Working on Play: DirectX 11 Game Developer Tools
Introducing the first and only DirectX® 11 game developer tools!
At this week’s Game Developers Conference in San Francisco, AMD is unveiling the latest version of GPU PerfStudio, our free suite of graphics development tools for game developers. Over the last few months this latest version of GPU PerfStudio has been used extensively by the developers of several upcoming DirectX 11 titles. This is part of a proud tradition we have at AMD, working closely with game developers to help drive support for industry standards like Microsoft DirectX 11, OpenGL and OpenCL while also sharing our experience in performance tuning for AMD hardware to help developers optimize application performance. The tools that are part of GPU PerfStudio 2.2 include: Frame Debugger, Frame Profiler, Shader Debugger and API Trace Analyzer.
Here’s why this is a win for game developers:
A free tool without compromises
- GPU PerfStudio 2.2 is a comprehensive tool set for performance tuning, analysis and debugging of graphics applications.
- It includes native support for 32-bit and 64-bit applications running on the latest DirectX 11 graphics hardware.
- At the time of this blog, AMD is still the only GPU vendor to market with fully compliant DirectX 11 graphics hardware and we made sure to have our graphics tools align with the launch of that hardware to help game developers easily transition to DirectX 11.
Save development time and money on any platform
- GPU PerfStudio software has been designed from the ground up to offer seamless workflow integration with existing projects. Developers are in control and this software is designed to allow them to spend more time writing code and less time debugging by identifying performance and algorithm issues early in the development cycle.
- The tools are based on open standards which we know is a critical point for developers who are looking to integrate the tools into their existing workflows. Our goal is to enable game development, not control or limit it in any way. So we’ve made sure that GPU PerfStudio will run on any vendor’s hardware.
- GPU PerfStudio 2.2 is free for download.
New Features in GPU PerfStudio 2.2
- Supports Microsoft DirectX 11 applications
- Supports OpenGL 3.0 applications
- Frame Capture (For DirectX10 and DirectX 11)
- Integrated support for Compute and Pixel Shader Debugging
If you’re a developer attending GDC and you’re interested in checking out the latest features or getting a demo of the new GPU PerfStudio, you can find us in the South Hall Booth #BS400. Members of the GPU PerfStudio development team will also be presenting the tool on Thursday March 11th at 4:30 in Room 123 in the North Hall.
Also, don’t forget to visit AMD Developer Central where you can download GPU PerfStudio for free.
Callan McInally is Sr. Manager, Software Development at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.
1. As of March 3, 2010, AMD is the only company to publicly release performance analysis tools for game developers that supports DirectX® 11.
POSTED IN: Uncategorized
TAGS: AMD Developer Central, DirectX 11, Game Developers Conference, GPU PerfStudio, OpenGL


Cool! I’m very interested in tools for debugging DX11 Compute Shaders. Hope PerfStudio can do it now.
Btw, download link from this post is pointing to PerfStudio 2.1 and AMD GPU Tools still contain only GPU Perf Studio 2.1. So when can we expect availability of PerfStudio 2.2 download?
Strange. My previous attempt at posting seems to have evaporated.
Is there a Linux version planned?
The processors work fine with Windows and Linux. The contest has Microsoft Windows Server because the standard Windows client OS’s only support up to 2 sockets.
wrong blog post perhaps? Or are we hitting a bug on the blog software? This is about PerfStudio as far as I can see, which is Windows-only, which is sad because GPGPU is going to be a lot of Linux boxes (and Linux/Mac make about a third of the *downloads* that 2D Boy showed and pay significantly more if they are given the choice: http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/ so it’s pretty clear that at least for 2D boy, cutting out Mac and Windows would cut 2/3 of sales, and perhaps much more of the profit!)
1/3. Ugh. This is why I shouldn’t post before initiation of caffeine consumption.
Is debugging of GLSL Shaders also supported?
Pingback: Behind the scenes with the AMD Gaming Evolved team | AMD at Play
Pingback: Behind the scenes with the AMD Gaming Evolved team | PCGamersWorld.com
Pingback: AMD-Supported Games Top the Charts | AMD at Play
Pingback: » Blog Archive » AMD-Supported Games Top the Charts
Pingback: » Blog Archive » Behind the scenes with the AMD Gaming Evolved team