but who’s to say it’s not important in the PC space as well?
]]></description>
			<content:encoded><![CDATA[<p><strong>By Korhan Erenben, Manager, Technical Marketing at AMD.</strong></p>
<p>Power efficiency is a critical performance metric for our discrete graphics products.  This should come as no surprise for those who follow the overall industry trends: Consumers are more aware of the impact their product choices make on the environment; products in the industry are moving toward thinner and lighter form factors; and rising energy costs can significantly impact the cost of ownership of new PC products.  The net result is that consumers  value energy efficient products across the board.</p>
<p>Someone with a more traditional view of the enthusiast graphics market might think that the highest end graphics products are isolated or exempt from these trends and driven only by the need for higher peak performance.  In reality, this is certainly not the case.  At AMD, our focus on power efficiency via thin-and-light capable products designed to run on battery power has actually helped result in more power efficient products across the stack; particularly in our enthusiast products which have enjoyed major performance improvements alongside major efficiency improvements.</p>
<p>In recent years, AMD has proven itself to be a leader in power efficiency with the introduction of technologies such as PowerPlay™  and AMD PowerTune technologies<sup>1</sup>.  These features  are fast becoming must-haves because of how strongly end users value power efficiency.</p>
<p>Most recently, AMD has further demonstrated its leadership in this field with the introduction of the AMD Radeon™ HD 7900 series graphics cards which feature a new bleeding edge and revolutionary capability known as AMD ZeroCore Power Technology<sup>1</sup>.   AMD ZeroCore  Power technology is a game changer which cuts long idle power down to a small fraction of what was previously achievable; which is something we know that our enthusiast audience will truly appreciate.</p>
<p>So how does it work?</p>
<p>When GPUs aren’t tasked with heavy graphics or compute workloads, they are intelligently managed to power down to their minimum working states through a number of techniques such as engine/memory clock reductions, reduced voltages and power gating.   This works to minimize power during static screen and other very low workloads where graphics cards can idle at less than  their peak power.</p>
<p>However, in the long idle state – where the display is blanked but the rest of the system remains in an active power state – AMD ZeroCore Power technology takes GPU efficiency to a whole new level.  When systems enter the long idle state and applications are not using background GPU resources, AMD ZeroCore power technology  powers down all major functional blocks of the discrete GPU and reduces overall chip power consumption to well under one Watt.  And while core GPU blocks (such as the compute units, display blocks, video engines and memory interfaces) are  shut down and consuming zero power, the rest of the system is still available to do what it needs to do.  So if you leave your PC on to share/stream/serve content, to simplify remote access or to simply make sure it’s ready to go at the flick of a mouse, AMD ZeroCore Power technology makes it happen with near-zero graphics power.</p>
<p>For the ultra-enthusiast, AMD ZeroCore Power technology takes things a step further to enable scalable power savings:  With AMD CrossFire™ technology, the additional GPUs are always held in the AMD ZeroCore Power state when they’re not in use.  This means that AMD CrossFire™ users can scale up their performance with negligible idle power increases and no acoustic penalties.</p>
<p>As you can see, ZeroCore Power is a huge leap forward for AMD in delivering low power and high efficiency graphics. And given it took us less than one year to morph this innovation from a notebook GPU hardware capability to a groundbreaking capability for the desktop AMD Radeon™ HD 7900 series, it’s innovation we can all get excited about!</p>
<p>&#8211;</p>
<p><em> </em></p>
<p><em> </em></p>
<ol>
<li>AMD PowerPlay™, AMD PowerTune and AMD ZeroCore Power are technologies offered by certain AMD Radeon™ products, which are designed to intelligently manage GPU power consumption in response to certain GPU load conditions. Not all products feature all technologies – check with your component or system manufacturer for specific model capabilities.</li>
</ol>
<p><em> </em></p>
<p><em> </em></p>
<p><em> </em></p>
<p><em> </em></p>
<p><em> </em></p>
<p><em><strong>Korhan Erenben is the Manager of Technical Marketing at AMD.</strong></em><em><strong> </strong>His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.</em><em> </em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>AMD Catalyst™ 12.1 &amp; 12.2 Preview driver &#8211; What&#8217;s New</title>
		<link>http://blogs.amd.com/play/2012/01/25/amd-catalyst%e2%84%a2-12-1-12-2-preview-driver-whats-new/</link>
		<comments>http://blogs.amd.com/play/2012/01/25/amd-catalyst%e2%84%a2-12-1-12-2-preview-driver-whats-new/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 20:56:31 +0000</pubDate>
		<dc:creator>David Doel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[AMD Catalyst]]></category>
		<category><![CDATA[AMD CrossfireX]]></category>
		<category><![CDATA[AMD HD3D]]></category>
		<category><![CDATA[AMD Radeon]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=4458</guid>
		<description><![CDATA[We have just released AMD Catalyst™ 12.1 for Windows 7, Windows Vista, Windows XP and Linux platforms, and AMD Catalyst 12.2 Preview driver for Windows Vista and Windows 7. Please note that AMD Radeon HD 7900 users should keep using the 8.921.2 RC11 driver found here (the 12.2 preview does not supported the AMD Radeon [...]]]></description>
			<content:encoded><![CDATA[<p>We have just released <a href="http://support.amd.com/us/kbarticles/Pages/AMDCatalystSoftwareSuiteVersion121.aspx">AMD Catalyst™ 12.1</a> for Windows 7, Windows Vista, Windows XP and Linux platforms, and <a href="http://support.amd.com/us/kbarticles/Pages/Catalyst122Previewdriver.aspx">AMD Catalyst 12.2 Preview driver</a> for Windows Vista and Windows 7. Please note that <span style="color: #ff0000"><strong>AMD Radeon HD 7900 users</strong></span> should keep using the 8.921.2 RC11 driver <a href="http://support.amd.com/us/kbarticles/Pages/RC11Driver.aspx">found here</a> (the 12.2 preview does not supported the AMD Radeon HD 7900 Series). Full details of these two drivers are below.</p>
<p><span id="more-4458"></span><a rel="attachment wp-att-3704" href="http://blogs.amd.com/play/2011/11/22/the-amd-catalyst%e2%84%a2-11-11a-driver-%e2%80%93-what%e2%80%99s-new/amdcatalyst/"><img class="aligncenter size-full wp-image-3704" src="http://blogs.amd.com/play/files/2011/11/AMDCatalyst.jpg" alt="" width="800" height="196" /></a></p>
<h2>Feature highlights of the AMD Catalyst™ 12.1 driver:</h2>
<p>AMD HD3D technology support enhancement</p>
<ul>
<li>Enables support for AMD HD3D technology in conjunction with AMD CrossFireX configurations</li>
<li>Delivers a new Stereo 3D mode over HDMI 1.4a connections &#8211; 1080p at 30Hz is now enabled on supported displays.</li>
</ul>
<p><!--space--><br />
AMD Catalyst Control Center / Vision Engine Control Center enhancements – Application Profiles</p>
<ul>
<li>AMD Catalyst 12.1 Preview driver enables users to create per application profiles to individually control 3D and CrossFireX settings for Direct3D applications</li>
<li>Please be sure to select the “Restore Factory Defaults” option under the Catalyst Control Center Preferences menu before using the new application profiles feature – this ensures there are no compatibility issues between previous drivers and the new AMD Catalyst 12.1 Preview driver with regards to application profiles</li>
</ul>
<p><!--space--><br />
AMD Catalyst Control Center / Vision Engine Control Center enhancements – Video UI improvements</p>
<ul>
<li>AMD Catalyst 12.1 Preview driver includes user interface enhancements to simply adjustment of video color and video quality controls</li>
</ul>
<p style="text-align: center"><!--space--></p>
<p><a href='http://blogs.amd.com/play/2012/01/25/amd-catalyst%e2%84%a2-12-1-12-2-preview-driver-whats-new/ccc1/' title='CCC1'><img width="114" height="108" src="http://blogs.amd.com/play/files/2012/01/CCC1-114x108.png" class="attachment-medium" alt="CCC1" title="CCC1" /></a><br />
<a href='http://blogs.amd.com/play/2012/01/25/amd-catalyst%e2%84%a2-12-1-12-2-preview-driver-whats-new/ccc2/' title='CCC2'><img width="114" height="108" src="http://blogs.amd.com/play/files/2012/01/CCC2-114x108.png" class="attachment-medium" alt="CCC2" title="CCC2" /></a><br />
<a href='http://blogs.amd.com/play/2012/01/25/amd-catalyst%e2%84%a2-12-1-12-2-preview-driver-whats-new/vecc/' title='VECC'><img width="114" height="160" src="http://blogs.amd.com/play/files/2012/01/VECC-114x160.jpg" class="attachment-medium" alt="VECC" title="VECC" /></a></p>
<p>This release of AMD Catalyst™ Linux introduces support for the following new operating systems</p>
<ul>
<li>SLED 11 SP2 early look support</li>
<li>Ubuntu 11.10 production level support</li>
</ul>
<p><!--space--></p>
<hr /><!--space--></p>
<h2>Feature highlights of the AMD Catalyst™ 12.2 driver:</h2>
<p>AMD Eyefinity 2.1 technology enhancements</p>
<ul>
<li>Additional resolution support:   Users can now choose from a larger set of resolutions when running AMD Eyefinity</li>
<li>Dynamic Configuration Changes:  Switching between different display configurations will occur automatically when physically plugging/un-plugging displays</li>
<li>HydraVision enhancements:  The Windows Task bar can now be moved and resized based on users preference</li>
<li>Profile Manager improvements:  Increased support for Display Groups (including 5&#215;1) and Extended configurations within the Profile Manager</li>
</ul>
<p><!---space--></p>
<hr /><!---space--><br />
<strong>David Doel is on the marketing team at AMD Gaming Evolved.</strong> His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.</p>
]]></content:encoded>
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		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>The AMD Catalyst™ 11.12 &amp; 12.1 Preview driver – What’s New</title>
		<link>http://blogs.amd.com/play/2011/12/13/the-amd-catalyst%e2%84%a2-11-12-12-1-preview-driver-%e2%80%93-what%e2%80%99s-new/</link>
		<comments>http://blogs.amd.com/play/2011/12/13/the-amd-catalyst%e2%84%a2-11-12-12-1-preview-driver-%e2%80%93-what%e2%80%99s-new/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 20:10:36 +0000</pubDate>
		<dc:creator>David Doel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[AMD Catalyst]]></category>
		<category><![CDATA[AMD CrossfireX]]></category>
		<category><![CDATA[AMD HD3D]]></category>
		<category><![CDATA[AMD Radeon]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=4140</guid>
		<description><![CDATA[We have just released AMD Catalyst™ 11.12 and the AMD Catalyst™ 12.1 Preview driver for Windows 7, Windows Vista, and Windows XP. The AMD Catalyst™ 12.1 Preview includes all of the features found in AMD Catalyst™ 11.12 and also includes all of the latest optimizations found in the AMD Catalyst 11.11c performance drivers. It is highly [...]]]></description>
			<content:encoded><![CDATA[<p>We have just released <a href="http://support.amd.com/us/kbarticles/Pages/AMDCatalystSoftwareSuiteVersion1112.aspx">AMD Catalyst™ 11.12</a> and the <a href="http://support.amd.com/us/kbarticles/Pages/Catalyst121Previewdriver.aspx">AMD Catalyst™ 12.1 Preview</a> driver for Windows 7, Windows Vista, and Windows XP. <a href="http://support.amd.com/us/kbarticles/Pages/Catalyst121Previewdriver.aspx">The AMD Catalyst™ 12.1 Preview</a> includes all of the features found in AMD Catalyst™ 11.12 and also includes all of the latest optimizations found in the AMD Catalyst 11.11c performance drivers.   <span style="color: #ff0000">It is highly recommended that all gamers use the AMD Catalyst 12.1 Preview driver</span>.</p>
<p><span id="more-4140"></span><a rel="attachment wp-att-3704" href="http://blogs.amd.com/play/2011/11/22/the-amd-catalyst%e2%84%a2-11-11a-driver-%e2%80%93-what%e2%80%99s-new/amdcatalyst/"><img class="aligncenter size-full wp-image-3704" src="http://blogs.amd.com/play/files/2011/11/AMDCatalyst.jpg" alt="" width="800" height="196" /></a></p>
<h2><strong>Feature highlights of the AMD Catalyst™ 11.12 driver:</strong></h2>
<p>AMD OpenGL 4.2 production support</p>
<ul>
<li>AMD Catalyst 11.12 delivers official support for the OpenGL 4.2 specification</li>
</ul>
<p><!---space--><br />
AMD Eyefinity technology enhancements</p>
<ul>
<li>Enables support for AMD HD3D technology when using a 3&#215;1 Landscape Eyefinity display group, on supported DisplayPort 3D monitors.</li>
</ul>
<p><!---space--><br />
AMD Vision Engine Control Center enhancements for Dual Graphics</p>
<ul>
<li>Improvements have been implemented to better facilitate the enabling and control of the Dual Graphics within the Vision Engine Control Center</li>
</ul>
<p><!---space--></p>
<p style="text-align: center">
<p><span style="font-size: x-small"><span style="line-height: normal"> </span></span></p>
<p><strong>Feature highlights of the AMD Catalyst™ 11.12 Linux driver: </strong><br />
This release of AMD Catalyst™ Linux introduces support for the following new operating systems</p>
<ul>
<li>RHEL 6.2 early look support</li>
</ul>
<p><!---space--><br />
AMD’s driver for the Windows 8 Developer build is also now available on www.amd.com for download.   This is the same driver that was made available through Windows Update when the Windows 8 Preview Build was released in September 2011.  AMD plans to release new drivers for Windows 8 on www.amd.com the same day as all future Windows 8 milestone releases (Beta, RC, RTM) – just as AMD did for Windows Vista and Windows 7.<br />
<!---space--></p>
<hr /><!---space--></p>
<h2><strong>Feature highlights of the AMD Catalyst™ 12.1 driver: </strong></h2>
<p>AMD HD3D technology support enhancement</p>
<ul>
<li>Enables support for AMD HD3D technology in conjunction with AMD CrossFireX configurations</li>
<li>Delivers a new Stereo 3D mode over HDMI 1.4a connections &#8211; 1080p at 30Hz is now enabled on supported displays.</li>
</ul>
<p><!---space--><br />
AMD Catalyst Control Center / Vision Engine Control Center enhancements – Application Profiles</p>
<ul>
<li>AMD Catalyst 12.1 Preview driver enables users to create per application profiles to individually control 3D and CrossFireX settings for Direct3D applications</li>
<li>Please be sure to select the “Restore Factory Defaults” option under the Catalyst Control Center Preferences menu before using the new application profiles feature – this ensures there are no compatibility issues between previous drivers and the new AMD Catalyst 12.1 Preview driver with regards to application profiles.</li>
</ul>
<p><a href='http://blogs.amd.com/play/2011/12/13/the-amd-catalyst%e2%84%a2-11-12-12-1-preview-driver-%e2%80%93-what%e2%80%99s-new/121a/' title='121a'><img width="62" height="57" src="http://blogs.amd.com/play/files/2011/12/121a-62x57.png" class="attachment-thumbnail" alt="3D Application Settings" title="121a" /></a><br />
<a href='http://blogs.amd.com/play/2011/12/13/the-amd-catalyst%e2%84%a2-11-12-12-1-preview-driver-%e2%80%93-what%e2%80%99s-new/121b/' title='121b'><img width="62" height="57" src="http://blogs.amd.com/play/files/2011/12/121b-62x57.png" class="attachment-thumbnail" alt="3D Application Settings continued" title="121b" /></a><br />
<a href='http://blogs.amd.com/play/2011/12/13/the-amd-catalyst%e2%84%a2-11-12-12-1-preview-driver-%e2%80%93-what%e2%80%99s-new/121c/' title='121c'><img width="62" height="57" src="http://blogs.amd.com/play/files/2011/12/121c-62x57.jpg" class="attachment-thumbnail" alt="Video UI improvements" title="121c" /></a></p>
<p>AMD Catalyst Control Center / Vision Engine Control Center enhancements – Video UI improvements</p>
<ul>
<li>AMD Catalyst 12.1 Preview driver includes user interface enhancements to simply adjustment of video color and video quality controls<strong> </strong></li>
</ul>
<p>Performance highlights of the AMD Catalyst™ 12.1 Preview  driver (in addition to the AMD Catalyst 11.11c performance driver)</p>
<ul>
<li>Improves performance (10-15%) in Elder Scrolls: Skyrim when Multi-Sample Anti-Aliasing is enabled on the AMD Radeon™ HD 6900 Series for single GPU and AMD CrossFire configurations</li>
</ul>
<p><!---space--></p>
<hr />
<p><!---space--><br />
<em><strong>David Doel is on the marketing team at AMD Gaming Evolved.</strong> His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.</em></p>
]]></content:encoded>
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		<slash:comments>47</slash:comments>
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		<item>
		<title>Battlefield 3 &#8211; Technology Interview</title>
		<link>http://blogs.amd.com/play/2011/12/12/bf3techinterview/</link>
		<comments>http://blogs.amd.com/play/2011/12/12/bf3techinterview/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 15:00:07 +0000</pubDate>
		<dc:creator>David Doel</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[AMD CrossfireX]]></category>
		<category><![CDATA[AMD FX]]></category>
		<category><![CDATA[AMD Gaming]]></category>
		<category><![CDATA[AMD HD3D]]></category>
		<category><![CDATA[AMD Radeon]]></category>
		<category><![CDATA[DirectX 11]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=3979</guid>
		<description><![CDATA[Battlefield 3 has had a couple months to sink into the minds of gamers everywhere. After a very successful launch it is among the top tier of shooters on the market; with its combination of amazing visuals, realistic audio, and strategic team play, EA and DICE have managed to create something spectacular. We had the [...]]]></description>
			<content:encoded><![CDATA[<p>Battlefield 3 has had a couple months to sink into the minds of gamers everywhere. After a very successful launch it is among the top tier of shooters on the market; with its combination of amazing visuals, realistic audio, and strategic team play, EA and DICE have managed to create something spectacular. We had the chance to ask Johan Andersson, Rendering Architect at DICE, a few questions about the technology that Battlefield 3 is built on and how AMD assisted the team during development.</p>
<hr /><!---space--><br />
<a rel="attachment wp-att-4005" href="http://blogs.amd.com/play/2011/12/12/bf3techinterview/battlefield-3-screenshots-staging-area/"><img class="aligncenter size-full wp-image-4005" src="http://blogs.amd.com/play/files/2011/12/battlefield-3-screenshots-staging-area.jpg" alt="" width="1600" height="900" /></a></p>
<h3>The Frostbite 2 engine powers Battlefield 3 and was built exclusively on top of the DirectX® 11 API as a minimum requirement for the PC platform. Why was such a decision made and were you not concerned that excluding DirectX® 9/Windows® XP users would impact your potential customer base?</h3>
<p><!---space--><br />
Battlefield as a game and DICE as a studio have a strong PC heritage. The first Battlefield games were created for the PC. We also have a philosophy at DICE that we want to develop our games to the best possible strengths of each individual platform.</p>
<p>In order to fully take advantage of a modern PC with a DX10 or DX11 card, and while making the game and engine future proof, going directly to DirectX 11 API was the right decision. Requiring that as a base was what would result in the best possible game experience.</p>
<p>We made a qualified guess in the beginning of the Frostbite 2 and Battlefield 3 development that the adoption of DX10/DX11 GPUs together with Windows Vista &amp; Windows 7 would be high enough when we launched Battlefield 3 to reach a wide gamer audience, and Battlefield 3 as a major PC title would be a strong motivation for the last gamer hold outs to make the necessary upgrades to DX11 and Vista/Win7.<br />
<!---space--><br />
<!---space--><br />
<!---space--></p>
<h3>Coming back to DirectX® 11, do you feel you could have achieved the same level of graphics quality without this API? Could you give examples of what DirectX 11 hardware level features Battlefield 3 use?</h3>
<p><!---space--><br />
I do not think we would have been able to achieve the same overall graphics quality in Battlefield 3 without DirectX 11; it is a great modern base for our engine and rendering systems.</p>
<p>We use multiple DirectX 11 hardware features in Battlefield 3 when users are running on a DX11 GPU:</p>
<ul>
<li>Tile-based lighting through Compute Shaders.<br />
We developed a novel technique for highly efficient dynamic lighting that scales up to hundreds of large light sources at high resolutions and with adaptive super sampling by dividing the screen into multiple small 16&#215;16 regions (tiles) and have a DX11 compute shader evaluate the lighting contributions from all light sources.</li>
</ul>
<p><!---space--></p>
<ul>
<li>Terrain Displacement Mapping.<br />
The terrain in Battlefield 3 is built with high-res destructible heightfields that we stream when moving across the terrain which enables us to have very high terrain detail across large levels. On DX11 we are able to fully show the detail we have in the heightfields by using DX11 tessellation and displacement mapping. This creates very detailed &amp; accurate silhouettes of the terrain in a distance and drastically reduces pops in terrain detail while flying over it.</li>
</ul>
<p><!---space--></p>
<ul>
<li>Shader Optimizations.<br />
We have quite a few shaders that take advantage of the increased capabilities of the DX11 Shader Model in order to increase performance.</li>
</ul>
<p><!---space--></p>
<ul>
<li>Object Instancing.<br />
A common problem with most engines is that the more objects &amp; detail you want to show on screen, the more draw calls are issued on the CPU to the GPU and each draw call can have quite a lot of overhead, even in DX11.</li>
</ul>
<p><!---space--><br />
In Battlefield 3 we wanted to have tons of objects being rendered at long view distances, esp. on the HIGH &amp; ULTRA graphics quality settings and when flying over the landscape levels. We developed a comprehensive instancing approach where all of our different type of objects can be batched together into large single draw calls that draw multiple objects at the same time.</p>
<p>This significantly reduces the amount of draw calls on the levels. For example, on Damanvad Peak in ULTRA detail improved from 4000 draw calls to 900 draw calls which massively improved performance for both low-end machines and high-end machines.<br />
<!---space--><br />
<!---space--><br />
<!---space--></p>
<h3>What are the advantages of using virtual texturing for terrain rendering in Battlefield 3? How does your implementation differ from other terrain rendering techniques?</h3>
<p><!---space--><br />
Most terrain rendering techniques are based on compositing multiple layers of textures and shaders over the terrain to represent different types of natural and artificial materials such as grass, sand, gravel, tarmac, etc. That was also what we did in Frostbite 1 with a very flexible technique we called Procedural Shader Splatting in which each terrain material could be represented as its own custom shader graph network that our level artists created.</p>
<p>For Battlefield 3 we wanted to further improve on the quality and the size of our landscapes and our new terrain virtual texturing system was a key part of that.</p>
<p>This new technique takes advantage of the major frame-to-frame coherence that exists in terrain texturing &amp; shading; when you move over the terrain (even when flying) there are many portions of the terrain that look exactly the same over hundreds of frames. So instead of having the GPU shade &amp; texture every pixel every frame with these complex &amp; heavy terrain shaders, we instead render out parts of the terrain shaders and cache them in large dynamic virtual textures covering the entire terrain. This cache gets updated on-demand as you move over to the terrain.</p>
<p>This has multiple major benefits &amp; implications:</p>
<ul>
<li>Improved Performance.<br />
As we&#8217;ve moved out a quite large chunk of our terrain shaders from being rendered at every pixel to instead be cached in the large virtual texture, we can save GPU performance in the rendering and reduce frame rate problems in complex areas.</li>
<p><!---space--></p>
<li>Higher Quality.<br />
Thanks to the performance we saved with this technique and because the virtual texture rendering is more scalable then tradition texturing, our level artists are able add a lot more variation and unique high quality details on the terrain to achieve even higher quality visuals.</li>
<p><!---space--></p>
<li>Longer View Distance.<br />
The virtual texturing technique actually enabled us to further increase the view distance of our terrain without removing significant layers of detail of the terrain quite close to the camera. The desert landscape on Operation Firestorm is a good example of this.</li>
<p><!---space--></p>
<li>Memory Usage.<br />
One drawback of the technique, beyond the complexity of implementation, is that it requires extra GPU memory for the virtual textures in addition to the normal terrain textures. This is not that much of a problem on PC though due to the generous amount of memory being available in modern GPUs that often have 1 GB, even 2 GB of RAM as in the AMD Radeon™ HD 6950s and HD 6970s.</li>
</ul>
<p><!---space--></p>
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		<title>The AMD Catalyst™ 11.10 Driver – What’s New</title>
		<link>http://blogs.amd.com/play/2011/11/03/the-amd-catalyst%e2%84%a2-11-10-driver-%e2%80%93-what%e2%80%99s-new/</link>
		<comments>http://blogs.amd.com/play/2011/11/03/the-amd-catalyst%e2%84%a2-11-10-driver-%e2%80%93-what%e2%80%99s-new/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 16:17:13 +0000</pubDate>
		<dc:creator>David Doel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[AMD Catalyst]]></category>
		<category><![CDATA[AMD Catalyst Gaming]]></category>
		<category><![CDATA[AMD Radeon]]></category>
		<category><![CDATA[Eyefinity]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[PC Gaming]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=3109</guid>
		<description><![CDATA[Come check out what’s new in the AMD Catalyst™ 11.10 Driver]]></description>
			<content:encoded><![CDATA[<p>This past month saw the launch of <a href="http://sites.amd.com/us/game/shop/Pages/battlefield-3-bundle.aspx">Battlefield 3</a>, one of the most anticipated PC games of the year, and with that comes some important performance improvements for the game as well as some much needed developments in other areas. With this latest update we’ve focused on improvements to a number of areas including <a href="http://www.amd.com/us/products/technologies/amd-eyefinity-technology/Pages/eyefinity.aspx">AMD Eyefinity</a> technology support, maximum possible resolution support, Linux operating systems support, and enhancements to the <a href="www.amd.com/us/products/technologies/ati-catalyst/Pages/catalyst.aspx">AMD Catalyst Control Center™</a>.</p>
<p>For more details read below:</p>
<p style="text-align: left"><span id="more-3109"></span></p>
<p style="text-align: left"><strong>AMD Eyefinity technology enhancements</strong></p>
<ul style="text-align: left">
<li>Enables support for AMD Eyefinity 5&#215;1 display (portrait and landscape) configurations</li>
<li>Maximum supported resolution has been increased to 16000 x 16000 pixels on the AMD Radeon™ HD 6000 Series. (limited to DirectX<sup>®</sup> 11 applications only)</li>
<li>Bezel compensation is now possible when using sets of displays that have mismatched pixel densities</li>
</ul>
<p style="text-align: left">
<p style="text-align: left">
<p style="text-align: left"><strong>AMD Catalyst Control Center™ enhancements</strong></p>
<ul style="text-align: left">
<li>Improvements have been implemented to better facilitate the enabling and control of the following features within the AMD Catalyst Control Center™
<ul>
<li>AMD Overdrive technology for GPUs</li>
<li>Information Center (software and hardware)</li>
</ul>
</li>
</ul>
<p style="text-align: left">
<p style="text-align: left">
<p style="text-align: left"><strong>Performance Highlights</strong></p>
<ul style="text-align: left">
<li>Improves performance in Battlefield 3 for both non-Anti-Aliasing, and application enabled Anti-Aliasing cases on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series graphics cards for single GPU configurations</li>
<li>Improves performance in Battlefield 3 for both non-Anti-Aliasing, and application enabled Anti-Aliasing cases on AMD CrossFireX™ technology configurations using the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series</li>
<li>Improves performance in Rage on single GPU configurations using the AMD Radeon™ HD 6000, AMD Radeon™ HD 5000 Series and AMD Radeon™ HD 4000 Series</li>
</ul>
<p style="text-align: left">
<p style="text-align: left">
<p style="text-align: left"><strong>AMD Catalyst™ 11.10 Linux driver</strong></p>
<p style="text-align: left">This release of AMD Catalyst™ driver for Linux introduces support for the following new operating systems:</p>
<ul style="text-align: left">
<li>RHEL 5.7 production support</li>
<li>Ubuntu 11.10 early look support</li>
</ul>
<p style="text-align: left">
<p style="text-align: left">You can download the latest drivers <a href="http://sites.amd.com/US/GAME/DOWNLOADS/Pages/downloads.aspx">here</a>.</p>
<p style="text-align: left">
<p style="text-align: left"><em><strong>David Doel is on the AMD Gaming Marketing team</strong></em><em><em>. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.</em></em></p>
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		<title>Get Your Rig Ready for the AMD FX Processor</title>
		<link>http://blogs.amd.com/play/2011/10/06/getyourrigready/</link>
		<comments>http://blogs.amd.com/play/2011/10/06/getyourrigready/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 23:12:31 +0000</pubDate>
		<dc:creator>akozak</dc:creator>
				<category><![CDATA[Processors]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[AMD Radeon]]></category>
		<category><![CDATA[Computex]]></category>
		<category><![CDATA[FX Processor]]></category>
		<category><![CDATA[FX series]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[Guiness World Record]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=2778</guid>
		<description><![CDATA[There is a ton of excitement about the first ever 8-core desktop AMD FX CPU and here’s how to ensure that all you do-it-yourself PC builders have a smooth transition to the new processor:]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000">Some of you might have heard by now that we’re launching the AMD FX series of processors this quarter. And you’ve likely seen the lead-up announcements to that launch:</span></p>
<ul>
<li><span style="color: #000000">We introduced the 9-series desktop chipsets at <a href="http://www.amdcomputex.com.tw/index.php">Computex</a>,</span></li>
<li><span style="color: #000000">Unveiled the reincarnated <a href="http://www.youtube.com/watch?v=FQtmri400SU">AMD FX processor brand at E3 2011</a>,</span></li>
<li><span style="color: #000000">More AMD FX fun at <a href="http://sites.amd.com/us/promo/processors/Pages/operation-scorpius.aspx">Comic Con 2011</a>,</span></li>
<li><span style="color: #000000">And <a href="http://blogs.amd.com/play/2011/09/09/guinness/">set a Guinness World Record</a> last month.</span></li>
</ul>
<p><span style="color: #000000">There is a ton of excitement about the first ever 8-core desktop AMD FX CPU and here’s how to ensure that all you do-it-yourself PC builders have a smooth transition to the new processor:</span></p>
<p><span style="color: #000000"><strong>1. Get the right motherboard:</strong><strong> </strong>Make sure your PC sports a motherboard with an AMD 9-series chipset, which includes the all-new AM3+ socket that the AMD FX CPU requires. Remember, the AM3+ socket is backward compatible with AM3 AMD CPUs so you can install the motherboard now. The following device manufacturers offer 9-series motherboards: ASRock, ASUS, Biostar, ECS, GIGABYTE Technology, Jetway and MSI.</span></p>
<p><span style="color: #000000"><strong>2. Ensure you have the latest BIOS:</strong><strong> </strong>To make sure you have the latest BIOS, plug in an AMD AM3 socket CPU (AMD Sempron™, AMD Athlon™ II or AMD Phenom™ II processor), check your BIOS and verify that with the manufacturer’s website. If the BIOS versions match, you are good to go. Otherwise, prior to installing your AMD FX CPU download the most up-to-date motherboard BIOS directly from the motherboard manufacturer (Uncertain of how to do this? There’s a wealth of <a href="http://www.youtube.com/results?search_query=how+to+update+your+bios&amp;aq=0&amp;oq=How+to+update+your+BIOS">YouTube videos</a> with easy to follow instructions). If you do not have an AMD AM3 socket CPU, contact your seller for instructions. Here’s a sampling of BIOS instructions from a few top motherboard manufacturers:</span></p>
<ul>
<li><span style="color: #000000">GIGABYTE: <a href="http://www.gigabyte.us/products/product-page.aspx?pid=3880#bios">http://www.gigabyte.us/products/product-page.aspx?pid=3880#bios</a></span></li>
<li><span style="color: #000000">MSI: <a href="http://www.msi.com/product/mb/990FXA-GD80.html#/?div=BIOS">http://www.msi.com/product/mb/990FXA-GD80.html#/?div=BIOS</a></span></li>
<li><span style="color: #000000">ASRock: <a href="http://www.asrock.com/mb/download.asp?Model=990FX%20Extreme4&amp;o=BIOShttp://www.asrock.com/mb/download.asp?Model=990FX%20Extreme4&amp;o=BIOS">http://www.asrock.com/mb/download.asp?Model=990FX%20Extreme4&amp;o=BIOShttp://www.asrock.com/mb/download.asp?Model=990FX%20Extreme4&amp;o=BIOS</a></span></li>
<li><span style="color: #000000">ASUS: <a href="http://usa.asus.com/Motherboards/AMD_AM3Plus/M5A99X_EVO/#download">http://usa.asus.com/Motherboards/AMD_AM3Plus/M5A99X_EVO/#downloa</a></span></li>
</ul>
<p><span style="color: #000000"><strong>3. </strong><strong>Pair AMD FX with a high-end AMD Radeon™ graphics card</strong>: To unleash the power of the AMD FX CPU when it launches, you’ll of course want an equally powerful graphics card. AMD recommends matching the AMD FX CPU with an AMD Radeon™ HD 6850 graphics card or higher. As always, make sure you have the <a href="http://support.amd.com/US/Pages/AMDSupportHub.aspx">latest drivers</a> – including<a href="http://sites.amd.com/us/game/downloads/amd-overdrive/Pages/overview.aspx">AMD OverDrive™ software</a> – installed to get the most of your system.*</span></p>
<p><span style="color: #000000">Follow these steps to be sure your PC is fully equipped to experience the unlocked and unrestrained power of AMD FX when the CPU hits the market this quarter.</span></p>
<p><span style="color: #000000">* AMD’s product warranty does not cover damages caused by overclocking, even when overclocking is achieved using AMD OverDrive™ software.</span></p>
<p><span style="color: #000000"><em><strong>Adam Kozak is a product marketing manager at AMD.</strong></em><strong><em> </em></strong><em>His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.</em></span></p>
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		<title>The AMD Catalyst™ 11.8 Driver– What’s New</title>
		<link>http://blogs.amd.com/play/2011/09/15/the-amd-catalyst%e2%84%a2-11-8-driver%e2%80%93-what%e2%80%99s-new/</link>
		<comments>http://blogs.amd.com/play/2011/09/15/the-amd-catalyst%e2%84%a2-11-8-driver%e2%80%93-what%e2%80%99s-new/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 16:17:26 +0000</pubDate>
		<dc:creator>Christopher Bell</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[AMD Catalyst]]></category>
		<category><![CDATA[AMD Eyefinity technology]]></category>
		<category><![CDATA[AMD Radeon]]></category>
		<category><![CDATA[Graphics Card]]></category>
		<category><![CDATA[Radeon]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=2675</guid>
		<description><![CDATA[Last month we gave you a sneak peek into the AMD Catalyst™ 11.8 preview driver and highlighted some of the performance gains that you could expect to see in the AMD Catalyst™ 11.8 driver.  This month you can experience the AMD Catalyst™ 11.8 driver in all of its glory.  With performance gains and new features, [...]]]></description>
			<content:encoded><![CDATA[<p>Last month we gave you a sneak peek into the AMD Catalyst™ 11.8 preview driver and highlighted some of the performance gains that you could expect to see in the AMD Catalyst™ 11.8 driver.  This month you can experience the AMD Catalyst™ 11.8 driver in all of its glory.  With performance gains and new features, we think all you performance enthusiast and gamers out there will be impressed.  As many of you know, we have been including GPU over-clocking controls within the AMD Catalyst™ Control Center for quite some time.*  This month we have taken the next step and expanded VISION Engine Control Center to include both CPU and GPU over-clocking controls.  If you don’t already have a platform based on VISION Technology from AMD, now is the time for you to buy one and take advantage of this great new feature that allows you to get even more performance out of your system.</p>
<p>Now let’s take a look at some of the performance gains you can expect to see this month.</p>
<ul>
<li>Improves      performance up to 14% in Call of Duty: Black Ops at 1920&#215;1080 resolution      and 0x Anti-Aliasing and 0xAF on the AMD Radeon™ HD 6790 GPU</li>
<li>Improves      performance up to 10% in Crysis 2 at 1920&#215;1200 resolution and 0x      Anti-Aliasing and 0xAF on the AMD Radeon™ HD 6790 GPU</li>
<li>Improves      performance up to 19% in Left 4 Dead 2 at 1680&#215;1050 resolution and 0x      Anti-Aliasing and 0xAF on the AMD Radeon™ HD 6790 GPU</li>
<li>Improves      performance up to 28% in Lost Planet 2 at 1920&#215;1200 resolution and 8x      Anti-Aliasing and 16xAF on the AMD Radeon™ HD 6790 GPU</li>
<li>Improves      performance up to 44% in DiRT 2 at 2560&#215;1600 resolution and 8x      Anti-Aliasing and 16xAF on the AMD Radeon™ HD 6790 GPU</li>
<li>Improves      performance up to 45% in Metro 2033 at 1920&#215;1200 resolution and 4x      Anti-Aliasing and 16xAF on the AMD Radeon™ HD 6790 GPU</li>
</ul>
<p style="text-align: center;">﻿<a href="http://blogs.amd.com/play/files/2011/09/Blog1.png"><img class="size-full wp-image-2678 aligncenter" title="Blog" src="http://blogs.amd.com/play/files/2011/09/Blog1.png" alt="" width="536" height="403" /></a></p>
<p>Last but not least, I want to thank everyone for the feedback and comments we have been receiving from the community.  Please continue to send us your feedback as we do review them all.**</p>
<p>*AMD’s product warranty does not cover damages caused by overclocking, even when overclocking is enabled via AMD software.</p>
<p>**IF you are having technical issues with the AMD Catalyst™<strong> </strong>driver or your graphics card, please report those issues <a href="http://support.amd.com/us/contacts/Pages/GraphicsTechnicalSupport.aspx">here</a>.</p>
<p><strong>To download the AMD Catalyst™ 11.8 driver, click</strong><strong> </strong><a href="http://sites.amd.com/us/game/downloads/Pages/downloads.aspx"><strong>here</strong></a><strong>.</strong></p>
<p>Until Next Time,</p>
<p>Chris Bell</p>
<p><em><strong>Chris Bell is a Product Marketing Manager at AMD.</strong></em><em><strong> </strong>His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.</em></p>
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		<title>Deus Ex: Human Revolution: A Day With Eidos-Montreal</title>
		<link>http://blogs.amd.com/play/2011/08/22/deus-ex-human-revolution-a-day-with-eidos-montreal/</link>
		<comments>http://blogs.amd.com/play/2011/08/22/deus-ex-human-revolution-a-day-with-eidos-montreal/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 17:11:12 +0000</pubDate>
		<dc:creator>Peter Ross</dc:creator>
				<category><![CDATA[Deus Ex: Human Revolution]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[AMD Eyefinity technology]]></category>
		<category><![CDATA[AMD Gaming Evolved]]></category>
		<category><![CDATA[AMD HD3D]]></category>
		<category><![CDATA[AMD Radeon]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=2622</guid>
		<description><![CDATA[Set to release tomorrow in North America and August 26th in Europe, Deus Ex: Human Revolution from Eidos Montreal, Nixxes Software, and Square-Enix, expands on the franchise by utilizing the ideas that made the original so special, while modernizing it for gamers today.]]></description>
			<content:encoded><![CDATA[<p>Deus Ex is a franchise that has been synonymous with PC gaming since its inception. Set to release to much fanfare tomorrow in North America and August 26<sup>th</sup> in Europe, “Deus Ex: Human Revolution” from Eidos Montreal, Nixxes Software, and Square-Enix, expands on the franchise by utilizing the ideas that made the original so special, while modernizing it for gamers today.</p>
<p>With a story set years before the original, gameplay based around player choice, and a technology backing that includes the first use of native <a href="http://blogs.amd.com/play/2011/04/18/amd-hd3d-technology-making-the-open-ecosystem-easy/">AMD HD3D technology</a>, Deus Ex: Human Revolution is one of the year’s most anticipated releases.</p>
<p>We had the chance to interview the team over at Eidos Montreal to give us more insight into what players should expect from the game and its supported technologies like <a href="http://blogs.amd.com/play/2011/07/26/do-more-with-less-welcome-to-amd-eyefinity-technology/">AMD Eyefinity technology</a>.</p>
<blockquote><p>If you like what you see you should visit our <a href="http://sites.amd.com/us/game/shop/Pages/deus-ex-bundle.aspx">bundle page</a>, where, if you qualify, you’ll receive a complimentary copy of Deus Ex: Human Revolution with your purchase of select AMD hardware.</p>
<p><strong>Deus Ex has quite a storied history, where does Deus Ex: Human Revolution fall on the timeline?</strong></p>
<p>Deus EX: Human Revolution is set in 2027 approximately 25 years before the original game set in 2052; J.C. Denton, the hero of the first game, is not even born yet!</p>
<p><strong>Give me an overview of the story. Who do you play as and what are we up against?</strong></p>
<p><a href="http://blogs.amd.com/play/2011/08/17/amd-gaming-evolved-wallpapers/">Deus Ex: Human Revolution</a> takes place during a time of tremendous technological advancement that also brings with it some very serious concerns. In the world, technology is increasing at an exponential rate and humanity is faced with the challenge of how to deal with these advancements. One of the significant breakthroughs in our game is human augmentation, and specifically, mechanical augmentations. For the first time in history, humans are able to literally merge with technology to increase everything from brain power and problem solving ability to brute strength. Predictably, there are people in society who are for and against these kinds of changes and that undercurrent of struggle and the fear of the unknown hangs over the entire game. Humanity is at a tipping point in its evolution and the actions you take and the decisions you make will have significant consequences for humanity. The main character is Adam Jensen, and he is the character you play throughout the game. Adam is a security specialist who has been handpicked to oversee the defensive needs of one of America’s most experimental biotechnology firms. Adam has a rich back-story and will soon become one of the key<span> </span>ingredients in a vast global conspiracy. Adam is nearly killed and must rely upon augmentation to save his life. In the world of Deus Ex: Human Revolution, mechanical augmentations are commonplace and can take the form of everything from microchips implanted in the brain to limb replacements. In Adam’s case, he has a host of new augmentations received from a generous donor, some of which are military-grade. The circumstances of Adam being critically wounded, and the impetus for his life-saving operation, are suspect. Is becoming augmented something Adam was ready for? Or wanted at all? And who supplied him with his military-grade augmentations? Obviously, we don&#8217;t want to say too much because it&#8217;s central to the game experience. The unraveling of the conspiracy should feel like reading a great graphic novel.</p>
<p><strong>Augmentations have always been an integral part of Deus Ex. How have augmentations changed and what parts of our character will we be able to augment?</strong></p>
<p>Augmentations are varied; Cybernetic limbs, small computer chips, etc. they are implanted in human bodies. The mechanical/computer parts are graphed to the flesh giving one the ability to take advantage of them. In the game world, a lot of the augmentations are cybernetics limbs for those who have lost something through (accident, war, etc.) or need them for more physical jobs. However, more and more people get sophisticated augmentations like brain chips, etc., that make them mentally more efficient, eventually getting the best jobs, which leads to wealth etc. Thus, creating tension between those who can afford them and those who can&#8217;t. Also, some factions are able to get the more military-oriented ones making for dangerous foes. Adam Jensen, the main character, will have access to a variety of the special augmentations not available to the population.</p>
<p>From a gameplay perspective, using mechanical augmentations helped us emphasize the trans-humanism themes because they&#8217;re visible, unlike nano-augmentations. It also allowed us to show some uncanny stuff that, again, emphasize the not-so natural aspect of augmentations. In terms of upgrading, players will be able to trade XP points for &#8220;augmentation slots&#8221; to unlock new abilities or simply go in clinics to buy augmentation slots. So, it&#8217;s a hybrid economy where you can level up on the fly if you have enough XP points or convert your money for more augments if you visit clinics. Augmentations cover cranium, arms, legs, torso and eyes. Basically, they’re there to support the 4 gameplay pillars (combat, stealth, hacking &amp; social).</p>
<p><strong>How does this affect the gameplay when it comes to approaching a scenario in the game?</strong></p>
<p>It will definitely open or close different options depending on your choices. Some alternate paths will be available or not, some secrets areas too, and so on. The replay value is quite high since you can’t have all augmentations in one play through. Starting a new game with different augmentations will let you experience what you missed the first time around.</p>
<p><strong>Tell me a bit about the soundtrack and audio in Deus Ex Human Revolution and how that is helping add to the experience.</strong></p>
<p>We worked with a very talented composer named Michael McCann. He managed to give life and vision to our Audio Director, Steve Szczepkowski. The goal was to create an ambient soundtrack filled with subtle textures that would enhance the emotions of the various scenes without stealing the show. In the end, I think it’s a beautiful soundtrack that really gets into your spine.</p>
<p><strong>With Deus Ex Human Revolution you’re pioneering native AMD HD3D technology support. Tell me a bit about that and how are you taking advantage of this technology to benefit the player?</strong></p>
<p>It was a very good opportunity for us to make use of AMD HD3D technology considering immersion is really a key aspect of the game. For instance, when we designed the UI for the game, we wanted to have as much of it within the game environment as opposed to have it tacked on the screen as one usually sees in many games. In that sense we leverage AMD HD3D technology to give a real sense of depth to the player, and that shows in the HUD as much as it does for the environment.</p>
<p><strong>Talk a bit about DirectX 11 support. How are you capitalizing on the platform?</strong></p>
<p>When we assembled the team for PC and thought about the experience we wanted for this platform, one of the major goals we identified was to create a new renderer that could leverage the feature set made available with <a href="http://blogs.amd.com/play/2011/07/06/zombie-studios-speaks-with-amd-on-directx%C2%AE-11/">DirectX® 11</a>. When that was done we started implementing new post effects such as a more realistic depth of field. One of the key DirectX 11 features for enhancing the post filter effects, including the depth of field, but also SSAO, has been the use of Compute Shaders. Compute Shaders are really a great tool to avoid redundant calculations for each pixel, allowing for faster and higher quality effects. New SM5 instructions like Gather are great tools to optimize the shaders as well. It allowed us to add a much smoother shadow filter for use on Direct X 11 hardware, improving the visuals.</p>
<p>We also heavily rely on the real-time tessellation on DirectX 11 compatible hardware to add many polygons in the frame and have much smoother curves.</p>
<p><strong>Are there any other AMD technologies that you’re supporting with Deus Ex Human Revolution?</strong></p>
<p>We implemented AMD Eyefinity technology support fairly early in the development cycle. Basically one can play Deus EX: Human Revolution with multiple monitors and the game will adapt, adjusting aspect ratio and UI placement in specific monitors. We have had a number of people playing with this setup along the way and it garnered positive feedback, particularly, people felt it really drove an immersive gaming experience. AMD has also worked with us on adding <a href="http://blogs.amd.com/play/2011/03/28/morphological-anti-aliasing-is-a-smooth-operator/">MLAA</a> support to the game, which provides very high quality anti-aliasing. We offer various anti-aliasing options in the game, but we believe MLAA certainly provides the highest quality.</p>
<p>We’d like to thank the team over at Eidos Montreal for their time. Go here for more information on the AMD hardware/Deus Ex: Human Revolution bundle and make sure to check out this latest entry into the franchise when it releases on PC tomorrow!</p>
<p><strong><em>Peter Ross is a senior marketing manager at AMD</em></strong>. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.</p></blockquote>
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		<title>AMD Gaming Evolved Jets Off To Gamescom</title>
		<link>http://blogs.amd.com/play/2011/08/18/amd-gaming-evolved-jets-off-to-gamescom/</link>
		<comments>http://blogs.amd.com/play/2011/08/18/amd-gaming-evolved-jets-off-to-gamescom/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 19:40:39 +0000</pubDate>
		<dc:creator>Peter Ross</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[AMD Eyefinity technology]]></category>
		<category><![CDATA[AMD Gaming Evolved]]></category>
		<category><![CDATA[AMD HD3D]]></category>
		<category><![CDATA[AMD Radeon]]></category>
		<category><![CDATA[DirectX 11]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=2616</guid>
		<description><![CDATA[The AMD Radeon team and Gaming Evolved partners will be on site at Gamescom 2011 in Cologne, Germany.]]></description>
			<content:encoded><![CDATA[<p>Game enthusiasts unite once a year at the world’s largest interactive games and entertainment trade show; <a href="http://www.gamescom-cologne.com/en/gamescom/home/index.php">Gamescom</a>, and this year, AMD will be on site! Unlike our set up at E3 which is more of a tradeshow setting, Gamescom involves a larger community, attracting over 245,000 visitors, 505 exhibitors and 41,000 journalists from around the world. AMD Radeon™ and <a href="http://sites.amd.com/us/game/community/Pages/aboutgamingevolved.aspx">Gaming Evolved</a> are joining <a href="http://www.youtube.com/watch?v=teldcBqztOE">Eidos</a>, <a href="http://www.battlefield.com/battlefield3">Dice</a>, <a href="http://www.alternate.de/html/index.html">ALTERNATE</a> and <a href="http://www.sapphiretech.com/presentation/?lid=1">Sapphire</a> to show case some of our coolest technologies.  Stop by any of the booths to learn about and experience AMD graphics technology for yourself.</p>
<p>This year, we have a special treat set up at the Eidos booth where you’ll have a chance to experience <a href="http://www.youtube.com/watch?v=9GgZ0t1fCAw">Deus Ex: Human Revolution</a>™ before it is released on PCs featuring AMD Eyefinity technology! Deus Ex: Human Revolution had an incredible <a href="http://www.youtube.com/watch?v=nJH2XhxIVIc">showing at E3 2011</a> and we anticipate it will be a hit at Gamescom. Set to launch on August 23rd in North America and August 26th in Europe, Deus Ex: Human Revolution is one of the most technically impressive games and the first to handle native AMD HD3D technology.</p>
<p>We’re also looking forward to the release of <a href="http://www.battlefield.com/battlefield3">BATTLEFIELD 3</a> later this year and will be dropping by the Dice booth to see the demo, set up on PCs featuring  <a href="http://www.youtube.com/user/AMDUnprocessed#p/search/10/yql-MdOIMf4">AMD Eyefinity technology</a>. From the demos I’ve seen so far, the FrostBite™ engine looks fantastic and I can only imagine how brilliant it’ll look running on systems with <a href="http://www.youtube.com/watch?v=PlRHN07tGHQ">AMD Radeon™ graphics cards</a>.</p>
<p>If you’ll be at Gamescom please drop by and say hello at any of the four booths. If you can’t make it out to Cologne, then get your updates and follow us <a href="http://twitter.com/#!/@amdradeon">@AMDRadeon</a>, Casey Gotcher, Director of Graphics Marketing <a href="http://twitter.com/#!/supgladiator">@supgladiator</a> and me @<a href="http://twitter.com/#!/nCharms">nCharms</a> on Twitter for more from Gamescom.</p>
<p>Required Bio / Disclaimer: <em></em></p>
<p><em><strong>Peter Ross is a senior marketing manager at AMD</strong></em><em>. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.</em></p>
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		<title>AMD Gaming Evolved Wallpapers</title>
		<link>http://blogs.amd.com/play/2011/08/17/amd-gaming-evolved-wallpapers/</link>
		<comments>http://blogs.amd.com/play/2011/08/17/amd-gaming-evolved-wallpapers/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 13:19:41 +0000</pubDate>
		<dc:creator>Peter Ross</dc:creator>
				<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[Dirt 3]]></category>
		<category><![CDATA[Dragon Age II]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[AMD Gaming Evolved]]></category>
		<category><![CDATA[AMD Radeon]]></category>

		<guid isPermaLink="false">http://blogs.amd.com/play/?p=2575</guid>
		<description><![CDATA[Just in time for Gamescom, AMD Gaming Evolved puts some sizzle on your PC with gaming wallpapers for your single monitor or AMD Eyefinity setup. These wallpapers feature some of the hottest PC game titles on the market and coming soon, including; DiRT3, Deus Ex: Human Revolution, Battlefield Play4Free, and Dragon Age II.]]></description>
			<content:encoded><![CDATA[<p>Just in time for <a href="http://www.gamescom-cologne.com/en/gamescom/home/index.php">Gamescom</a>, AMD Gaming Evolved puts some sizzle on your PC with gaming wallpapers for your single monitor or <a href="http://www.amd.com/us/products/technologies/amd-eyefinity-technology/for-consumers/Pages/experience-eyefinity.aspx">AMD Eyefinity setup</a>. These wallpapers feature some of the hottest PC game titles on the market and coming soon, including; <a href="http://blogs.amd.com/play/2011/05/31/dirt-3-rally-racing-is-back/">DiRT3</a>, <a href="http://www.youtube.com/watch?v=teldcBqztOE">Deus Ex: Human Revolution</a>, Battlefield Play4Free, and <a href="http://blogs.amd.com/play/2011/03/08/are-you-ready-for-the-ultimate-dragon-age-ii-experience/">Dragon Age II</a>.</p>
<div class="one_half">
<a rel="attachment wp-att-2582" href="http://blogs.amd.com/play/2011/08/17/amd-gaming-evolved-wallpapers/50119a_battlefield1280x720-3/"><img src="http://blogs.amd.com/play/files/2011/08/50119A_Battlefield1280x7202-114x64.jpg" alt="" width="114" height="64" /></a></p>
<h5>Battlefield Play4Free</h5>
<p><a href="http://sites.amd.com/PublishingImages/Public/Wallpaper/50119A_Battlefield1280x720.jpg">1280X720</a>, <a href="http://sites.amd.com/PublishingImages/Public/Wallpaper/50119A_Battlefield5760x1080.jpg">5760X1080</a>, <a href="http://sites.amd.com/PublishingImages/Public/Wallpaper/50119A_Battlefield5760x1200.jpg">5760X1200</a></p>
<p><a rel="attachment wp-att-2587" href="http://blogs.amd.com/play/2011/08/17/amd-gaming-evolved-wallpapers/50119b_deus_ex_5760x1080/"><img src="http://blogs.amd.com/play/files/2011/08/50119B_DEus_Ex_5760x1080-114x21.jpg" alt="" width="114" height="21" /></a></p>
<h5>Deus Ex: Human Revolution</h5>
<p><a href="http://sites.amd.com/PublishingImages/Public/Wallpaper/50119B_DEus_Ex_5760x1080.jpg">5760X1080</a>, <a href="http://sites.amd.com/PublishingImages/Public/Wallpaper/50119B_DEus_Ex_5760x1200.jpg">5760X1200</a></p>
</div>
<div class="one_half last"><a rel="attachment wp-att-2588" href="http://blogs.amd.com/play/2011/08/17/amd-gaming-evolved-wallpapers/50119b_dirt3_1280x720/"><img src="http://blogs.amd.com/play/files/2011/08/50119B_Dirt3_1280x720-114x64.jpg" alt="" width="114" height="64" /></a></p>
<h5>DiRT 3</h5>
<p><a href="http://sites.amd.com/PublishingImages/Public/Wallpaper/50119B_Dirt3_1280x720.jpg">1280X720</a>, <a href="http://sites.amd.com/PublishingImages/Public/Wallpaper/50119B_Dirt3_5760x1080.jpg">5760X1080</a>, <a href="http://sites.amd.com/PublishingImages/Public/Wallpaper/50119B_Dirt3_5760x1200.jpg">5760X1200</a></p>
<p><a rel="attachment wp-att-2589" href="http://blogs.amd.com/play/2011/08/17/amd-gaming-evolved-wallpapers/50119c_dragonage1280x720/"><img src="http://blogs.amd.com/play/files/2011/08/50119C_DragonAge1280x720-114x64.jpg" alt="" width="114" height="64" /></a></p>
<h5>Dragon Age II</h5>
<p><a href="http://sites.amd.com/PublishingImages/Public/Wallpaper/50119C_DragonAge1280x720.jpg">1280X720</a>, <a href="http://sites.amd.com/PublishingImages/Public/Wallpaper/50119C_DragonAge5760x1080.jpg">5760X1080</a>, <a href="http://sites.amd.com/PublishingImages/Public/Wallpaper/50119C_DragonAge5760x1200.jpg">5760X1200</a></p>
</div>
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