Posts Tagged “DirectX 11”

Putting The Pieces In Place

It’s an exciting time here at AMD with lots going on and even more of which to be proud. Today, during our annual Financial Analyst Day, we announced that not only has AMD been named as an International CES Innovations 2010 Design and Engineering Awards recipient for the ATI Radeon HD 5870 graphics card, but [...]

11 Days of DirectX® 11, Day Five: Turbine

Turbine Inc. is a US-based game developer that has played a pioneering role in the 3D massively multiplayer role-playing game (MMORPG) space. Their roster of successful titles includes Asheron’s Call®, Dungeons and Dragons Online® and The Lord of the Rings Online™. “DirectX 11 is advantageous to Turbine in a number of ways,” said Nate Jones, [...]

The ATI Radeon HD 5700 Series – something for everyone!

The ATI Radeon HD 5700 Series – something for everyone!

My neighbor in the office, Dave Baumann, and I have been keeping busy over the last few months helping to bring you some very cool products that are just in time for the holidays. He helped launch the ATI Radeon™ HD 5800 graphics series on September 23, and we launched the ATI Radeon™ HD 5700 graphics series just three weeks later. When he mentioned he was writing a blog about how the community helped inspire the ATI Radeon HD 5800 series, I figured it was a great opportunity for me to write about some of the questions I get while talking to members of the community.

11 Days of DirectX® 11, Day Four: Trinigy

Building a video game can take many forms. In some cases, games are built from scratch using in-house tools. In many cases, developers use a game engine to provide a re-usable framework for developing a computer game. The game engine acts as the functional and technical infrastructure that a game or series of games is [...]

ATI Catalyst™ 9.10 Driver – What’s New?

I would like to thank Ian McNaughton for doing such a FANTASTIC job at informing and building the following that he has on AMD at Play.  Ian has handed the reins of the blog covering our ATI Catalyst software suite over to me as he is focusing on adding more diverse content to AMD at [...]

11 Days of DirectX® 11, Day Three: EA Phenomic

BattleForge is a next-generation real-time strategy game, where you and your friends team up to fight epic battles against evil. BattleForge initially launched with DirectX® 10.1 support and EA Phenomic has just announced that it has adopted DirectX® 11 support and it is available to consumers now in their latest update, making them the first [...]

Windows 7 DX10 v DX11 by DriverHeaven

DriverHeaven have posted a new article examining the performance of DirectX 10 vs DirectX 11 on ATI Radeon HD 5800 and ATI Radeon HD 5700 Series graphics. Today we take a look at performance and image quality differences between DirectX 10.0 /10.1 and DirectX 11 when running Windows 7 on ATI’s latest hardware. The article [...]

11 Days of DirectX® 11, Day Two: Codemasters

When a new version of the Microsoft DirectX® API is announced it can open the door to new effects, and can change the way games look, feel and play. When a new GPU is launched it can excite gamers and enthusiasts looking for ultimate performance. When a new game hits the shelves it can send [...]

Top 11 Reasons for DirectX 11

Windows® 7 is just around the corner. Is your PC ready to take full advantage of the new operating system? Top 11 reasons why you should get a Microsoft DirectX® 11-compliant graphics card for your PC running the Windows® 7 operating system 11. Shader Model 5.0 How it works: Latest compute and shading language developed [...]