Posts tagged with ATI Stream
ATI Catalyst™ 9.11 Driver – What’s New?
Posted by Jay Marsden in 1:45 PM
It’s that time again for the ATI Catalyst™ driver update! We have been getting great comments and feedback from the community because of this blog site. Please continue to send us your feedback as we do review them all*.
*IF you are having technical issues with the ATI Catalyst™ driver, or your graphics card please report your issues here.
Here is what is new in ATI Catalyst™ 9.11:
New Features
GPU Acceleration of H.264 video content using Adobe Flash Player 10.1 Beta
- This release of ATI Catalyst™ supports the new Hardware Acceleration features of Adobe Flash Player 10.1 Beta for video encoded in the H.264 format.
- Adobe Flash Player 10.1 Beta introduces hardware-based H.264 video decoding to deliver smooth video playback, reduced system resource utilization, and to help preserve battery life.
- Adobe Flash Player 10.1 Beta is expected to be available for download from Adobe Labs (labs.adobe.com) before the end of the year. This feature is supported on the ATI Radeon™ HD 5800, ATI Radeon™ HD 5700 and ATI Radeon HD™ 4000 Series of products.
High Quality downscaling for Video Transcoding MSE
- This release of ATI Catalyst™ includes an enhancement for the ATI Video converter for users Transcoding high quality interlaced content (1920×1080i @60i videos) down to small resolution progressive content (320×240 @30p – iPod videos as an example), by maintaining high visual quality when down-scaling by a significant amount and converting interlaced video content to progressive.
Highlights of the Linux ATI Catalyst™ 9.11 release include:
New Features
Support for new Linux operating systems
- This release of ATI Catalyst™ Linux introduces support for the following new operating systems:
- RHEL 5.4 support
- openSUSE 11.2 early look support
To download the driver, click here.
Till Next Month,
Jay Marsden
Jay Marsden is a Public Relations Manager at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.
Putting The Pieces In Place
Posted by Matt Skynner in 8:11 PM
It’s an exciting time here at AMD with lots going on and even more of which to be proud.
Today, during our annual Financial Analyst Day, we announced that not only has AMD been named as an International CES Innovations 2010 Design and Engineering Awards recipient for the ATI Radeon HD 5870 graphics card, but the product was also awarded one of the highest scores in the Computer Hardware product category, ever! This is a testament to the efforts of everyone at AMD who worked on the product, and to the vibrant community from which we derived many of the design decisions that make the ATI Radeon HD 5870 GPU so great, as David pointed out back in September.
In my mind, these trends and others signify that all of the pieces are lining up for AMD’s continued success. Since September we’ve worked diligently to introduce our next-generation graphics products with features like DirectX 11 game support, ATI Eyefinity multi-display technology, and ATI Stream technology. With the ATI Radeon HD 5800 series and ATI Radeon 5700 series, we’re thrilling our customers in the enthusiast and performance segments, and we’re on the cusp of bringing out something even better for those who crave the ultimate game experience. For months, we’ve all heard about and had an opportunity to test drive the latest and greatest operating system from Windows 7. Now it’s here for everyone. Already there are two DirectX 11 games on the market receiving rave reviews, with two more slated to hit store shelves in the next month or so, and more than a dozen scheduled to arrive next year. Now add to all of that a consumer buying appetite that, according to most, is trending upwards, mixed with the holiday buying season, and you can see why I think the chess board of the graphics industry is set up well for both AMD and consumers everywhere who stand to benefit from the great experiences AMD technology delivers.
I look forward to watching the endgame and see if I’m right in thinking we are on the cusp of something really amazing.
Matt Skynner is Vice President & General Manager, GPU Division at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.
ATI Radeon HD 5800 Series Graphics Cards – Designed by the Community
Posted by David Baumann in 10:55 PM
The ATI Radeon HD 5800 series graphics card were released today and AMD Product Manager David Baumann expands on how these graphics cards have been effectively designed based on product and feature feedback provided by you!
The ATI RadeonTM HD 5800 series graphics card were released today – a culmination of efforts from an enormous team of people spread across the world and I get the privilege of being the product manager for it. No doubt that if you’re reading this posting, you’ll already have heard about the headline features of this new generation of graphics boards: Expand the PC experience with ATI Eyefinity multi-display technology, Accelerate with ATI Stream technology and Dominate your competition with Microsoft DirectX® 11 support (and 2x the engine of the previous generation with 2.72 teraFLOPS of processing power!).
Many of AMD’s employees take pride in directly interacting with customers and listening to what they want; likewise in my former life running a community-based site, I like to try to stay in touch with what people are looking for in their graphics cards. So, I’d like to expand a little on how these graphics cards have been effectively designed based on product and feature feedback provided by you!
First off, let’s consider some of the new image quality features present in the ATI Radeon HD 5800 Series GPUs. Following the feedback we’ve received, the texture filtering quality has been improved such that we now have a near perfect circle in the anisotropic filtering tests – the same level of filtering can be achieved irrespective of the angle the texture is at as it appears into the screen. However, beyond this, all the texture weights and levels of detail are now calculated at higher precision than previous generations of AMD GPUs (i.e. the ATI RadeonTM HD 4800 series).
Game image quality improvement doesn’t stop with texture quality though. Anti-Aliasing also sees some improvements. We’ve made some architectural changes to improve the performance of our CFAA (Custom Filter Anti-Aliasing) modes and also the performance delta between 4x Multi-Sample Anti-Aliasing (MSAA) and 8x MSAA is very small, making 8x AA attainable to use in many more cases. Additionally, largely due to your feedback, Super-Sampling Anti-Aliasing makes a comeback. Although Super-Sampling is one of the oldest types of AA we did need to make hardware changes to iterate each of the subsamples over a single draw call and this, coupled with the raw performance of ATI Radeon HD 5800 series GPUs, makes for good use-case scenarios in many DirectX® 9 and OpenGL titles.
Then we come to power. There is a general industry trend towards great power efficiency, but we’ve certainly heard that echoed from many end users, especially where GDDR5 products are concerned. With the ATI Radeon HD 5800 series we’ve implemented a new memory controller that, despite higher memory speeds and data rates, is incredibly power efficient at load and idle.1 Coupled with the 40nm process and other architectural power improvements this enables a peak board power of 188W whilst providing up to twice the performance of the previous generation (i.e. the ATI Radeon HD 4800 series GPUs)1. Additionally, we now have the capability of switching the memory speed of GDDR5 devices dynamically and enter into “low strobe mode” (a mode with similar signaling as GDDR3) enabling us to crank up to 4.8Gbps bandwidth at peak operation, and down to 0.6Gbps bandwidth at idle. When taken in conjunction with a low idle engine speed of 157Mhz this enables us to get great idle power figures of 27W or below. 1 We didn’t stop there and offered something extra to those of you running multiple GPU’s per system – by making use of Windows Vista® and Windows® 7’s “Linked Adapter” mode we can determine when the additional GPUs in a multi-GPU setup are not required to be used (such as in desktop operation) and drop their idle power even lower than 27W, thus enabling you to have fantastic performance on tap when its needed but not chewing up loads of power when it’s not.
Low power operation allows us to take care of another area that registered a lot of feedback from our users of the ATI Radeon HD 4800 Series, and that is in the area of GPU heat. Although ASIC’s can typically run at very high temperatures with no issues, many users expressed their concerns on the previous generation (i.e. the ATI Radeon HD 4800 series), but on the ATI Radeon HD 5800 series we are able to run full speeds at much lower peak temperatures. What may be perceived as the obvious trade off for lower peak operating temperatures would be that this has come from fan speed and the audibility has increased, however in the case of the ATI Radeon HD 5870 graphics card, the increased board size facilitates greater surface area for heat dissipation via the fansink, so in fact we don’t need to trade off in fan speeds. Likewise, with such low idle/desktop power thanks the low idle/desktop power we can also run the fan as low as 1200RPM, much lower than we’ve run in previous generations (i.e. the ATI Radeon HD 4800 series), while the ASIC stays in approximately a 40-50C operating temperate range (in an open case). 1 The fan itself has had changes, with new bearings that produce a much lower tone, effectively making it barely audible while idling and producing a less piercing note at speed.
We’ve also put additional protection on to the board in order to better cope with runaway power scenarios. Whilst our previous boards have been able to capture unusual thermal events in a graceful manner, runaway power scenarios resulted in the board protecting itself by shutting down. With the ATI Radeon HD 5800 series we’ve implemented a hardware-level overvolt protection scheme where a signal from the regulators can be fed into the GPU directly and the GPU can take action if the regulators indicate they are operating out of their specification. In the unlikely event that such a scenario happens, rather than the board turning off, the GPU is designed to clock down to get the regulators back into a normal operating zone and then clock back up when they have done so.
Finally, we wanted to give a little something else back to you, in the form of a new look and feel for the product. We set out to make a new fansink design that would make the board seem more of an all encompassed product, rather than merely another PC component, but still unmistakably say “ATI Radeon” (quite literally as it turns out!). Whilst the PCI Express specification would tend to dictate a fairly rectangular box, we sought to give these boards some more visual cues and styling’s, and we hope that you’ll like the result – judging by some of the images and avatars already cropping up, it appears to have already captured some people’s imaginations, and we’re getting a kick out of seeing them.
Lots of direct feedback from our user community has gone into making these new graphics processors, a product we are proud of, and one that I personally consider to be the best high-end ATI Radeon graphics board produced so far. We hope you like the fruits of your labours. Happy gaming!
Want more? See the ATI Radeon HD 5000 series in action with an ATI Eyefinity technology demonstration. Or learn more about the advanced 3D graphics capabilties build into Microsoft DirectX 11.
1 All results cited in this blog were performed on AMD reference design and measured in AMD internal labs.
David Baumann is a Product Manager at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.
Its not just about Gaming: ATI GPU Encoding and Video Playback
Posted by Ian McNaughton in 10:57 PM
You know, the “other” stuff your PC can do…
Back when I started my career with ATI, I was working in marketing for a product called the ATI All-in-WonderTM HD Card (AIW) --basically a high performance graphics card for gaming coupled with a TV tuner to allow you watch, record, and edit HD content. It was a brilliant concept; we were years ahead of the curve. And, consumers-at least the video mavens-loved them. We had our own little cult following. Fast forward a few years and HD video is a mainstream application. Consumers now enjoy video content on their notebooks, desktops and use their PC’s to power their big screen HD experiences every day.
Today, the AIW concept of watch-record-edit has made its way into AMD-based mainstream notebooks via ATI TheaterTM HD, enabling consumers to edit and consume their content on virtually any device. For example: Mom takes a video of little Johnny playing soccer with any video recorder, such as a popular, unbelievably easy-to-use, FlipCam. Now, the game’s over and all Mom has to do is plug the camera in via USB to the family notebook and voilà! In minutes or even seconds, the content she captured at the game is converted to the desired format and ready to post to YouTube. Spectacularly simple. No engineering degree required.
Let’s break this down into two parts: GPU Video Encode & Video Playback
GPU Video Encode
The definition of a video transcoding is simple:
“Video transcoding is the process of converting data from one video format (e.g. MPEG2) to another format (e.g. H.264). Historically, the CPU has been the one sole compute engine to do all the converting needed by an end-user”.
With High-Definition (HD) video gone mainstream thanks to digital TV transition in different countries around the world and HD camcorders (such as AVCHD) becoming more affordable, there is now more demand for additional processing capability to edit and convert HD content. In order to edit and convert with relatively reasonable speed, end-users needed a PC with high-end CPU configuration…that is, until recently.
Consumers are now able to convert their video files leveraging their GPU hardware inside their PC. Simply put, with graphics cards and applications specially constructed to take advantage of the GPU, you are now able to tap into the massive amounts of parallel compute power, you may not even have been aware your PC had. Cool, huh?
If you are in the market for a notebook, make sure you have ATI RadeonTM HD 4000 Series Premium graphics. And, with notebooks powered by VISION Premium and Ultimate technologies from AMD, you will be able to take advantage of GPGPU Video Transcode with ATI Stream Accelerated Plug-in with either CyberLink MediaShow Espresso or Sony® Movie Studio 9 Platinum.
In a nutshell, when you need to convert video from its original format to fit on your media player or posting to YouTube, the fastest and most efficient way is to harness the performance capabilities of your GPU.
And, if you have ever encoded/converted video to play on an your multimedia device, you know it can take upwards of 3-4 hours (depending on resolution and format conversion and-not to mention--the configuration of your PC) with average CPU usage hitting close to 100% most of the time during the conversion.
However, utilizing ATI Stream Technology from AMD, on certain notebook designs powered by Vision technology from AMD, based on the 2009 AMD Mainstream Notebook Platform, we are seeing upwards of 75% faster conversion times and up to 2x times the performance with GPGPU transcoding enabled versus standard CPU enabled transcoding. This is because ATI Stream leverages all the processing resources of an notebook powered by Vision technology from AMD, both CPU and GPU for a fast transcoding, while keeping the PC responsive to ensure a good user experience. That’s the AMD balanced platform advantage at work!
Video Playback
Have you ever looked at your DVD movies on your HDTV videos and thought “Man, I wish these looked better?”
Fear not, AMD has a solution.
We have collaborated with ArcSoft to enable them to develop software that will up-convert your DVD videos into near HD quality videos. Believe it?
Here is an example of what’s possible:
ArcSoft launched SimHD in July 2009, this software will enable a consumer to take their ATI Radeon HD 4000 series GPU and put it to some real work, DVD upscaling. As the video above clearly showcases, the image on the left is near HD quality and is almost crystal clear and very vibrant. The image on the right is standard definition and is kinda blah and boring….
No magic to behold here, DVD upscaling is a function of the the GPU matching the pixel count from a standard video or DVD to match the pixel count of the HDTV. This is done in real-time and accelerated on the GPU using ATI Stream Technology.
The result is taking a 480i/p image and processing it to a new image size of 720p or even 1080i.
The GPU used to be all about FPS (frames per second). But today, the GPU is all about delivering the “visual experience,” either in more productivity time via fast transcoding, more lifelike gaming via DirectX 11 or enabling end-users to view their SD videos in almost-HD quality. The GPU has become one of if not the most important decision factor when purchasing a PC, either a notebook or desktop.
Make sure that when you are at a retail store, you ask about the GPU; make sure it will enable you to be more productive and have a true HD experience. It’s not all about gaming anymore. AMD is the only company to deliver a balanced platform for computing, a balance between CPU and GPU is the right solution for the today and tomorrow.
Our very own Pat Moorhead has done a great review of a new AMD Next-Generation laptop with the above features enabled here.
Ian “Cabrtosr” McNaughton
Ian McNaughton is senior manager of advanced marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.



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