Posts tagged with Entertainment

Aug 12

Wolfenstein and Quakecon 2009

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The game that started the FPS phenomenon! 

Back in the early nineties, there was a game that truly defined all video games that followed, do you remember? Well, for those readers who were not born yet, the game was called Wolfenstein 3D and its introduction was a defining moment.  Some believe that Wolfenstein 3D defined the FPS as we know it. I would have to completely agree! 

If you were a Doom player then you can thank Wolf 3D for blazing the trail for what was, is, and continues to be an amazing gaming franchise.  Fast forward to August 2009 and transport yourself to Dallas, Texas and you can relive those original Wolf 3D experiences with AMD at Quakecon 2009.

id Software has teamed up with Raven Studios to develop a new game called “Wolfenstein”.  In the new game you play the original character William B.J Blazkowicz who just happens to be a super metalled out member of the Office of Secret Actions (OSA).  Come on, how cool would that business card be?

Ian McNaughton
AMD
Office of Secret Actions

Will need to print some of those up for Quakecon!

 

The new Wolfenstein looks fantastic, I was able to score an early copy to hone my skillz in preparation for this weekend’s festivities and the game is awesome so far…

AMD will be showcasing Wolfenstein on our booth as well as in #area64. 

We will also be providing live updates via Twitter and vlogs via blogs.amd.com.

#Area64 will be exclusive access only, meaning, you can try to find it, but its hidden and being kept secret.  AMD will be showcasing what we lovingly refer to as “The Future”, if you want to see the future, follow me as well as @AMD_Unprocessed ,  @Catalystmaker, @caseygotcher and @Tweetoe for ways to get invited.

Strap in and hold on, Quakecon 2009 is about to begin!

 

Cheers!

Ian “Cabrtosr” McNaughton

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ian_mcnaughton Ian McNaughton is senior manager of advanced marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

 

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Jul 15

Windows 7 – The birth of a great OS

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Do you intend to upgrade to Windows 7

View Results

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Did you skip Windows Vista waiting for Windows 7 with bated breath? 

 

Let’s call out the “white elephant” in the room: Gamers have resisted Windows Vista in favour of Windows XP.  I have to admit, I was one of those gamers, just didn’t see the benefit vs. cost to upgrade my OS, especially given my usage model which was mainly gaming at the time. 

 

Fast forward a year or two and it’s a totally different story, I still game, but I also am doing a lot more video consumption and creation (albeit creating n00b videos of my kids).  It also helps that I have had early access to Windows 7 prior to the RC being publically available.  This has completely changed my view and opinion on when (not if) a user should embrace and get excited about the upcoming release of Microsoft’s newest OS, Windows 7.

 

So, I expect the flames in the comments, and I am happy to have the debate. Maybe I am a lone voice in the world, perhaps I am drinking the kool-aid.  I had a discussion the other day with a friend of mine, a hardcore gamer and content consuming machine, a true AMD enthusiast.  This guy lives, eats and breathes AMD, and during this discussion he basically called me out as being a n00b for running Windows 7 on my main home PC and work laptop, he actually laughed.  This made me start to question the experience I thought I was having, which by the way has been awesome, flawless and very favourable in terms of recommending to others to adopt.  I questioned myself until I came across a Facebook post from another friend who is a true enthusiast – former AMD’er, now with the world’s largest PC OEM – a working dad, video editing guy and casual gamer, he summed up his experience with Windows 7 nicely, I thought I would share it with you:

 windows7

So the debate will rage on, sides will be taken, lines will be drawn, artillery will be engaged and the battle will ensue.  It’s funny how something as simple as an OS evokes such emotion in the PC enthusiast.  MAC users will gush over the superiority of the “chosen ones” MAC OS X Snow Leopard, PC users will throw daggers at Redmond in hopes they will listen, the penguin community will continue to garner more and more OEM wins and mainstream adoption, but at the end of the day we have one major OS option and this time around, it’s a really good option!

 

Would like to hear from the community, how has your Windows 7 experience been so far? Please post in comments.

Cheers!

Ian “Cabrtosr” McNaughton

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ian_mcnaughton Ian McNaughton is senior manager of advanced marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

 

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Jun 24

Real-time Gaming from the Cloud

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Will we soon game from the Cloud? 

While social media has been the “new shiny toy” for some time, attracting the headlines and the VC dollars as companies and individuals try to  monetize this phenomenon, another, related subject may be about to thunder and lightning. Yes, I’m talking about the “Cloud”.

For this hardcore audience, my question is: “Can you game in real-time from the cloud?”

I spent some quality time this week with Charlie Boswell, the guru behind so many cool programs at AMD. Think OTOY, LucasFilm, the digital music recording Industry, and you quickly understand that Charlie has one of the best jobs at AMD in working with these customers and technology partners. Here’s our conversation:

 

Ian: Charlie, thanks for taking the time today, can you give us the background on our efforts at CES around demo’ing “gaming in the cloud”?

 

Charlie:

Hello Ian…I’m really pumped about this so I appreciate the chance to discuss. …..here’s the deal. 

At this year’s CES AMD rolled out a demo that shows how our platform technology (CPU, GPU, combined with Direct Connect Architecture) is enabling fully interactive cloud gaming. Sounds cool but what exactly is that? 

Cloud computing on AMD Fusion technology allows fully interactive game play from virtually any type of client over the Internet because the heavy lifting is being done “server side” in the cloud. The user logs on, clicks open a browser and then starts blasting away. No hours of game installation, no exotic authorization dances, just instant gratification and that’s why I’m excited. My team’s role at AMD is to ensure our technology removes barriers so the user can be about his/her task rather than the technology. That is the main story of cloud computing. Enough preaching but I had to let that fly because it’s a powerful look at a better future for gaming.

The CES demo consisted of an AMD Fusion Render Node (based on AMD “Dragon” platform technology PC platforms) that hosted an off-the-shelf version of EA’s amazing “Mercenaries II” served up via the Internet. The laptop powered  by AMD technology was given a URL to click and Mercenararies-II fired up.  Playback was full screen at 60 frames/sec (see the video on YouTube for yourself <link>).

How is this accomplished? Is it a parlour trick? Well, this is not easy to pull-off. Jules Urbach, the CEO of OTOY, is the wizard of GPGPU. The software that made this work is from his company.  He is to the GPU what Robert Rodriguez (another artist who employs AMD technology) is to digital moviemaking.

Jules is a true innovator and someone who chose AMD because we have all the pieces to make this work. We are the only one-stop-shopping platform solution for cloud computing hardware. The OTOY software harnesses the full power of the AMD platform including CPU, GPU and our Direct Connect high bandwidth interconnect.  

In short, the game source code unaltered is hosted on the AMD Fusion Render Cloud hardware and served up on the web via breathtaking OTOY compression technology made possible by the AMD combined platform power. The OTOY software allows multiple instances of a game to be hosted on the AMD Fusion Render node so the solution scales for all the right economic reasons such as energy efficiency, space,  quiet operation, etc.

Ian: That technology seems very cool, how is it similar or different to OnLive?

Charlie:

Yes, after the CES announcement of the AMD Fusion Render Cloud with OTOY, OnLive announced their solution at GDC in March. I was thrilled to see their announcement because it was further validation of the space. Both OTOY and OnLive have their unique business models and architectures, but they are similar in that they both require a truly scalable enterprise class backend solution. Implementing a technique I call “Invasion of the Client Snatchers” where you simply connect up a single client machine in the cloud to a user won’t work. It’s not practical or adaptable. You’re just snatching the client from the user and housing it. The Cloud server must behave like a compute cluster and scale organically with the statistical behaviour of the Internet user traffic. It must adapt to available power and bandwidth. It must scale for energy efficiency. It must allow for extensibility. This is where the AMD Fusion Render Node comes into play. You can host multiple simultaneous users on these devices and cluster them in true enterprise class style. Anyway, it’s great to see more teams jumping in. We celebrate the free market because it’s good for the user. Cloud computing is happening and OnLive is another fantastic example.

 

 

Ian: TechCrunch had an article a week ago, where they highlighted a game character jumping from a monitor to a notebook while the game was being served from 400 miles away, can you explain the technology behind that?

Charlie:

This is OTOY’s server side rendering in action. The heavy computing, drawing, and encoding are happening server-side in the cloud through the magic of the OTOY architecture host on an AMD Fusion render node. The client is entirely browser based. The bandwidth and latency required for full on interactive game play is made possible by/through the OTOY codec architecture. The performance of this codec meets the “real-time” requirements for first person shooters. Enough said. The AMD Fusion Render Architecture is the scalable foundation that could make this practical, scalable, and deployable across the global Internet. 

 

Ian: To take it a step further, TechCrunch was given an exclusive this week that showed off the AMD/OTOY technology at work on a cell phone! Is this the future of mainstream gaming?

Charlie:

As I said a few moments ago, the uniqueness of the OTOY approach is their ability to serve to a variety of client types: smart phones, PDA, thin client, etc., etc. This is a great proofpoint that the heavy lifting is all done server side on OTOY-AMD Fusion Render Cloud. This is one future for Cloud Computing…turn it on and play. You never get exposed to the seedy side of technology (drivers, installation, updates).  All that stuff is under the street just like in Disneyland.  This is the future I want….Walt Disney had this figured out a long time ago.

 

Ian: So, gaming in the cloud is real, when might we see availability?

Charlie:

Ian, you’re seeing some of the promise now. We expect that you’ll see implementations later this year and full-on deployments in 2010.

 

Ian: Thanks Charlie, one last question, What’s next?

Charlie:

Let me answer that loaded question first by stating the cloud offers the planet at least the hope of a better user experience.  My cause celeb on the past 10 years has been to help lobby for a better user experience by shielding the artist from both the tech and its culture. Technology can be unbelievably needy. Example, “hey man, you forgot to load the latest driver or OS update.” I don’t want that ever even said in my presence. I reject that. That is an example of technology sitting on top of humanity. The cloud is going to help eliminate the entire culture that perpetuates useless complexity. The revolution is next because the users demand it. The revolution is next because the economics demand it. If you only market to the geeks, the numbers don’t work do they…..

 

Simply put and a great way to close out this blog.  Feel free to comment, both Charlie and I will be actively monitoring the comments and replying. 

Cheers!

Ian “Cabrtosr” McNaughton

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ian_mcnaughton Ian McNaughton is senior manager of advanced marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

 

Cheers!

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May 08

HP Pavilion dv2- Does it have game

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Does an Ultrathin Notebook ‘got GAME?’ 

 

Recently I got my mitts on a DV2 and I thought I’d have some fun gaming with it.  Now you may not consider the HP Pavilion dv2 a “gaming” notebook, but hold that thought for a few moments…

My HP Pavilion dv2 config as given to me was:

AMD Athlon™ Neo Processor @ 1.6Ghz

ATI Mobility Radeon™ HD 3410 Premium Graphics

DDR2 – 2G

12.1” Screen

3.8lbs

External BluRay

HDMI output

And a whole lotta coolness

 

As stated above and as clearly obvious from the specs, there is no dual or quad core cpu, no high-end GPU (let alone ATI CrossfireX™ technology), no 20” screen. So all in all, not a normal spec’d gaming notebook, BUT, that has never stopped me before and it won’t this time!  Let’s load this little badboy up with some tier1 PC games and see how it handles.

Let’s level set though, this notebook is beautiful, its sleek and stylish, has good mainstream battery life and (as of the writing of this blog) is the only comparable laptop in its class under $750 (after a limited time $50 Mail-in rebate), BUT, I believe some mainstream consumers might want to game on it from time to time so this blog is solely a service to them (and to us enthusiasts who love to see silicon sweat under load).

On tap today is Left4Dead, Tom Clancys H.A.W.X and CoD WaW! A tough bunch of games, no Pong or Tetris here folks!

Left4Dead was played @800x480 2x AA, 4X AF, Shader Detail – High, Effect Detail – Low, Texture Detail – High!

L4D

L4D

 

 

The gaming experience was fantastic; especially when I reminded myself that this was an inexpensive Ultrathin Notebook weighing under 4lbs and that I was playing on a super portable platform.  The game play dropped below 30FPS a couple times but if this actually reduced or impacted game play I could have simply reduced the quality settings to adjust, but even at lower FPS, it was a good experience.

Tom Clancys H.A.W.X is a newly released game from Ubisoft which is one of 2009’s best Flight Sims.  I loaded up the Demo and put the little HP Dv2 to the ultimate flying test!  Seeing as how Ubisoft “recommends” a dual core AMD processor, I was a little apprehensive, but in the end, the Dv2 shined again. The ATI Mobility Radeon HD 3410 inside the Dv2 delivered a great gaming experience at native resolution and the other settings were: 1280x800 – Environment – Low, Texture – High – HDR – Off.

Here is a video capture of the gaming experience on the HP dv2:

 

 

A zombie shooter and a flight sim pwned, what was next? My failsafe, CoD WaW! I know, I know, you are now “wincing,” expecting the game to beat the PC; the verdict is in, the Dv2 “got GAME!” I was almost knocked off my feet at the ability to play CoD WaW. Seriously, this is one mean little piece of innovation all wrapped up in an ultra thin chassis.

Xavier over at Notebooks.com captured some sweet video of his experience playing CoD WaW that is worth checking out!

A little nugget of info to pass along, my version of the Dv2 came with 40 preinstalled games, titles like Agatha Christie – Death on the Nile all the way to and including ZUMA Deluze and Wheel of Fortune.  While not first intended to be a gaming notebook, the HP Dv2 does not disappoint!

Buy here.

Check out what others are saying:

Pat Moorhead here and here

Pat Moorhead on Batterylife

Nigel Dessau

Notebooks.com

TGDaily

SLASHGEAR

PCMAG.com

 

Cheers,
Ian “Cabrtosr” McNaughton

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ian_mcnaughton Ian McNaughton is senior manager of advanced marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

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Feb 25

The Biggest Graphics Question of 2009!

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What is the best Mainstream GPU in the market?

Not surprisingly, the most asked question I get from end users is “What do you think is the best mainstream GPU to buy”? This is the place where that question gets answered…

Now, I am not going to start this blog off with “It’s not because I work at AMD that I say nice things about the product” or “Really, this is what I believe even though I work at AMD” or the best one I have seen is “This is my REAL personal opinion and not because I work at AMD”. I am not even going to give you a personal opinion, even though it would be honest, and not influenced by the fact I work at AMD, but even still, I am writing this blog 100% IAN OPINION FREE!!!

[Take it while you can get it because it won't happen often]

Here goes:

“ATI pulled a real coup with the 4600 series by releasing a GPU essentially as powerful as its previous high-end champion…” Don Woligroski of Tom’s Hardware Guide

“For the people who need a card that fits this niche and price point, the 4670 is the card to pick up.” Derek Wilson of Anandtech

“Gamers have honestly never had it so good… AMD has again pulled the rabbit from its hat with the HD 4670. NVIDIA is again scrambling to react…” Josh Walrath of PC Perspective

“The ATI Radeon HD 4670 proved to be an excellent performer, especially considering its low-power operation and affordable price.” Marco Chiappetta of HotHardware.com

“…I just don’t see the need to skimp on a card when the HD 4650 can entertain by day and still game the night away. Hard to believe we used to pay $300 for this kind of performance.” Scott and Darren of cluboverclocker.com

“If you are casual gamer, an HTPC user, or even looking to upgrade your existing system, this card is a pretty sweet card.” Sheldog23 on modder-inc.com

…and my personal favourite quote to sum it all up:

“…the HD 4670 doesn’t compete against the budget Nvidia card, it smashes the 9500 GT’s teeth in and then knees it in the nuts for good measure.” Michael “SKYMTL” Hoenig of Hardware Canucks.com

If you are looking for superior mainstream entertainment, both gaming and multimedia, the ATI Radeon™ HD 4600 Series is the reviewers top choice.

Cheers!

Ian “Cabrtosr” McNaughton

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ian_mcnaughton Ian McNaughton is senior manager of advanced marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

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